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jimm

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Everything posted by jimm

  1. hi Thomsonb do you think you will do a flashpoint version for iron front ? it would be amazing if you did. its great to see all the new features your adding to the missions mp will be superb. its funny i messed around with your missions myself for my own use awhile back and had respawn car bombs and random artillery strikes. its great to see a lot of these features being put into the missions. do you have iron front if not id consider buying it for you. thanks for the many hours of arma :)
  2. jimm

    [SP] Flashpoint: Chernarus

    Hi thomsonb ,your flashpoint missions are great.for my own use i have been adding bits to your great missions.i have added a spawn into nearest east or nearest west option when killed.ive been playing this way for a while now and it keeps you close to the action.from where you are killed the script checks outwards at 200 or so meters at a time for a suitable ai to spawn into. heres an example of what i did for the west spawn REBORN =0 ; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[200,200,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 200 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[300,300,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 300 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[500,500,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 500 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[800,800,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 800 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{hint "No unit detected WITHIN 800 TRY AGAIN "; thanks for the great missions .
  3. thanks for your help :) this is what i have spent 4 or 5 hours over the last few nights trying to do. thanks also for the tip on keeping overhead expense low makes sense :)
  4. Hi I have a few scripts that work great if i put the code in the ini line of the units. what i have been trying to do is have these scripts launched from a trigger. for example i have a trigger that is activated by east present . i list all units within the trigger radius then try running the script for each unit in the list. i have spent many hours trying many things but have had no luck so far. any help appreciated. cheers
  5. hi benpark dwarde posted the link on the steam forums,guess it should be ok to post here http://www.arma2.com/beta-patch.php read the readme you have to launch the beta with the beta exe your steam version still wont work but you can play oa again baf untill their is a steam fix. cheers
  6. i have installed the latest beta as suggested by dwarden and the beta works :) must be somthing wwrong with the latest release patch for some users :)
  7. same here ive reinstalled verified started steam as admin done this all numerous times im still getting arma 2 oa has encounterd problems and will now close. arma 2 still works and oa worked before the update :)
  8. ive tried verifying starting steam with admin rights nothing so far has worked. Im still getting arma oa has encounterd a problem and has to close again :)
  9. since the latest update oa wont load ,i get an arma 2 has encounterd a problem and needs to close. i have uninstalled reinstalled verified etc still wont work. arma 2 still work but no oa ? :confused:
  10. OA now crashes on loading with an arma 2 oa has encounterd a problem and needs to close. it was working fine before the patch. i have tried to contact steam support but have had no reply yet ,that was on friday. i have uninstalled reinstalled verified etc same thing :(
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