jimm
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[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
jimm replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
hi Thomsonb do you think you will do a flashpoint version for iron front ? it would be amazing if you did. its great to see all the new features your adding to the missions mp will be superb. its funny i messed around with your missions myself for my own use awhile back and had respawn car bombs and random artillery strikes. its great to see a lot of these features being put into the missions. do you have iron front if not id consider buying it for you. thanks for the many hours of arma :) -
Hi thomsonb ,your flashpoint missions are great.for my own use i have been adding bits to your great missions.i have added a spawn into nearest east or nearest west option when killed.ive been playing this way for a while now and it keeps you close to the action.from where you are killed the script checks outwards at 200 or so meters at a time for a suitable ai to spawn into. heres an example of what i did for the west spawn REBORN =0 ; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[200,200,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 200 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[300,300,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 300 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[500,500,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 500 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[800,800,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 800 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{hint "No unit detected WITHIN 800 TRY AGAIN "; thanks for the great missions .
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run script from trigger ?
jimm replied to jimm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for your help :) this is what i have spent 4 or 5 hours over the last few nights trying to do. thanks also for the tip on keeping overhead expense low makes sense :) -
Hi I have a few scripts that work great if i put the code in the ini line of the units. what i have been trying to do is have these scripts launched from a trigger. for example i have a trigger that is activated by east present . i list all units within the trigger radius then try running the script for each unit in the list. i have spent many hours trying many things but have had no luck so far. any help appreciated. cheers
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ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
jimm replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
hi benpark dwarde posted the link on the steam forums,guess it should be ok to post here http://www.arma2.com/beta-patch.php read the readme you have to launch the beta with the beta exe your steam version still wont work but you can play oa again baf untill their is a steam fix. cheers -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
jimm replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
i have installed the latest beta as suggested by dwarden and the beta works :) must be somthing wwrong with the latest release patch for some users :) -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
jimm replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
same here ive reinstalled verified started steam as admin done this all numerous times im still getting arma 2 oa has encounterd problems and will now close. arma 2 still works and oa worked before the update :) -
Arma 2:OA and CO will no longer start at all :(
jimm replied to rc101us's topic in ARMA 2 & OA - TROUBLESHOOTING
ive tried verifying starting steam with admin rights nothing so far has worked. Im still getting arma oa has encounterd a problem and has to close again :) -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
jimm replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
since the latest update oa wont load ,i get an arma 2 has encounterd a problem and needs to close. i have uninstalled reinstalled verified etc still wont work. arma 2 still work but no oa ? :confused: -
Arma 2:OA and CO will no longer start at all :(
jimm replied to rc101us's topic in ARMA 2 & OA - TROUBLESHOOTING
OA now crashes on loading with an arma 2 oa has encounterd a problem and needs to close. it was working fine before the patch. i have tried to contact steam support but have had no reply yet ,that was on friday. i have uninstalled reinstalled verified etc same thing :(