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jackson.

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About jackson.

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  1. Awesome! I really love it. Thanks a lot and keep up the good work!
  2. Great work, well done! Thanks a lot! :)
  3. jackson.

    MCC Sandbox - The Mod

    Great! :bounce3:
  4. jackson.

    MCC Sandbox - The Mod

    I don´t really know much about this, sorry. Just the standarts. And i don´t use them often. But i googled some infos for you ;-) http://community.bistudio.com/wiki/Mission_Editor:_Triggers MCC uses the same trigger system like the arma2 editor. Maybe this will help you.
  5. jackson.

    MCC Sandbox - The Mod

    Radio Triggers: 1. Condition: The Radio Trigger are Alpha - Juliet | For example choose alpha ;) 2. Activation: Doesn´t matter | Use default 3. Size: Doesn´t matter | Use default 4. Angle and Shape | Doesn´t really matter too ;) 5. Text | Name your Trigger for example "test" 6. Press "Generate" 7. Everything youll spawn now will be captured | For exmaple create any Zone and spawn a group in it 8. Press "Stop capturing" 9. Press 0 and 0, you will find your trigger "test" and you just need to activate it by pressing the number :-)
  6. jackson.

    MCC Sandbox - The Mod

    Cheers Ollem! And thx for the update. Load/Save is working again. Regarding the headless client. We just got the new server for the hc. Do i have to set up something special to use the hc with mcc?
  7. jackson.

    MCC Sandbox - The Mod

    That would be nice :)
  8. jackson.

    MCC Sandbox - The Mod

    Thanks Ollem. I tested both a few times, the A10 won´t shoot. The chopper do. BUT, both Air vehicles are not leaving. And this happens only with the gun run. Bombing runs etc are working fine and as they should do, planes leaving etc. I also tested it with a mission i made 1 year ago, worked pretty fine with mcc 1.5.7 . And i tested it with 1.5.7 now again and the gunrun don´t work. Seems to be one of the mods (ace?) why its not working anymore...
  9. jackson.

    MCC Sandbox - The Mod

    Yes, i tried both :-/
  10. jackson.

    MCC Sandbox - The Mod

    Thanks again for this great mission making tool, shay...excellent work! I still have problems with this A10 gun run... A10 comes in but don´t shoot. At least not with the railgun. How can i fix it? :-| P.S. CBA, ACE etc is activated
  11. The one in the convoy :) Thanks for the examples with the "pick up"! I will try this. Looking forward to use it with the next mcc release ;) Thanks for all shay_gman!
  12. Thanks a lot for the new version shay_gman! I love it, especially the undo-button in the 3D editor :bounce3: Two issues i noticed: 1. Its not possible to "secure" the HVT person. You can choose it in the menu but nothing happens. The HVT won´t join your group. 2. The Charlie Lead Position contains an error message. It wants to use the shactac delta.sqf ... One more suggestion: How about making things able to pick up? Like maps, notebooks, satphones and stuff like this. Together with a hint, eg "player XY picked up the map". There could be nice possibilities to create missions around this. So, thanks again, keep up the good work! :)
  13. Well, displacing the objects would solve the problem. There was/is another sandbox system where this works perfectly. Even in the clipboard. One other thing. I´m working on a mission right now on ToraBora. I have problems with setting up more than one trigger. It´s working live ingame, but its not possible to save a second trigger to the clipboard. All units/zones i´ve created after the second trigger (in capture mode and standart mode), won´t be loaded out of the clipboard. Did someone experienced the same?
  14. Hi shay_gman, first of all, thanks for this great mission maker tool. We really love it! As i promised, reporting in some bugs and suggestions for the next versions Bugs: When you place a unit with Ambient AA or other Ambient things, it won´t correctly safed in the clipboard. When i load the mission again with one of these units, it won´t work. It just not appears. If i remember right, its the same with the hostage script, placed in 3D. Maybe its not a bug, but its not possible to create markers in the capture mode. For example, if there is a Opfor Unit spotted by Blufor, a marker with new Mission Infos appears on the map. Is there a way to create a marker in capture mode? Bunker, sandbags etc placement fitting/snapping to uneven terrain on placement in the 3d editor And, as far as i know, the UAV/ULB function works only for the mission maker. It seems buggy as soon as another player try to use it. But i haven´t checked this. Questions/ Suggestions Possibility to deactivate the aircraft carrier in the mission settings? Possibility to choose the ACE wounds in the mission settings. We are using this: It would be nice, to ungroup a hostage once he is in your group. So you could rescue someone, bring him to your base for example, and leave him there. Fix of objects that dont spawn exactly on the targeted location in the 3d editor More placeable zones ... please :D Sorry for my bad english. :rolleyes: Keep up the good work! Jackson
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