James_Thornton
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Toggleable Ghillie suit
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah I was just wondering if anyone has come up with a script to switch uniform in game. Guess not. Thanks for the input though guys. -
Toggleable Ghillie suit
James_Thornton posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, I'm still pretty new at mission editing so I have no idea if this is even possible. I was wondering if there was a way to add an action to the action menu that would toggle between a units default uniform and a ghillie suit. To my knowledge this may not even be possible but if any of you out there more experienced than I could tell me how to make it happen or let me know that it can't work that would be great. -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What I mean is yours is objects on the map, there's is something i past into the triggers I have and I was wondering what I could past into the trigger for the BQM 74 ---------- Post added at 02:25 AM ---------- Previous post was at 02:23 AM ---------- Thanks for the help but by huge I meant something more along the lines of a nuke. -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry ghost I don't know what you mean, and thanks bootsy the other guys showed me how to make a bigger explosion without that thanks though. What is the item name for the BQM-74? -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Exactly what I was looking for. Thank you both so much. Sorry for being such a noob. ---------- Post added at 02:04 AM ---------- Previous post was at 01:52 AM ---------- Hey sorry to bother you guys again. So are there any bigger explosions like if I was to say blow up a SCUD launcher? So like a HUGE explosion. -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey I just placed a random object and called it b1 and when I exploded boombox a couple seconds later b1 exploded. Thanks guys, it wasn't quite as big as I was hoping for though, is there a way to make it bigger? With fire perhaps also? ---------- Post added at 01:48 AM ---------- Previous post was at 01:46 AM ---------- Update, and the secondary explosion just made dust and a boom sound, no true explosion or damage of any kind. -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No there is no object name b1, what should I name b1? -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks so much kylania, and thanks for all of the other stuff you've posted on your website, i've basically been copying off of your work since I started mission editing lol. ---------- Post added at 01:41 AM ---------- Previous post was at 01:31 AM ---------- Bit of a premature victory dance. It didn't work! I don't know what I did wrong, I've triple checked it. I don't get any errors but the explosion is still just the satchel charge. -
Need help making objects explosive.
James_Thornton replied to James_Thornton's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Haha, thanks but yeah, I'm so new I don't even know how to do that. You'd have to spell it out for me. -
Need help making objects explosive.
James_Thornton posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, I bought combined operations about a week ago so I'm still very new to this. What I'm trying to do is place Ordnance Boxes and make them more explosive so that when I use a satchel charge to destroy the ordnance that the ordnance will help make the explosion bigger. Like when you destroy a bunch of vehicles there is the secondary explosions from the vehicles, except for ordnance boxes.