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Krowkie
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Everything posted by Krowkie
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Could a dev confirm that fast-movers will have more hit-boxes (engine, hull, weapons,..) then arma 2?
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Please BI add the following: Real bomber aircrafts which can bomb from miles up with radar Option to change clothes whenever Fix MP Netcode Be able to lower pistol Decent animations when entering/leaving vehicle Less weirdish animation when running unarmed/pistol Thank you
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Reading trough many comments, I find it funny that many people bash on the futuristic setting... The setting will be just far enough in the future (2015-2030?) for BI to be creative and come up with there own creations/mashups. Myself I like a near-future setting, but don't worry there won't be any laser guns and plasma rifles...
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I'm pretty sure nobody mentioned this, I don't know if this is possible in RL or not, but it's hella handy for RPG/general MP missions: Please enable aircrafts to go backwards (even if ultra slow) or atleast make a vehicle which can pull/push an aircraft back/forward.
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You will also be pleased to know that this time around the sea looks/behaves like a real sea, with realistic waves and boats with physx! Also for underwater gameplay check the Gamespot Live Cam from 2:30:00, including fly over island, vehicle physx test, water physx,.. EDIT: I can already imagine a MP mission where 1 team starts underwater and the other team has to defend a coastal village but you don't know exactly where the enemies will pop there heads. This game gonna rock :)
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To much animations > weird animations?
Krowkie posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've been messing around with animations in-game using: nul = this spawn { sleep 1; _this switchMove "" }; but when I made a group of soldiers all doing full workout with differant sleep's, this whas the result (after some time) There kinda funny though. (first press the link, then enter the code. Re-click the link and you will see the images) http://www.imagedump.com/view.php?file=562228.jpg code: comeonin http://www.imagedump.com/view.php?file=562229.jpg code: comeonin http://www.imagedump.com/view.php?file=562231.jpg code: comeonin Can anyone help me? -
Hi, I made a noobish script to make all my guys inside my base initiate the animations, this is the script: {_x playMove "AmovPercMstpSnonWnonDnon_idle56kliky"} forEach [w1,w2,w3,w4,w5,w6,w7,w8,w9,10,w11,w12,w13,w14,w15,w16,w17,w18,w19,w20,w21,w22,w23,w24,w25] ; {_x playMove "ActsPercSnonWnonDnon_carFixing2"} forEach [eng3,eng4]; {_x playMove "AinvPknlMstpSnonWrflDnon_medic1"} forEach [med1]; {_x playMove "AinvPknlMstpSnonWrflDr_medic5"} forEach [med2]; {_x playMove "sitUnarm_L_relaxing"} forEach [eng1]; {_x playMove "aidlpercmstpsraswrfldnon_idlesteady01n"} forEach [guard1,guard5,guard6]; {_x playMove "aidlpercmstpsraswrfldnon_idlesteady02n"} forEach [guard3,guard7]; {_x playMove "aidlpercmstpsraswrfldnon_idlesteady03n"} forEach [guard2,guard4,guard8]; {_x playMove "UnaErc_UnaErcPoslechVelitele"} forEach [eng2]; then I put execVM "USanimations.sqf" in my init.sqf, can anyone help me?
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Animation script problems
Krowkie replied to Krowkie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! Never saw it. -
Animation script problems
Krowkie replied to Krowkie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
waitUntil dind't seem to help, it's strange though. It says: error playmove, type number expected object but sometimes w1 up to w9 do the animation and nobody else does anything... -
To much animations > weird animations?
Krowkie replied to Krowkie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That whas the first plan, because I knew it would make thing's easier. But I just started learning about scripting yesterday, and i'm kind of rubbish at it. -
To much animations > weird animations?
Krowkie replied to Krowkie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is the full code i'm using: this disableAI "MOVE";removeAllWeapons this; this setBehaviour "SAFE";nul = this spawn { sleep 0.1; _this switchMove "" }; -
To much animations > weird animations?
Krowkie replied to Krowkie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh, hold in i'll post em next to it -
After intro script, return control to player?
Krowkie replied to sick1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any tool or command to see you're/object exact location for using it like this: _camera camPrepareTarget [82425.31,70735.20,-9311.25]; ? -
Zone Restriction Module?
Krowkie replied to callihn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sry for bringing up old topics, But could i use this module to restrict civilians (spawning randomly from ambient civ module) from entering my military base? -
How do I spawn things in & out
Krowkie posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Let's say for instance I have to take over a village, but if i don't do it in the given time, reinforcements will spawn and counterattack Just spawning in general, is it better to spawn a base in when u get close, and be gone again when u leave. But for all time, so i come back an houre later and everything is still there, just not causing fps drop?