Wieking
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10 GoodAbout Wieking
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thanks for answer Another one: in vietnam era M16A1 have SAW variant: with bipods. It will be great if some day you make suÑh SAW.
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Hi Robert, I can not mount RH_anpvs4 on RH_M16A2gl. I think that is not realistic. Do you plan to correct that? sorry for my googlle translate English
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Hello Ruthberg, I can't use some weapons from RH M4/M16 weapons pack with your AB mod: RH_M16A2 - a lot of errors RH_M16A4gl - a lot of errors RH_M27IAR - "scope error" RH_SAMR - wrong sound (!) I dont know why, but without your mod RH M4/M16 weapons work fine. My apologies for my bad english
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PvP Animation replacement/enhancement pack
Wieking replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I try - not work. Yes, wihtout problems. Yes, I also try download from various links. ugaf dev, wogserver. NO. I am sure -
PvP Animation replacement/enhancement pack
Wieking replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
"D:\Program files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@ACE;@SMK I also start with Arma 2 Launcher. Result: No entry 'bin/config.bin.CfgSkeletons' and in game When I run SMK I am in T-Pose and my body is halfway through the floor:confused: -
PvP Animation replacement/enhancement pack
Wieking replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
When I start game with ACE and SMK: No entry 'bin/config.bin.CfgSkeletons' No animations work in game. -
PvP Animation replacement/enhancement pack
Wieking replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How to ran SMK mod with ACE? Does anyway got this work with ACE? -
!Beta Troubleshooting, Tips, FAQs
Wieking replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
When I launch Arma 2 OA whith Expansion I get an error message saying "Cannot initialize DirectInput. (DirectX 8 required.). This trouble is with all beta bilds for OA. Please help me, -
I have this problem with Arma 2 OA. When I launch Arma 2 OA whith Expansion I get an error message saying "Cannot initialize DirectInput. (DirectX 8 required.). This trouble is with all beta bilds for OA.