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kurtz1

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Everything posted by kurtz1

  1. Goose Green promises to be an epic battle. Can you make a version of Goose Green where you play a NATO defender. I tried inserting a NATO squad into Pyros & changing it to player, but the OPFOR never advances on the town.
  2. Keep the destroyed vehicles. They have become part of the battlefield. Plus like mentioned, they have little effect on frame rates.
  3. Does anyone know of a mod that retexutres OPFOR to Somolia forces.
  4. Is there an enemy HQ hidden on the map. Can you kill their CO and win the island.
  5. It appears that AT Soldiers are not trained in firing the Titan. They do the best they can with the PCML. Use an AT Specialist for the Titan. He carries 2 rockets which should hit every time. If you are expecting a busy afternoon, carry a backpack with 2 extra rockets. He can reload from you.
  6. kurtz1

    TMR Modular Realism

    I notice that the HAMR 4x scope reticle image takes a moment to load every time. Could it be that the image needs to be optimized. This mod is great, a must have for Arma 3.
  7. On 2 seperate missions I found squad memebers dieing for no reason. While manuerving into position, I would hear " 2 - 3 give sit rep." 2 KIA, 3 KIA.
  8. kurtz1

    TMR Modular Realism

    13isLucky - that did it. Thanks a lot.
  9. kurtz1

    TMR Modular Realism

    In the PCML tutorial mission, the on-screen instruction gives the tracking plunger as undefined. I tried T and Tab keys without luck. How can I get the PCML to track the target.
  10. There is a 'rest' at FOB's. It also heals up your squad. To get it, push your nose up against the FOB or at least get close.
  11. The WW AIMenu mod has some good AI enhancements including an AI unstick command. Search for it in Addons & Mods. It will require @CBA to work.
  12. In version 0.74 the ability to save a game has been removed (at least when doing a side mission). In versions 4x and 5x saving could be done as often as desired. Could someone tell me how to get 'save' back.
  13. FOB's should have an ammo box where the squad could rearm. It's too bad that the FOB model was made without a helli pad.
  14. I have armory when standing next to the officer. It is in the mouse wheel menu.
  15. I feel like that guy who argues with the taxi driver over the fare. :) One tiny issue with air taxi. I cleared my zone, called air taxi, was told "no suitable LZ avail." So I marched to a better flat terrain and found I no longer had the option for calling air taxi. I had the air fare (points). Once you fly, it spoils you from walking.
  16. The air taxi is great, a little expensive especially with the new lower zone points but it is welcomed.
  17. kurtz1

    [SP] Zero

    I wish that the AI drivers would not stop for every rabbit on the road.
  18. kurtz1

    [SP] Zero

    First of all, Zero is awesome. Thanks for supporting it with fixes etc. Is there any advantage, other than just the enjoyment of it, in wiping out patrols on the road.
  19. kurtz1

    Sp/oa - angel squad

    Is there a way to rearm the entire squad at one time? Or do you have to switch to each member, then rearm individually?
  20. Got the download, but now it wont play. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. caweapons.ammoboxes. Is there a mod missing?
  21. Can you upload it to a different server? Rapidshare is not letting me download (too many users).
  22. kurtz1

    [SP/COOP) Call to glory

    1.51 works fine for me. Wish I could raise artillery support on the radio.
  23. kurtz1

    [SP/COOP/DM] Guardian

    laggy summed it up. Really nice mission, realistic, great atmosphere.
  24. kurtz1

    Rejenorst's Missions [SP/MP/COOP]

    Wow, sounds great and well thought out. Hope you can achieve a good balance between mercs and the opposition. Perhaps using a resupply and replacements convoy for the mercs would help. About the get the VIP mission; could you script a civilian to drive his car from the players location to the location of the VIP. The car would stop for a minute then drive off. This would simulate an informant selling out the VIP. There would still be enough ambiguity about which building the car stopped in front of, much like real life.
  25. kurtz1

    CO10 Shapur Push [BAF DLC]

    Great job in SP.
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