koalasalad
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Everything posted by koalasalad
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Create nested addaction menu
koalasalad replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To remove actions you first have to name your action so it would look something like this: sleep1 = player addAction ["Sleep 1 Hour","gen_action.sqf","_timer = 1; _actionpressed = 1"]; Then to remove it you would put: player removeAction sleep1 -
"Buying" weapons using addAction and score
koalasalad posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have an action that when you use it, it adds a weapon to your inventory and subtracts a score. (i haven't quite figured out how to use money instead of score yet) Everything works fine except i cant figure out how make it so the player will not be able to "buy" the weapon if his score is under a certain amount. what would i need to add to my script? player1 addScore -100; player1 addWeapon "M9"; thanks -
Deactivate trigger when unit is out of trigger area
koalasalad posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need a trigger to deactivate once a unit leaves its trigger area. Once the unit gets inside the trigger area, an add action button appears. What I need is for that add action button to disappear once the unit leaves the trigger area. Would I have to put something in the condition of the trigger? thanks -
Importing Satellite + Mask error during tutorial
koalasalad replied to koalasalad's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks Bushlurker!! I got it working now. -
Importing Satellite + Mask error during tutorial
koalasalad posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
I am doing the Tutorial and I keep getting this error message when I try to import Satellite + Mask: Error loading 'p:\tut\tut_samplemap\source\mapLegend.png" my tag is SALAD so shouldn't it be p:\SALAD\tut_samplemap\source\mapLegend.png thanks for the help -
Attachto command, units falling off
koalasalad posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So i made a quick mission and attached some minitripod MG gunners on an MV-22. Everything works fine except when I make a turn with the MV-22 all the units fall off. Is there a way to keep them from falling off or do I just have to make sure I dont make too hard of a turn? Thanks -
Completing a task when vehicle is detached
koalasalad posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't figure out what to put in the condition of a trigger to complete a task when a vehicle is detached from another vehicle. Here is a screenshot of my vehicle: My Attached Vehicle (I didn't know if you needed to see it?) When I detach the pickup from the V3S I want my task to be completed. What would I put in the condition field of the trigger? Thanks -
Completing a task when vehicle is detached
koalasalad replied to koalasalad's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah...I had a feeling I needed to set a variable Thanks Buliwyf -
[REQ] How to add purchasable units to the list in the Warfare Module?
koalasalad replied to Treelor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could always download Warfare BE. It already has the BAF and PMC units added to it as well as many other cool features. I would definitely recommend Benny's mission to anyone that enjoys warfare. Warfare BE -
ALICE2 - Some towns are empty
koalasalad replied to code34's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try this: Populating Empty Towns "This is useful if you're trying to populate "empty" towns when using ALICE2." -
Respawns (setting height)
koalasalad replied to Darkguerilla's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Search before posting: Respawn Height Respawn Height -
ALICE2 - Some towns are empty
koalasalad replied to code34's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Check Bohemia Interactive's wiki: Ambient Civilians -
ALICE2 - Some towns are empty
koalasalad replied to code34's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
put this in the init field of the module: this setvariable ["debug",true]; It will show you on the map where all the civilians are -
need someone to help test new stuff , missions / mods
koalasalad replied to zonekiller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if you need more testers you can PM me -
I have the helicopter flying to a location and i want it to hold at a certain height when it arrives. Is there a way to do that? I tried using the: "FlyInHeight" command but that didn't work. "SetPos" command but that didn't work either.
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Making helicopters hold at a certain height
koalasalad replied to koalasalad's topic in ARMA 2 & OA - GENERAL
ok...i probably typed it in wrong. I will try again, thanks for the help. -
Player looking for squad (not for squads to post looking for players!)
koalasalad replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Name: Luke Age: 17 Location: USA (East Coast) Microphone & teamspeak: Have Mic and willing to install teamspeak if required Languages: English Ready to pay for a server?: Undecided Games: Arma2 CO with BAF and PMC, BFBC2, counterstrike source, COD4, and more! User codename: koalasalad ACE: no but will download if required Roles preferred: Rifleman/Machinegunner Time spent with Arma2 and skill/experience: Been playing arma 2 CO for almost a year. I am mainly available during the weekends but I could find some time during the week if I need to. I'm a good team player and am willing to play any gamemode. I would prefer coop with some pvp thrown in there from time to time. And I will warn you, im not the most talkative person on teamspeak but I could always change. -
Randomly Cant play multiplayer today (missing file)
koalasalad posted a topic in ARMA 2 & OA - TROUBLESHOOTING
This just started happening today. When i go to multiplayer I get kicked out of arma 2 and this pops up; "Include file CA\Warfare2\Scripts\ClassicUI.hpp not found." -
I am playing arma 2 with my friend and we are both on the same network using local area connection. The AI are so laggy and i know it is not from the connection. I have a very good connection and i even tried to connect the computers together instead of using the wireless and that only barely helped. I am also positive it is not from my graphics being too high because i can play with all setting on normal with 1920x1080 resolution and when i put all the graphics on very low it still doesn't help. Nothing I have read from other posts has worked. Please just give me any solution you can think of because this is getting annoying. Thanks
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I was playing Warfare Benny Edition...i guess im gonna have to deal with the lag Thanks for the help Beagle
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people can play arma 2 with worse system specs then me without lag. i dont understand. Intel Core i7 CPU 870@2.93Ghz 8 Gb RAM ATI Radeon HD 5570
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I have read multiple threads already about tasks but they didn't seem to help. When i make a task in the briefing file it shows up in the game and i can set it as my current task but when I complete it nothing happens. How do i make it so it will be marked as complete when i do the task?
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I have been trying to download new islands and mods for a while now but it hasn't been working. I have read and watched movies on how to do it but it doesn't seem to work for me. This is what i have been doing, please tell me what i'm doing wrong. (i have the steam combined operations) Inside the steam arma 2 folder I made a @islands folder and put a Addons folder inside that. I then downloaded the island into the Addons folder inside the @islands folder. I then set the launch options for steam to -Mod=@islands. When I start up the game it shows the mod is enabled in the expansions menu but i can't play the downloaded island. Thank You
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Need help downloading new islands
koalasalad replied to koalasalad's topic in ARMA 2 & OA - USER MISSIONS
it worked! thanks for all the help guys. (sorry about posting this in the wrong forum) -
Need help downloading new islands
koalasalad replied to koalasalad's topic in ARMA 2 & OA - USER MISSIONS
they download as a .7z and .rar so how do i get them to become .pbo?