LetJimiTakeOver
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Everything posted by LetJimiTakeOver
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Can someone recommend some good stealth missions?
LetJimiTakeOver posted a topic in ARMA 2 & OA - USER MISSIONS
I love being sneaky and stealthy but so far all I've seen are all guns blazing type missions. I haven't come across a single stealth mission... Can you guys please recommend me a couple? Please keep in mind that I don't have OA. And I don't mind downloading addons if they're required, as long as the mission is fun. Thanks guys. -
RH wip thread
LetJimiTakeOver replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Robert, your weapon addons are of amazing quality. Keep up the good work! -
ARMA2 weapon addons compatible with OA?
LetJimiTakeOver replied to LetJimiTakeOver's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah that's good to hear :) And sorry for posting in the wrong section! -
ARMA2 weapon addons compatible with OA?
LetJimiTakeOver posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've downloaded a few Robert Hammer weapon packs for ARMA2 (amazing quality BTW). And I'm wondering if they will be compatible with Operation Arrowhead (just ordered it)? I don't see why not... -
Hey guys I'm new to all this and I'm wondering if there's a newbie guide or a thread that quickly explains all the basics of mission editing? If there is can you please link me to it? Thanks!
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Newbie guide?
LetJimiTakeOver replied to LetJimiTakeOver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the detailed reply Polar Bear. I'll be sure to take a look at those links when I get the time. But for now, I have a really basic question: Is there a simple way of giving a soldier multiple magazines in the initialization box? So I don't have to copy and paste 'this addmagazine "magazine name";' ten times? -
Newbie guide?
LetJimiTakeOver replied to LetJimiTakeOver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you everyone! -
How to add weapon from mod?
LetJimiTakeOver posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I'm trying to make it so that a soldier in my mission is using a weapon from a mod I downloaded. It's a 9A-91. I've tried putting the following in the soldier's initialization: removeallweapons this; this addweapon "9A-91 SD Kobra"; this addmagazine "GROZA MAG (SD)"; Then when I try to preview the mission I get the following error: "No entry 'bin\config.bin\CfgWeapons.9A-91 SD Kobra' And I get the same error for the magazine I'm trying to use. I've had a look in the game's installation folder and can't find the 'bin\config.bin' directory. Is there a way to fix this? Or am I stuck with the default weapons? -
How to add weapon from mod?
LetJimiTakeOver replied to LetJimiTakeOver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah so that's where I was going wrong :rolleyes: I just checked the readme that came with the mod and it has all the weapon class names and magazine names. Thanks for the quick reply! -
Evade capture by AI?
LetJimiTakeOver replied to meade95's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's what I was gonna say. That's how I'd do it but I'm a noob. Also, get back to work! :p -
It worked. Thanks for the fast reply!
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The installation instructions are really vague. Can you please elaborate for a complete noob? Or is there a 'how to install mods' thread you can link me to? Thank you.