Paddy086
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C-130 Carpet bomb script
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you just what i needed to know -
C-130 Carpet bomb script
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need help same question as before the script file is this // Author: Nicolas // version: 1.0 //variables _bomb = "RHIB"; _bomb2 = "RHIB"; _plane = _this select 0; _i= 0; player globalChat format["%1","Bombs away!"]; //spawning bombs for [{_i=1}, {_i<6}, {_i=_i+1}] do //change 6 for whatever number of bombs you want the c-130 to be able to drop (here its 6x2 = 12 bombs) { _bomb = "Bo_GBU12_LGB" createVehicle [1000, 1000, 1000]; _bomb attachTo [_plane, [4, 0, -5]]; //spawn under left wing sleep 0.01; //allow the bomb to be attached before detaching it detach _bomb; sleep 0.15; _bomb2 = "Bo_GBU12_LGB" createVehicle [1000, 1000, 1000]; _bomb2 attachTo [_plane, [-4, 0, -5]]; //spawn under right wing sleep 0.01; //allow the bomb to be attached before detaching it detach _bomb2; sleep 0.15; }; //destroying variables _bomb = nil; _bomb2 = nil; _plane = nil; _i = nil; and the script used in the plain is this addaction ["Bombs away!", "carpet.sqf"]; i need help editing or showing me how i can get this script to work by flying over a waypoint i have tryed editing it my self but its no good -
C-130 Carpet bomb script
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks will have a try and pop a update soon -
Hi I am using Nicolas C-130 Carpet bomb script LINK BELOW http://www.armaholic.com/page.php?id=6554 This script works great but now i would like help editing it. The way this script works is by you flying the C-130 and using the menu bar to drop the bomb when you want to. What i would like to do is have Ai fly the C-130 and drop the bombs at a triger point or at a certin car Can any one help please thank you any other script you might think of that involves airplains droping bombs at triger point will be greatly receved
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AI Land and load C-130J
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for all your help works great -
Ai A10 wont bomb targets on waypoint
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well what i want is the plain or chopper to attack the enemies just up on a ridge just as im on my way up to them. i never as a question on a new form on less i do not understand a existing form or the form is not relevant to me. so my question is still up for answering -
Ai A10 wont bomb targets on waypoint
Paddy086 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi i have a few waypoints set up with a A10 when the player walks true a Trigger the A10 can fly along its waypoints this works the problem is i want the a10 to bomb targets just up on a hill. but when the A10 FLYS on its waypoints it just flys by and dose nothing Thank you for your input -
AI Land and load C-130J
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hay Pelham you rock. i have been messing around just getting the c130 just to land on the airfield i tryed using landat 0; but it never worked i think it is because i dident use a capital A in the text i did find this that dose work h1 land "LAND"; but both ways seam to work and do the same thing. Thank you for all your help. can i just ask is there a way of opening the back door so a car can drive in or is that going over board. -
AI Land and load C-130J
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hay Pelham I have arma 1/2and OA but im working on maps in OA the current mission im working on is Zarabad the airfield is left of the the city thanks for your input -
AI Land and load C-130J
Paddy086 replied to Paddy086's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can you explane a bit more about how to do this please -
halo jump triger when team is in same location
Paddy086 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello i have a Halo Jump command that works it goes in the -Initialization:- section its [this, 300] exec "ca\air2\halo\data\Scripts\HALO_init.sqs" what i need is a triger to make the unit do a halo jump only when the same team in present in the area -
Hello i need some help with a c 130j i need it to land on a runway and pick up the units and leave the runway is there any way of doing this please
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Hello I need help in doing a C-130J extraction. can any one help me or direct me to a video tutorial please thanks for all your help
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hello i have entered 5 units and in the revive_init.sqf i have entered the 5th unit as s5 so thats ok but when i start my mission it says---------- Unit selected is unconscious please press escape, return to the unit selected menu and choose another playable unit dose any one know what might be wrong thanks
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Halo drop + trigger + Synchronize
Paddy086 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello im making a mission that uses halo drops they work fine. [this, 1000] exec "ca\air2\halo\data\Scripts\Halo_Init.sqs" at the start of the mission its just men walking around till you kill a few guys and move up the street what i tryed to do is halo drop 2 tanks in that works. but when i made a trigger and set it up to run when (BLufor) ARE PRESENT...... i then clicked on synchronize the tanks to the trigger it wont join they wont join together dose any one know a way around this please thanks