Jump to content

Ekku Zakku

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Ekku Zakku

  • Rank
    Private First Class

core_pfieldgroups_3

  • Occupation
    Movie Theater Usher

Contact Methods

  • Yahoo
    zachzaroo
  • Skype
    ekku_zakku
  1. I was playing the campaign and called in an NVG drop, and inside the crate was an item named NV Goggles, but it had no icon and went in the binoculars slot. Seems like the wrong item. EDIT: found this thread, explains the problem: http://www.armaholic.com/forums.php?m=posts&q=20950 EDIT 2: unpacked the PBO and changed the dropit.sqf script: case "cfgweapons": { _obj = createVehicle [(SUPPLYBOX select 0) select _side, _landPos, [], 1, "NONE"]; clearMagazineCargo _obj; clearWeaponCargo _obj; clearItemCargo _obj; { _obj addWeaponCargo [_x,1]; [i]_obj addItemCargo [_x,1];[/i] // <--------------- added this, I'm sure there are some ways to run this line instead of addWeaponCargo in the case of items. }forEach _itemclass; _magazines = [_itemclass] call _getMagazines; { _obj addMagazineCargo[_x,6]; }forEach _magazines; }; That dropped the two different versions of the NVGs, one that doesn't work and the one that does. It doesn't seem to affect weapons, but I only tested one. It dropped two of the same weapon, and they both functioned normally.
  2. Way to go for managing all that in the dark, it was pitch black for me for God knows what reason (and I run in fullscreen-windowed so I couldn't turn the gamma up. I also have a monitor very capable of dark color levels, mind you). I went back to the second mission and played through it again, making sure I kept some NVGs in my inventory (not equipped), then when reaching Bomos with Miller, rather than go stand with the group, I went and put some NVGs in the crates and also kept one in my inventory. I don't remember if the one in my inventory got put in the crate or not, but the ones I put in the crate were definitely still there. Big FU to BIS for making us have to do some roundabout method to keep some NVGs for the side missions...
  3. In both of the first two side missions I've found quad bikes just after leaving the camp... Idk what direction you left though, that could have been the cause. Leave down the road and you should find one. Also I've found plenty of other vehicles around so I've been quite happy with the side missions. Gives me plenty to do =3
  4. I came across the side missions by standing in the armory, kept seeing them pop up and I realized there was more to do... But of course, it took me a while to realize how exactly to do it, so yeah, it does need to be described better. Perhaps not saying "Patrol" on the pop-up when walking out of the base, and instead make it consistent with the objective that says "Scouting". Took me a minute to connect the two. Also I'm glad I figured out how to get around the game losing my stuff when going between missions (like not having NVGs when you get to Bomos, making the side missions impossible due to the complete darkness); instead of leaving the equipment in your inventory and going to report in, first go to the armory and stash EVERYTHING you want to keep there. Only after the briefing should you get what you want to take. I've been able to keep a helmet, spare NVGs, and a backpack by doing this. Really helps being well prepared for the side missions. It's a shame that the devs didn't just take the equipment they think you don't need and throw them into the armory. Much better than straight up deleting them. Bonus tip: to make some long walks/drives shorter, don't forget about the + and - keys speeding up and slowing down time! I had to play through the second mission twice, and it only took a few minutes the second time going at 2 to 4 times speed. Quite convenient.
  5. Ekku Zakku

    Starting the scouting missions in Adapt

    What you move far enough away from the base, it should say "Moving away father will start the patrol", "patrol" being the scouting mission. I love the idea of this, and it'll add a lot of time for me to enjoy the game, but I hate that I don't have any NVGs and can't see anything... Guess I'll have to do them later =/
  6. Ekku Zakku

    Orienteering Mission

    Yeah I get you, and most clans and squads and whatnot that require navigation like that usually make their own for training, but there aren't many orienteering missions out there for individuals to download. It doesn't work too well when you make your own mission either since you already know where everything is. I found this thread when I searched for "Arma 2 Orienteering", because I wanted to do some of that in the game, so I know plenty more people will see this thread and download the mission themselves. So, somebody's going to make mission for orienteering, be it you or somebody else. But either way, the people who are looking for orienteering missions are going to find them, and they might not always leave feedback like I did. So even if you don't see the community support you're looking for, I still think there's a bit of demand for it. It'd be much more fun as well to include more things in a mission than just orienteering, like stalking a targer or avoiding detection. Which reminds me, there's actually a really cool guy on YouTube that uploads videos of this airsoft sport called Hunteering, which is hunting and orienteering, and I would really love to see something like it in Arma. Here's a link to the main video, it's an hour and a half long film, but there are other much shorter videos as well if you just want a taste:
  7. Ekku Zakku

    Orienteering Mission

    Actually I probably only lost a minute or two with triangulating the CPs, it really was a horrible time having to walk more than half the way XD it probably didn't help that I took out whatever ACE stamina script that you had for the player character. Since I didn't have the CACharacter_E thing or w/e it was, I replaced him entirely. But I really didn't lose much time on the map, and drawing a line with map markers instead of a line is still pretty accurate, not including the inaccuracy of plotting a dead perfect line with a compass as is though lol. I actually was on the north side of that last hill for CP3 since that's where my lines crossed, but I turned to my left and saw it, so it was pretty close. I'd definitely play missions like these all the time as I really enjoy them, but replayability is certainly low for individual missions since you know where the CPs are after one go. Perhaps some kind of randomization would work well. I actually enjoy just finding a grid square, so throwing a few of those in would be easy if you add some randomness to it.
  8. Ekku Zakku

    Orienteering Mission

    This thread is just a tad over 4 months old, sorry about that, but I think this is a great little mission, so why not show it some love? With ACE and the stamina system causing me to take forever to get from point A to point B, I still managed a time of 1981 seconds, or ~33 minutes. I've always just been good at orienteering, it's a very common sense thing for me to use a map and compass, I never needed to learn how to do it. I wish I could do some of this stuff IRL though XD As for the map tools, didn't feel like looking up how to use them, so I used a bunch of map markers to make a line for CP3 lol
  9. Ekku Zakku

    ShackTac Movement addons

    This is perfect, but I think to address the clipping issue, the gun should be lowered as it is going through a door or something, something which I'm sure BIS could easily do, since if you're looking over a short wall and look down, your gun looks up so it doesn't clip into the wall, I don't see why the opposite can't be done for doorways. As much as I love this mod, I just think it'd be better if it was done that way rather than just allowing guns to clip through walls lmao.
×