rebelsupertrooper
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Chain of Command Unified Artillery 1.1
rebelsupertrooper replied to dinger's topic in ADDONS & MODS: COMPLETE
Thanks! -
SLX Replacement Pack, Mod, and Addons
rebelsupertrooper replied to Solus's topic in ADDONS & MODS: COMPLETE
I cant seem to get the wgl+slx config working, keeps saying I am missing models/scripts Edit: Nvm, I figured it out -
Chain of Command Unified Artillery 1.1
rebelsupertrooper replied to dinger's topic in ADDONS & MODS: COMPLETE
Heres the mission, It was a quick one just to try out the arty. You need the wgl5+slx config for it to work tho http://www.megaupload.com/?d=4H8TWE82 And the UA1.1 guide did not state anything about a descripton file. -
Chain of Command Unified Artillery 1.1
rebelsupertrooper replied to dinger's topic in ADDONS & MODS: COMPLETE
I'm trying to get the arty to work, its working in basic missions and premade editor ones. But when I make a mission it gives me a error :Resource CoC_DigFED not found. I know its not something i dident install since it works fine in other missions. Oh and it only appears when I click the FED menu. Yes I have the FED game logic and obelisk set up. -
Help! CoCAU Arty scripts arent activating
rebelsupertrooper replied to rebelsupertrooper's topic in OFP : MISSION EDITING & SCRIPTING
Yes I am using CWA, thanks. -
Help! CoCAU Arty scripts arent activating
rebelsupertrooper posted a topic in OFP : MISSION EDITING & SCRIPTING
Hey, I'm working on a mission where a small group of spec ops hold a farm from massive wave of troops with mines and arty. The mines (CoC addons) are working perfectly but the arty never comes on. I've gone through the guides and some example missions I found online but the arty NEVER gives me the "Is now activated" or whatever message I used to get. I call arty and nothing happens. Yes, I have the obleisks, forward spotter and gamelogics placed on the map. Even on the default example mission it dosent come up. Can anyone help? :( I've done two fresh installs of the addon (With and without others) but nothing seems to be working. -
How do you make the AI kill a specific target?
rebelsupertrooper replied to rebelsupertrooper's topic in OFP : MISSION EDITING & SCRIPTING
Thanks, that fixed it. Hes killing the target and its a pain to find him now. Thanks for the help -
How do you make the AI kill a specific target?
rebelsupertrooper replied to rebelsupertrooper's topic in OFP : MISSION EDITING & SCRIPTING
The script works great, thanks. I tested the mission and the ai did exactly as he was supposed to each time. Only issue is he was to close to town, and got caught to fast. When I moved him futher out and ran the script, he just stares directly at the target but never fires. Is there a distance issue? Becuase when AI shoots at me, they can get a headshot twice as far away as this. -
How do you make the AI kill a specific target?
rebelsupertrooper posted a topic in OFP : MISSION EDITING & SCRIPTING
I'm trying to make a assasination mission, where an AI sniper will wait for a spefic soldier to appear then take him out, and youve got to locate the sniper etc etc. I've got the basics of the mission down all i need is a script to get the AI to stay and wait for the target to appear and shoot him. I've tryed the Destroy or seek and destroy waypoints but its not working, and I can't find a script for it. Is it possible? If so can someone help me? -
How do you make units start in a vehicle
rebelsupertrooper posted a topic in ARMA - MISSION EDITING & SCRIPTING
I feel like the biggest idiot to ask this, But ive googled it for a hour trying to find a working script and nothing works... How do you make a unit start inside a vehicle???? I've used this and ofps "this MoveInDriver c1", to set him as driver or pilot "this MoveInGunner c1" to put him on gunner position or "this MoveInCargo c1" for back seat and cargo positions EDITED Nevermind.. I got it working -
I'm trying to make a mission where the player can call in two cobras for extra support, But for some reason the cobras fly ahead before the player can call them, I Syncronised the waypoint and trigger but it still flys ahead. I tryed reSyncroniseing the waypoints but it still wont work.
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Drat well ok thanks
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I found the list, but found out i am missing some of the offical addons, i cant find them in my bin or in any other foldiers. is there a download link somewhere where i can redownload the files? My friend has my copy of OFPGOTY so i cant reinstall it
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Need help with intro makeing.
rebelsupertrooper replied to rebelsupertrooper's topic in OFP : MISSION EDITING & SCRIPTING
Thank you. The guides simply said to put it in a text file and stoped there. -
Hello agin, I'm finishing up the missions ive been working on for a few days and am working on intros/outros, Ive finished makeing em useing the this exec "camera.sqs" camra script but None of the guides ive found have told me how to put the intro IN the mission, collected the data and put them in to Text document,named it and everything but the tuts stop there, They dont tell where to put the file or what to put it in. Ive placed in the mission foldier along with the mission and such but still wont work. I'm sorry for all these noob questions, I just enjoy mission editing and such and am not very good at scripting plus i found a list of most of the commands and scripts ive been looking so i yah ;)