Tangy
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Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After testing it out some more, it seems my mistake was adding the addaction in the init.sqf rather than a unit's init. Still haven't tested this out on a ded server to see just how mp-compatible it is right now (predicting the laser target won't work, or it spawns a hellfire for each player present). Shouldn't be a problem sorting that out though. -
Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nope, still getting errors relating to createvehicle -
Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it's not a trigger though, it's an addaction. This script seems to work fine with a trigger but with addaction it FLIPS. OUT. -
Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
there isn't an "" on missiletype it's just how the arma2oa.rpt outputs it. And there really, really shouldn't need to be a '[' by "M_Hellfire_AT" which is why it's such a confusing error. -
Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
two issues right now: Error in expression <serTarget player, getpos missilestart, "M_Hellfire_AT", 250]", 6];> Error position: <M_Hellfire_AT", 250]", 6];> Error Missing ] Error in expression <imaryTarget; _missile = "_missiletype" createVehicle _launchlocation; _missile > Error position: <createVehicle _launchlocation; _missile > Error createvehicle: Type Object, expected Array -
Guiding missle question
Tangy replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For some reason I cannot get this to work with addaction at all, but it works with a radiotrigger. it's literally like all the arguments are being deleted inbetween the action and the script. I've tried everything I can think of to try and fix this but it's still not working