Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

kennyist

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by kennyist

  1. Hi , ive got this so far http://i29.tinypic.com/vp94bp.jpg but i need help on 2 things 1) how can i make the heli in the right hand corner follow the waypoints when a play triggers the trigger up by the dam? 2) im also putting a load of Ai enemy in , how can i make it so once all of them are dead an objective is done? Kennyist.
  2. kennyist

    2 Questions.

    Ok another question, im trying to set up virtual artillery and i need to put this in [_virtualPiece, "D30"] call BIS_ARTY_F_SetVirtualGun; Were do i put it? Ive tried a few places but keep getting errors.
  3. kennyist

    2 Questions.

    Ah thanks ive got it working now. I got to say your way looks a bit hard to do. Also ive got to say that OFP:dragon rising script editor is much easier for this stuff , if saying that isnt blasphemy against OFP series.
  4. kennyist

    2 Questions.

    Ah thanks , got it working now. Just one more error (hopefully) , ive got this http://i29.tinypic.com/ohl9p0.jpg , ( heli unload way point , invisible heli pad , and a way-point for playable people for "getout" and that is synced with the heli unload) But this happens ( it gets to their , looks like its landing the just carrys on away ) , how can i fix this, ive never had this problem before.
×