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Ringosis

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Everything posted by Ringosis

  1. I want to steal the framework of the Escape From Altis mission to make some quick scenarios to mess around with. Thing is I can't find it. The new missions don't seem to be in the usual place. I've tried depboing all the missions_f_ folders, but it just doesn't seem to be in there. Anyone know where it is?
  2. I'm trying to add lootable backpacks and chest/clothing items to a multiplayer mission with; this addBackpackCargoGlobal ["B_AssaultPack_blk",1]; but I can't seem to get them to work. I can use them fine as the host but no one who joins the game can pick them up or interact with them. Have I done something wrong or are the backpacks just bugged at the moment.
  3. A couple of questions that I can't find the answer to. Can anyone help me? How do I clear the default contents from a vehicle, ie the med kits and ammo that Hunters spawn with. Secondly, I am using the respawn script from Escape from Stratis and I want to have a custom loadout for the playable units. Now I can get them to spawn with what I want (removeAllWeapons this; etc) but when they die and respawn they come back with their default loadout. Any way to make them use their original init?
  4. Ringosis

    Two basic questions

    Tried this but it made the game crash when people respawn. Think I'm just going to try something else, this is beyond me.
  5. Ringosis

    Massive Gear/Inventory Desync

    Same problem with backpacks and binoculars in multiplayer. I as the host can take anything, but people connected to my game can't pick up backpacks.
  6. Ringosis

    Two basic questions

    I put that at the top of the init and it works the first time someone dies, but then the next time they get killed they respawn with all their gear again...what am I missing? ---------- Post added at 01:02 PM ---------- Previous post was at 12:40 PM ---------- Actually scratch that, it seems to work kinda sporadically. I guess it's sometimes not running for people if they lag? Should I do something to make it wait until they are fully spawned?
  7. Ringosis

    Two basic questions

    Sorry cuel, you kinda lost me. I'm not great at this kinda thing. The respawn sqf from Escape from Stratis looks lie this if (isServer) then { [] spawn { while {TRUE} do { "respawn_west" setMarkerPos position leader BIS_grpMain; sleep 30 } } }; waitUntil {!isNull player && isPlayer player}; BIS_grpMain = group player; [player, "objEscape", [format ["Escape from Stratis by any means possible.%1%1Your best chances are the airfield and Kamino firing range.", "<br/>"], "Escape from the island", ""], objNull, TRUE] call BIS_fnc_taskCreate; _null = player createDiaryRecord ["Diary", ["Briefing", format ["Attack observation posts to arm yourself properly.%1%1Try to stay together.%1%1Steal as many vehicles as you can.%1%1If your whole team is dead, the mission ends.%1%1It takes 2 minutes to respawn.", "<br/>"]]]; sleep 1; if (time > 30) then {player setPos markerPos "respawn_west"}; [] spawn { sleep 5; waitUntil {{vehicle _x in list BIS_island || (!(vehicle _x isKindOf "Ship") && !(vehicle _x isKindOf "Air"))} count units BIS_grpMain == 0}; ["objEscape", "Succeeded"] call BIS_fnc_taskSetState; endMission "End1" }; [] spawn { sleep 5; waitUntil {{alive _x} count units BIS_grpMain == 0}; ["objEscape", "Failed"] call BIS_fnc_taskSetState; endMission "End2" }; All I want is for all the players who respawn to be stripped of all their items and then given this init="removeBackpack this; removeAllWeapons this; this addMagazine ""30Rnd_65x39_caseless_mag_Tracer""; this addMagazine ""30Rnd_65x39_caseless_mag_Tracer""; this addMagazine ""30Rnd_65x39_caseless_mag_Tracer""; this addMagazine ""30Rnd_65x39_caseless_mag_Tracer""; this addWeapon ""arifle_MX_F"";
  8. Can anyone tell me if it's possible to unpack the BIS missions? I really like the Escape from Stratis multiplayer scenario but I'd like to tinker with it. Is that possible?
  9. Ringosis

    Unpacking existing missions

    I found what I was after. Thanks for the help.
  10. Ringosis

    Unpacking existing missions

    Good guide, but not my question. I know how to depbo stuff. I want to know if it's possible to extract the missions that come with the game as they aren't saved in the same way.
  11. Ringosis

    Unpacking existing missions

    You can unpack a user made mission quite easily, just use the modding tools from the wiki. The missions are basically just zip files, you can unzip them and open them in the editor. I just don't know if it's possible to do with the BIS missions. They aren't in separate PBOs like the user ones.
  12. I've been wanting the get the DLCs for about a year now, but I can just never justify. I have no interest at all in the DLC campaigns or missions, all I want them for is the textures for the units in multiplayer. Everytime I go to look at them I just can't get over the fact that I'm effectively looking at paying £15 for better textures on a couple of units you rarely see. So my suggestion would be, how about selling just the textures for a knockdown price? Like say £3 per DLC. I'm not a DayZ player but I'm almost certain there are thousands of DayZ players out there who have absolutely no interest in the Private Military Company campaign and wouldn't consider buying it, but would quite happily fork out a few bucks for a higher res survivor skin. I think it would be quite a good earner for BIS.
  13. Ringosis

    Manual fire aiming point

    The pilot should still have a crosshair, regardless of there being a gunner, the gunner shouldn't even be firing the rockets. Most attack helicopters the AH-1Z and the Apache included (in most cases) have the rocket pods set up to fire from the pilots position, the gunner deals with the cannon and missiles. The idea being that it's a little pointless for the gunner to have fire control over the rockets when he can't aim them, the chopper needs to be physically turned and pitched to aim so it makes more sense for the pilot to decides when to release.
  14. Ringosis

    DAY-Z MOD Question

    Combined Operations isn't actually a thing. Bohemia just like to make their titles as confusing as possible. Combined Operations is just what they call it when you install Arma 2 and Operation Arrowhead at the same time. To put it terms that the rest of the games industry uses, and not Bohemias weird language. Arma 2 - The full game Operation Arrowhead - Expansion pack British Armed Forces - DLC Private Military Company - DLC Army of the Czech Republic - DLC DayZ requires the basic game and the expansion pack. It also uses units from Private Military Company. You don't need PMC to play but the characters will be higher resolution if you buy the DLC as well. Arma 2 Reinforcements, Arma 2 Combined Operations, and Arma X are just boxed bundles. Reinforcments is the first two DLCs in one box, Combined Operations is the game and the expansion together and Arma X is all the games, DLCs and expansions in one big pack.
  15. Ringosis

    Arrow while driving

    They changed the way vehicles handle when you mouse steer. Instead of moving the mouse wheel left and right to "turn the wheel" you now move the arrow to the direction you want to turn and the vehicle will turn that way until it's facing the arrow again, sort of like how vehicles work in Halo. You can remove it by unbinding mouse steering.
  16. No offence to Bohemia, but their campaigns are always terrible with the one exception of Operation Flashpoint, but then the campaign is not why people play Arma games. The enjoyment comes from mods, custom made missions and multiplayer.
  17. Difficulty affects all AI's accuracy, their awareness, how quickly they spot/hear you, whether or not they panic under fire, if they stay in formation, if they suppress or flank. It definitely not just visual aids. Lower difficulty levels also let you take more hits before dying and turn automatic guidance on for certain launcher weapons.
  18. Don't know of a guide but... BIS effect is a bug fix for the old sky fire bug, when you'd get permanent 500 foot fires on the map. I don't think it's necessary anymore and it breaks some mods like Blastcore. TI = Thermal Imaging and it turns off all of the thermal imaging scopes in vehicles. What vehicle options are you talking about?
  19. Anyone know how to increase the size of the damage protection zone in the base? I want to make it cover the bonus vehicle/chopper spawns to avoid having griefers going straight for a vehicle and nuking the base.
  20. Ringosis

    ASR AI Skills

    Can someone tell me, does ASR do the thing that Zeus used to do where it makes the AI spot you and react much quicker but makes them worse shots to compensate? I'm trying to get rid of that feeling in Arma 2 where the AI seems totally oblivious to your presence while your running around until it spots you at which point it instantly head shots you through a bush. Will this fix that or should I just stick with Zeus even though it's well out of date?
  21. Ringosis

    ACE for OA 1.13

    Can anyone tell me how exactly I can define units as having Crew Protection...or better still how to just turn off that whole system?
  22. Ringosis

    ACE for OA 1.13

    Can anyone please direct me to an explanation of A.C.Es laser designation system? I've been googleing for about an hour and I've got about 50 tutorials on how to fire hellfires from an apache but I'm at an absolute loss as to how you are supposed to use laser guided bombs or missiles on planes. Specifically, how do you know if there is a laser target? What information is the green circle in the bottom right supposed to convey? If there's more than one laser how do you select the target as planes don't appear to have an MFD. How do you use LOAL, if I fire a missile directly at a laser someone else is pointing, in a open field with no obstructions I just get a No target message.
  23. What's not working. You havn't said what you're trying to do.
  24. Ringosis

    ACE for OA 1.13

    Yeah, I wasn't sure if it was an ACE bug otherwise I would have gone there, was just checking to see if anyone else was having issues. Turns out it was a missing semi colon in one of my scripts. I just happened to notice the bug just after Ace updated.
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