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g3boy

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About g3boy

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  1. Hi folks, I have a problem with Tajin's sheepbomb script,the script includes 2 SQF files,"baa" and "sheepmove" SQF.But,I changed the sheep to boar,and then it doesn't work,no boar with satchel charge appears.So ,what's wrong?:confused: baa.SQF _unit = _this select 0; _weapon = _this select 1; _muzzle = _this select 2; _mode = _this select 3; _ammo = _this select 4; _shot = player; _pos = []; _vecup = []; _vecdir = []; _speed = []; _new = player; if (_ammo == "PipeBomb") then { sheepbomb = creategroup side _unit; _shot = nearestObject [_unit, _ammo]; sleep 0.005; "sheep" createUnit [getPos _shot,sheepbomb,'mysheep=this',1,'COLONEL']; sleep 0.005; _sheep = mysheep; _sheep setPos (_unit modelToWorld [0,1,0]); _sheep setCaptive true; _sheep setDir getDir _unit; _shot attachTo [_sheep,[0,0.45,0.82]]; _shot setVectorDirAndUp[[1,0,0],[0,1,0.2]]; _sheep doMove (_sheep modelToWorld [0,100+random 100,0]); nul=[_sheep,_unit,_shot] execVM "sheepmove.sqf"; }; *********************************************************************************************************** sheepmove.SQF _sheep = _this select 0; _owner = _this select 1; _bomb = _this select 2; while {alive _sheep} do { _enemy = _owner findNearestEnemy _sheep; if (_enemy distance _sheep < 40) then { _sheep doMove getPos _enemy; _sheep doFollow _enemy; sleep 1; }; if ((!alive _bomb) || (_enemy distance _sheep < 3)) then { _sheep setDamage 1; }; }; _owner action ["TOUCHOFF", _owner]; sleep 5; deleteVehicle _sheep; ************************************************************************************************************ I changed all the sheep to boar in the two SQF files,whs wrong? Thank you dudes. regards
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