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10 GoodAbout sfynkz
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maxime_boily
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Is there some team or community that prepare organized session, witouth being serious as team like 7cav. I would like to play a King of the Hill scheduled with need to subscribe. I want an organized KOTH (or other scenarios sound great too) that was planned to have less chaotic actions. Without beign in a clan that ask a minimum of participation and have extreme rules.
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Hi everyone, We know that is easy to make a platoon in ArmA 2, you make for example 3 group and a 4th smalest group wich leader can lead the 3 other group with the "high command" module. But I want to know if we can make a Company or larger with for example 3 platoon as explained and a other small group who can lead, in high command, the 3 platoon, wich leader can lead their 3 squad. If yes, how we can do it. Sorry for my english. Thanks, Maxime Boily aka Sfynkz
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Arma 2 Addon request thread
sfynkz replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
LHD-9 USS Khe Sanh: Does someone can do a mod with really operationnal USS Khe Sanh (ArmA 2 aircraft carrier)? With these features: Openable back gate; Movable elevator; All door inside explorable; With 2 LCAC and 4 LCM in under bay; Drivable and sinkable. Automatic defenses: Two Rolling Airframe Missile launchers Two Sea Sparrow missile launchers Three 20 mm Phalanx CIWS systems Static gun Four .50 BMG machine guns Four 25 mm Mk 38 chain guns Realspecs mod: Simply a mod with vehicles and weapons based on real spec (speed, rate of fire, fire range and others) I think it could be great! -
Ok I tried, it was because saving as multiplayer mission make PBO but not PBO all things in mission folder (just mission.sqm). And for others I think it was while uploading. Thanks, Maxime Boily aka "Sfynkz"
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Need assistance for editing Takistan Force.
sfynkz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I want to translate "Takistan Force" in french because I have a french canadians community. So I translated easily the notes and somethings like name of soldier, but now I want to translate the interface. For exemple, when select "Recruit" near the barrak, on the new pop-up block we can press "Close" and "Recruit", I want it to be "Fermer" and "Recruter". So please, if possible, I would like an appointement on a TS3 server or other to be able to ask thing live. Thanks, Maxime Boily aka "Sfynkz" -
My mission is PBO. I can play Both (I mission from all maps (Utes, Chernatus, Proving Grouds, Shapur, Takistant, Zargabad and Desert).
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Hi, I'm unable to play some mission in my server. I'm hosted at Art Of War Central. The probleme is, I can upload mission in MPmission but some are unplayable (and I make sure that the mission require no addons/mods). I'm unable to play domination, and I tried to translate Takistant Forces, I saved it as Multiplayer Mission, uploaded on server and unable to play. In the list when a mission doe'nt work I see the file name and not the mission name. When I click on a mission which I can't play, I vote, and after the vote, it return me to the mission selection screen. (Sorry for my bad english (french)) Thanks, Maxime Boily aka "Sfynkz"
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Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yea, It's done! My mission is almost perfect! The only missing things are... 1: How to name a group for the "Multiplayer Setup" screen. 2: I made 4 groups of 4 men in each sides. BLUFOR must seize a power plant. My tasks (in my "briefing.sqf" is good. My notes and tasks appear in the game and I see the objectives markers on my map. The problem is, when the men are controlled by AI, the BLUFOR squads stay at Insertion point and nothing happens. I don't want to add waypoints because human will see this waypoints. I want to do it like in a Superpower. When a task have a marker on map (in my case, the power plant or in Superpower case, a town), the AI men attack by themselves the power plant. How can I do it! Thanks again! Sfynkz :) -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's difficult to know what I must do. For my briefing, what I forgoted? My briefing.sqf work but my briefing.html (for debriefing) does'nt work. I think I'm missing something to launch it. But what? For enableTeamSwitch, I don't know where I must type it. Is it on trigger, in my High Command: Commander initialization field or other?. And I think you've forgoted my AI going by themselves to the objectives. Thanks! Sfynkz ---------- Post added at 04:57 AM ---------- Previous post was at 04:10 AM ---------- I found for the TeamSwith but still need help for AI objectives and Debriefing. -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't worry I arleady check these pages. But I don't understand all things (my english is not perfect). I need help. And for the Overview link, they say it's for ArmA: Armed assault and OPF but not for ArmA 2. -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks you very much! But I need some other things. 1: I tried to make a debriefing but it don't work. My "briefing.html" content: <body> <html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <title></title> </head> <br> <h2><p><a name="Debriefing:End1">Power plant seized!</a></p></h2> <br> <p> Force Recons have eliminated all russian troops and have seized the power plant. </p> <br> <hr> <br> <h2><p><a name="Debriefing:End2">The power plant as been succesfully defended!</a></p></h2> <br> <p> All Force Recons have been eliminated, the power plant always belong to Russian. </p> <br> </body> </html> Do I must type a line in my init.sqf to launch? If yes, what I need to write. 2: I want to disable team switch when we're alive. 3: I want my AI go at objective by themself, but, if it's controlled by human, he dont see any waypoint "Exept objective or waypoints given by the commander". -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
One more thing. I make my debriefing like they say on community.bistudio.com, and it don't work. My "Briefing.html" content: <body> <html> <br> <h2><p><a name="Debriefing:End1">Power plant seized!</a></p></h2> <br> <p> Force Recons have eliminated all russian troops and have seized the power plant. </p> <br> <hr> <br> <h2><p><a name="Debriefing:End2">The power plant as been succesfully defended!</a></p></h2> <br> <p> All Force Recons have been eliminated, the power plant always belong to Russian. </p> <br> </body> </html> Does I must write a line in my "init.sqf"? If yes, what I must write? Thanks! Sfynkz -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much! -
Need some little information to terminate my mission.
sfynkz replied to sfynkz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much. -
Need some little information to terminate my mission.
sfynkz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi everyone! I need few scripts commands to complete my MPMission. 1: I need a condition for a trigger (When all OPFOR are outside of this area (the are is the ellipse of the trigger). 2: An other condition, if all BLUFOR are dead OR in agony. 3: Need a script for when a player die, it become a AI from the same side, who is still alive. Someone can tell me these scripts commands? Thanks! Sfynkz