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majinbot

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About majinbot

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  1. Sorry i had to mention, but I took only a part of your script to spare time, I never said "i created a script". Anyway i changed everything, now i spawn 2 enemies instead and with "attachto" i connected a trigger (bluefor present) with the object, cause if (isNull evidence) or if (evidence = objNull) don't work in the script.
  2. To shoot at West, you can make Resistance unfriendly to West and group the civilian unit with Resistance, or you could group them to East side. 3. an alternative is to set the probabilty of presence slider of the officer to Zero. 4. When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side ----------------- I found it here: http://community.bistudio.com/wiki/Side_relations Thanks for your help, I didn't know about _x and I'll try join (createGroup east) as soon as possible. Evidence is a small object (map) with addAction to pick up and deletevehicle to erase the object, i don't understand why isNull doesn't work.
  3. I want a civilian attack me after a pick up (and deletevehicle) an evidence: civian init: nul = [this] execvm "script.sqf"; An east "enemy" with 0% probabilty of presence script.sqf: private ["_x"]; _x = _this select 0; if ((alive _x) and (isNull evidence)) then { [_x] JoinSilent enemy; _x say "allahu"; _x setskill 0.9; _x reveal player; _x addMagazine "30Rnd_9x19_UZI"; _x addMagazine "30Rnd_9x19_UZI"; _x addMagazine "30Rnd_9x19_UZI"; _x addMagazine "30Rnd_9x19_UZI"; _x addWeapon "UZI_EP1"; _x selectWeapon "UZI_EP1"; _x SetBehaviour "Careless"; _x doTarget player; _x SetUnitPos "Up"; _x SetSpeedMode "Full"; _x SetCombatMode "Red"; _x doFire player; }; (isNull evidence) doesn't seem to work, if i delete this the script works but the civilian doesn't attack me if a don't try to shoot him, he only escapes?!?! Help needed!!!
  4. majinbot

    Trigger condition

    Thanks to all, found solution: (civilian knowsAbout player) > 0
  5. majinbot

    Trigger condition

    Because i have to get very close to the civilian for the trigger to work, i shoot many times 300m away and the trigger doesn't works. I need a faster reaction!! And I don't know why even this doesn't work: {(side _x == CIV) && (_x knowsAbout player >= 0.1)} count thislist > 0
  6. I'm trying to make a trigger where the civilian detect the player.. On condition: {(side _x == CIV) && (_x knowsAbout player >= 1)} && (alive e1) ...but there is an error, HELP PLEASE!! ---------- Post added at 07:38 PM ---------- Previous post was at 07:31 PM ---------- Maybe: (alive e1) && {(side _x == CIV) && (_x knowsAbout player >= 1)} count thislist > 0 Right?
  7. majinbot

    [OA][SP] Strike Team

    Sorry english is not my native language and i suck..i know. Thanks for your opinion, i really think my missions suck and to give up editing. I try to answer as best as possible: There are no enemies just after the crash cause the far away enemy who has shot the missile thinks you're dead in the explosion. My mistakes to not explain everything better...i got some difficulties with the language. But about the ULB i really thought everyone knows how to use it, action menu, select ULB, open the map click to create a waypoint, exit the map, point the ulb laser to the target, open the map e select radio alfa (marverik), exit the map and keep the laser on the target..boom. The enormous sandbag wall was another mistake, i made it to cover the view of the town and the main target. Anyway in the end i realized i got no skill with the sandbox.... :o
  8. This is my third mission, i hope this time someone tell me if the mission works well or not....I tried to make a coop5 mission but i'm not sure if i did a good job. I'm not sure if it works with only OA or if it needs Arma 2 too, i tried to use codisabler_v2 but i get an error instead. This mission has a lot of objectives, i hope you'll enjoy it. the main objective is to capture a Colonel Hassan,you'll have to open a way through the enemy line, destroy all the base Anti-Aircraft Cannons, destroy the M113 transport armor or the colonel will escape, with an ULB controlled with a backpack and 2 laser guided missiles. File: http://www.mediafire.com/?3oa59aqgnj3m16g
  9. majinbot

    (SP/OA) Operation Charsu

    I have uploaded the wrong file with a script error new link: http://www.megaupload.com/?d=HEK4QZ0R
  10. majinbot

    (SP/OA) Operation Charsu

    I have to register to armaholic forum to upload my mission?
  11. My second simple and not so real mission: You have to kill a Col., save a prisoner, drive a tank, destroy 2 scuds...i hope the mission works fine, i tested myself, i don't have friends who can do it. - Single player - Halo insertion - Sniper mission - 5 objectives - Arma 2 required - text to speech dialogs here: http://www.megaupload.com/?d=HEK4QZ0R I know i'm not good with editing, but i want to improve myself..thx credits: Armaholic Bohemia forum
  12. Hi all!! This is my first post, i'm new to editing, i've copied a lot so be merciful...and my english is bad. I hope the mission works fine. Be patience... Name: Feruz Assault (vers. 0.2) Mission: A guerrilla Takistan spy promised to reveal the position of Colonnello Hassan, your team will be transported with a chopper directly to the town of Falar where the spy is hiding. 2 igla AA have been located nearby, so don't use the UAV until you have destroyed them all. The intelligence thinks the Colonel Hassan is inside the military base of Feruz, well protected by an armored division. Approch stealthily and engage the enemy with the artillery before enter the base. There are civilians and unnecessary victims are not allowed. - Artillery - Ammo drop - UAV - Chopper extraction Installation: Extract the pbo file to your ArmA2\Missions folder. Required Addons: ARMA2 Combined Operations Download: http://www.megaupload.com/?d=9HWXWY13
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