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Moerderhoschi

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Posts posted by Moerderhoschi


  1. 16 hours ago, terox said:

    So for your GM Mod inclusion on your server if you grab all your files automated via a batch file.

    You need to use the following for the branch  variable

     

     

    233780 -beta creatordlc

     

    eg 

     

    +app_update 233780 -beta creatordlc " validate +quit

     

    worked for me, GM folder downloaded via steamcmd into the gamefolder..... to start the server use arma3server_x64.exe -mod=GM

    • Like 2

  2.  

    6 hours ago, Mocane said:

     

    Hi, regarding the Humanitarian achievement:

     

      Hide contents

    The News Article shown at the end of the campaign should give you some hints regarding the decisions required to unlock this achievement, as its contents reflect the players' actions during the campaign.

     

    Please note that achievements are working on Dev. Branch but currently not yet on RC.

     

    i don't see the hints to my wrong decisions that causes not achieving the Humanitarian achievement.

     

    Spoiler

    rematsofwararticle.jpg

     


  3.  

    On 18.5.2017 at 0:26 AM, Ex3B said:

    * The Macer lock on range seems really limited - I guess this is due to the sensor overhaul. I'd like to see them tweaked to be able to lock on to idling tanks farther awya, I couldn't seem to get anything to lock under 2km (Even after giving the tanks move orders so that they'd be warm when I got to them). Real mavericks have a ~22km range.

    I could accept 1/5th of this because of the small map sizes and how short range the radar is, but 2km seemed really short. A laser guided Macer variant could be great here

     

    i faced the same problem yesterday, trying to put out some tanks with my black wasp and macers.... are they ingame really designes as IR Missiles^^, the should be radar and tv guided like the real life maverick counterpart

     

    i also miss the ability to use the dynamicLoadout in the mission, a solution to use it near of an ammotruck / hangar would be great, like it is realized the F18 of John Sparten


  4. a modified version of tinboye batch script which i use

    Spoiler

    @echo off

    set "x=0"

    set Mods[%x%]=463939057&& set /A x +=1&& REM :: @ace
    set Mods[%x%]=708250744&& set /A x +=1&& REM :: @aceX
    set Mods[%x%]=870313336&& set /A x +=1&& REM :: @Ace BWMOD Compatibility
    set Mods[%x%]=669962280&& set /A x +=1&& REM :: @ADR97 Weapon Pack (Official Mod)
    set Mods[%x%]=713709341&& set /A x +=1&& REM :: @Advanced Rappelling
    set Mods[%x%]=730310357&& set /A x +=1&& REM :: @Advanced Urban Rappelling
    set Mods[%x%]=485417177&& set /A x +=1&& REM :: @Australia
    set Mods[%x%]=428181330&& set /A x +=1&& REM :: @Bornholm
    set Mods[%x%]=870276636&& set /A x +=1&& REM :: @BWMod
    set Mods[%x%]=450814997&& set /A x +=1&& REM :: @CBA_A3
    set Mods[%x%]=761349672&& set /A x +=1&& REM :: @CLA CLAFGHAN
    set Mods[%x%]=621650475&& set /A x +=1&& REM :: @CUP ACE3 Compatibility Addon - Vehicles
    set Mods[%x%]=549676314&& set /A x +=1&& REM :: @CUP ACE3 Compatibility Addon - Weapons
    set Mods[%x%]=583496184&& set /A x +=1&& REM :: @CUP Terrains - Core
    set Mods[%x%]=853743366&& set /A x +=1&& REM :: @CUP Terrains - CWA
    set Mods[%x%]=583544987&& set /A x +=1&& REM :: @CUP Terrains - Maps
    set Mods[%x%]=497661914&& set /A x +=1&& REM :: @CUP Units
    set Mods[%x%]=541888371&& set /A x +=1&& REM :: @CUP Vehicles
    set Mods[%x%]=497660133&& set /A x +=1&& REM :: @CUP Weapons
    set Mods[%x%]=820994401&& set /A x +=1&& REM :: @FFAA MOD
    set Mods[%x%]=867433872&& set /A x +=1&& REM :: @I44_Objects
    set Mods[%x%]=867431642&& set /A x +=1&& REM :: @I44_Terrains
    set Mods[%x%]=867437028&& set /A x +=1&& REM :: @IFA3_Objects_LITE
    set Mods[%x%]=867438623&& set /A x +=1&& REM :: @IFA3_Terrains_LITE
    set Mods[%x%]=660460283&& set /A x +=1&& REM :: @Iron Front in Arma 3 - preview version
    set Mods[%x%]=648775794&& set /A x +=1&& REM :: @Isla Abramia
    set Mods[%x%]=714149065&& set /A x +=1&& REM :: @Isla Duala
    set Mods[%x%]=708278910&& set /A x +=1&& REM :: @Island Panthera
    set Mods[%x%]=421620913&& set /A x +=1&& REM :: @Kunduz, Afghanistan
    set Mods[%x%]=718649903&& set /A x +=1&& REM :: @Lingor Island
    set Mods[%x%]=848059359&& set /A x +=1&& REM :: @MSKE_2017
    set Mods[%x%]=794782314&& set /A x +=1&& REM :: @Nam
    set Mods[%x%]=854964321&& set /A x +=1&& REM :: @Operation Blockhead
    set Mods[%x%]=843425103&& set /A x +=1&& REM :: @RHSAFRF
    set Mods[%x%]=843593391&& set /A x +=1&& REM :: @RHSGREF
    set Mods[%x%]=843632231&& set /A x +=1&& REM :: @RHSSAF
    set Mods[%x%]=843577117&& set /A x +=1&& REM :: @RHSUSAF
    set Mods[%x%]=826911897&& set /A x +=1&& REM :: @Swedish Forces Pack
    set Mods[%x%]=840309102&& set /A x +=1&& REM :: @Uro's Memorial to the Fallen - needed for @MSKE_2017
    set Mods[%x%]=339479337&& set /A x +=1&& REM :: @Wake Island
    set Mods[%x%]=837413362&& set /A x +=1&& REM :: @X-CAM PROTOTYPE
    set Mods[%x%]=836147398&& set /A x +=1&& REM :: @X-Cam-Taunus

    set "steamcmdpath=C:\Games\steamcmd"
    set "login=steamLogin"
    set "pass=steamPW"

    set "x=0"

    :SymLoop
    if defined Mods[%x%] (
        call set list=%list% +"workshop_download_item 107410 %%Mods[%x%]%%" validate
        set /a "x+=1"
        GOTO :SymLoop
    )
    echo.
    %steamcmdpath%\steamcmd +login %login% %pass% %list% +quit

     

    • Like 1

  5. 9 Assassins Creed titles for 15$

     

    - Assassin's Creed®
    - Assassin's Creed® II Deluxe Edition
    - Assassin's Creed® Brotherhood
    - Assassin's Creed® III
    - Assassin's Creed® III - Tyranny of King Washington: The Infamy (DLC)
    - Assassin's Creed® Liberation HD
    - Assassin's Creed® Unity
    - Assassin's Creed® Chronicles China
    - Assassin's Creed® Chronicles India
    - Assassin's Creed® Chronicles Russia

     

    all Uplay Keys

     

    https://www.humblebundle.com/assassins-creed-bundle

     

    e0c31b7bfe44d12a29d18ad77bd82935.png

    • Like 1
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