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Posts posted by Moerderhoschi
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@oukej are there also plans to make it possible to lock on and fight near helos like the capability of the FGM-148 Javelin?
i made something similar in 2014, worked well but never perfectly :-/
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Starcraft 2 goes free to play
Starting November 14, you’ll have free access to the original Wings of Liberty single-player campaign and every Co-op Commander, and will be able to unlock access to StarCraft II’s competitive multiplayer content for free.
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Original Fallout free on Steam -> http://store.steampowered.com/app/38400/Fallout_A_Post_Nuclear_Role_Playing_Game/
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6 hours ago, Mocane said:Hi, regarding the Humanitarian achievement:
The News Article shown at the end of the campaign should give you some hints regarding the decisions required to unlock this achievement, as its contents reflect the players' actions during the campaign.
Please note that achievements are working on Dev. Branch but currently not yet on RC.
i don't see the hints to my wrong decisions that causes not achieving the Humanitarian achievement.
Spoiler -
i can't drop the demining charges in the designated area in the mission with the demining drone, what i'm doing wrong?
solved the problem, i had disassembled the drones and assembled them, so i't didn't work. After a mission restart all works fine now.
Spoiler -
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On 18.5.2017 at 0:26 AM, Ex3B said:* The Macer lock on range seems really limited - I guess this is due to the sensor overhaul. I'd like to see them tweaked to be able to lock on to idling tanks farther awya, I couldn't seem to get anything to lock under 2km (Even after giving the tanks move orders so that they'd be warm when I got to them). Real mavericks have a ~22km range.
I could accept 1/5th of this because of the small map sizes and how short range the radar is, but 2km seemed really short. A laser guided Macer variant could be great here
i faced the same problem yesterday, trying to put out some tanks with my black wasp and macers.... are they ingame really designes as IR Missiles^^, the should be radar and tv guided like the real life maverick counterpart
i also miss the ability to use the dynamicLoadout in the mission, a solution to use it near of an ammotruck / hangar would be great, like it is realized the F18 of John Sparten
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a modified version of tinboye batch script which i use
Spoiler@echo off
set "x=0"
set Mods[%x%]=463939057&& set /A x +=1&& REM :: @ace
set Mods[%x%]=708250744&& set /A x +=1&& REM :: @aceX
set Mods[%x%]=870313336&& set /A x +=1&& REM :: @Ace BWMOD Compatibility
set Mods[%x%]=669962280&& set /A x +=1&& REM :: @ADR97 Weapon Pack (Official Mod)
set Mods[%x%]=713709341&& set /A x +=1&& REM :: @Advanced Rappelling
set Mods[%x%]=730310357&& set /A x +=1&& REM :: @Advanced Urban Rappelling
set Mods[%x%]=485417177&& set /A x +=1&& REM :: @Australia
set Mods[%x%]=428181330&& set /A x +=1&& REM :: @Bornholm
set Mods[%x%]=870276636&& set /A x +=1&& REM :: @BWMod
set Mods[%x%]=450814997&& set /A x +=1&& REM :: @CBA_A3
set Mods[%x%]=761349672&& set /A x +=1&& REM :: @CLA CLAFGHAN
set Mods[%x%]=621650475&& set /A x +=1&& REM :: @CUP ACE3 Compatibility Addon - Vehicles
set Mods[%x%]=549676314&& set /A x +=1&& REM :: @CUP ACE3 Compatibility Addon - Weapons
set Mods[%x%]=583496184&& set /A x +=1&& REM :: @CUP Terrains - Core
set Mods[%x%]=853743366&& set /A x +=1&& REM :: @CUP Terrains - CWA
set Mods[%x%]=583544987&& set /A x +=1&& REM :: @CUP Terrains - Maps
set Mods[%x%]=497661914&& set /A x +=1&& REM :: @CUP Units
set Mods[%x%]=541888371&& set /A x +=1&& REM :: @CUP Vehicles
set Mods[%x%]=497660133&& set /A x +=1&& REM :: @CUP Weapons
set Mods[%x%]=820994401&& set /A x +=1&& REM :: @FFAA MOD
set Mods[%x%]=867433872&& set /A x +=1&& REM :: @I44_Objects
set Mods[%x%]=867431642&& set /A x +=1&& REM :: @I44_Terrains
set Mods[%x%]=867437028&& set /A x +=1&& REM :: @IFA3_Objects_LITE
set Mods[%x%]=867438623&& set /A x +=1&& REM :: @IFA3_Terrains_LITE
set Mods[%x%]=660460283&& set /A x +=1&& REM :: @Iron Front in Arma 3 - preview version
set Mods[%x%]=648775794&& set /A x +=1&& REM :: @Isla Abramia
set Mods[%x%]=714149065&& set /A x +=1&& REM :: @Isla Duala
set Mods[%x%]=708278910&& set /A x +=1&& REM :: @Island Panthera
set Mods[%x%]=421620913&& set /A x +=1&& REM :: @Kunduz, Afghanistan
set Mods[%x%]=718649903&& set /A x +=1&& REM :: @Lingor Island
set Mods[%x%]=848059359&& set /A x +=1&& REM :: @MSKE_2017
set Mods[%x%]=794782314&& set /A x +=1&& REM :: @Nam
set Mods[%x%]=854964321&& set /A x +=1&& REM :: @Operation Blockhead
set Mods[%x%]=843425103&& set /A x +=1&& REM :: @RHSAFRF
set Mods[%x%]=843593391&& set /A x +=1&& REM :: @RHSGREF
set Mods[%x%]=843632231&& set /A x +=1&& REM :: @RHSSAF
set Mods[%x%]=843577117&& set /A x +=1&& REM :: @RHSUSAF
set Mods[%x%]=826911897&& set /A x +=1&& REM :: @Swedish Forces Pack
set Mods[%x%]=840309102&& set /A x +=1&& REM :: @Uro's Memorial to the Fallen - needed for @MSKE_2017
set Mods[%x%]=339479337&& set /A x +=1&& REM :: @Wake Island
set Mods[%x%]=837413362&& set /A x +=1&& REM :: @X-CAM PROTOTYPE
set Mods[%x%]=836147398&& set /A x +=1&& REM :: @X-Cam-Taunusset "steamcmdpath=C:\Games\steamcmd"
set "login=steamLogin"
set "pass=steamPW"set "x=0"
:SymLoop
if defined Mods[%x%] (
call set list=%list% +"workshop_download_item 107410 %%Mods[%x%]%%" validate
set /a "x+=1"
GOTO :SymLoop
)
echo.
%steamcmdpath%\steamcmd +login %login% %pass% %list% +quit- 1
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not ryzen related but a nice info of the RAM Mhz impact on arma frames:
source: http://techreport.com/review/31179/intel-core-i7-7700k-kaby-lake-cpu-reviewed/11
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9 Assassins Creed titles for 15$
- Assassin's Creed®
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- Assassin's Creed® III
- Assassin's Creed® III - Tyranny of King Washington: The Infamy (DLC)
- Assassin's Creed® Liberation HD
- Assassin's Creed® Unity
- Assassin's Creed® Chronicles China
- Assassin's Creed® Chronicles India
- Assassin's Creed® Chronicles Russiaall Uplay Keys
https://www.humblebundle.com/assassins-creed-bundle
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thanks for the update and thanks for all your work on this project.
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update:
- fixed icon not found error after ArmA III Update to version 1.66
- fixed icon not shown when a player was unconscious
- restored original ModIcon@foxhound/sonsalt6 a few minutes ago i published a new version and also updated the @mdhBrim.7z File. Thank you guys :-)
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or maybe you want to try this -> https://community.bistudio.com/wiki/Arma_3_Revive#Multiplayer_Lobby_Settings
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update v1.2:
- added more replacements to the mdhClassReplace.cfg
- update of Javaprogram .sqs and .ext files now also checked along with .sqm and .sqf
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update v1.1:
- fixed wrong placements of some objects
- nonModVersion(Compositions) also updated -> mdhCUPcompositions.7z
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Armed-Assault.de Stammtisch 22.10.2016
Addons: CUP
steamgallery -> http://steamcommunity.com/id/Moerderhoschi/screenshots/?appid=107410&sort=newestfirst&browsefilter=myfiles&view=imagewall
click images to enlarge
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GM Mod Command line Branch variable to download via batch file
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
worked for me, GM folder downloaded via steamcmd into the gamefolder..... to start the server use arma3server_x64.exe -mod=GM