Jump to content

Moerderhoschi

Member
  • Content Count

    338
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Moerderhoschi

  1. Moerderhoschi

    #login is not working on server

    there is already a ticket in the bugtracker for that problem: http://feedback.arma3.com/view.php?id=23594
  2. Moerderhoschi

    MDH Recovery

    thank you guys for hosting the addon :)
  3. Moerderhoschi

    MDH Recovery

    Hello, i made a recovery addon, nothing special, but i want to share it with you (the community). Features: This addon enables a recovery system which heal the wounded player by 1 percent or 0.01 damage each 90 seconds. If the damage of the player changes in the 90sec loop, the recovery will skip. Installation : -Extract the content of the archive into your Arma 3 installation. -Launch arma with the shortcut -mod=@mdh_recovery Debug Mode showcase: release 01 - v1.0: -Initial release ScriptCode: ////////////////////////////////////////////////////////////////// // Script for Arma 3 - recovery.sqf // Created by: Moerderhoschi ////////////////////////////////////////////////////////////////// if (isDedicated) exitWith {}; sleep 5; waitUntil {sleep 1; player == player}; _reg = 0.01; _time = 90; while {true} do { waitUntil {sleep 1; alive player}; waitUntil {sleep 1; damage player > 0}; _damage = damage player; sleep _time; if (damage player == _damage) then { _damage = damage player; _body = player getHit "body"; _head = player getHit "head"; _hands = player getHit "hands"; _legs = player getHit "legs"; player setDamage (_damage - _reg); if (damage player > 0) then { player setHit ["head", (if ((_head - _reg) < 0) then {0} else {(_head - _reg)})]; player setHit ["body", (if ((_body - _reg) < 0) then {0} else {(_body - _reg)})]; player setHit ["hands", (if ((_hands - _reg) < 0) then {0} else {(_hands - _reg)})]; player setHit ["legs", (if ((_legs - _reg) < 0) then {0} else {(_legs - _reg)})]; }; }; }; Download: [v1.00] Moerderhoschi's Place Directlink: MDH Recovery Addon [v1.00] [v1.00] regards Moerderhoschi
  4. I'm glad that A.C.E. will be back in ArmA. I hoped to read that news since a long time and now i'm looking forward to the release. Thank you for the huge sacrifice of freetime you all spend to make A.C.E.3. But with your big effort the wish of so many armaveterans will come true :) regards moerderhoschi
  5. Moerderhoschi

    Unrealistic weapons damage

    the infantryman reaction on a hit with his jerky animation is really one the biggest immersion breaker. AI and players which receive a hit shouldn't make a quick jerk animation followed by an instant 180 degree turn and a quick shot with killing you and all this within 2 seconds. this should be really improved by bohemia, better sooner than later^^
  6. nice to see that you guys still on it. i hope you all have the longtime motivation to keep this huge project alive. i'm looking forward to see the arma II uniforms and vests in arma III :) regards moerderhoschi
  7. Moerderhoschi

    'Unspottable' units

    try it with this setCaptive true they will not be engaged and when i remember correct also not spotted
  8. Moerderhoschi

    M.S.K.E. 4 Islands Map Version 2017

    Great work Hotzenplotz. it's a real pleasure do discover the islands again in arma III. we found some great places with instant mission ideas. Also discovered some strange locations with bushes in the ocean, i have made some pics: http://imgur.com/a/k24OL thank you for porting the map to arma III :)
  9. Moerderhoschi

    Leonard Nimoy (Star Trek's Mr. Spock) has died

    very sad that he died, he always played the role of Mr.Spock so good, that every scene with him was, i like to say it was "fascinating" @ProfTournesol Sheldon has to be strong now for the others, like Mr.Spock would say "The needs of the many outweigh the needs of the few or the one" Rest in Peace Leonard Nimoy, rest in peace Mr.Spock
  10. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    @R3vo feedback and error reporting is appreciated :) @EasyEB nice idea with the trigger attached to a drone, i like that
  11. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    New update to version 1.3: - Added Parameter AreaMarkerLifeTime(FadeTime) - Added Parameter ScriptLifeTime both feature Requests should be doable with the new script version. Script and examplemission updated :) @1PARA{God-Father} for your request following should do the job: 0 = [ thisTrigger, [ 120 , 30 ] ] spawn {...}; // markerRefresh all 120 sec and areaMarkerFade takes 30 sec @sttosin for your request following should do the job: 0 = [ [ [ x , y ] , [ xSize , ySize ] ] , [ 1 , 0, 300] ... ] spawn {...}; // the script will run 300 sec and then terminate Startpost updated with example
  12. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    @sttosin at the moment this isn't possible with the actual version of the script. I will see what i can do to implement feature requests :)
  13. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    @Foxhound thank you as always for hosting and keep it up to date on armaholic :)
  14. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    I'm happy to read that the script found some audience, thank you all for you feedback :) I've updated the script and the example mission to version 1.2 with a Stringcheck fix for side parameter. There was an error which only occured when the side parameter was used with lowercase letters. now it is possible to write the side parameter in lowercase and uppercase letters.
  15. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    @Foxhound thank you :)
  16. Moerderhoschi

    Can I Make the Player Able to Heal, Repair and Disarm?

    this should help you: http://forums.bistudio.com/showthread.php?187412-Allow-player-to-use-medikit-and-toolkit
  17. Moerderhoschi

    UnitAreasOnMap Script // Easy to use

    @Foxhound thank you for hosting :) @EasyEB normally it should, maybe i missed something. I will look after it. @1PARA{God-Father} nice idea, maybe i will implement it but no promises for now ;) (i hope it's ok that i posted your PM here in this thread) I've added an example video to the fist post, it's still uploading. €dit @EasyEB i found the error and fixed it. Now vehicles should also be detected. Script and example mission updated.
  18. @nuthead make your wallpaper and link it in combination with a resized small version, less than 100kb, for your forum post. example: click me to enlarge so that you can see me in my full size :)
  19. Moerderhoschi

    MDH TopDownAttack

    @stcrowe no problem from my side ;)
  20. Moerderhoschi

    MDH TopDownAttack

    Hello, i really miss some fundamental features in ArmA III and decided to make the short Titan launcher to be able to do Topdown Attacks. I'm started with this addon at the begining of June and now im like to share my work with the community. Features: - You are now able to switch between direkt and topdownmode. - You are able to lockon ships, cars, tanks, infantry and helos. - Minimal attackRange -> directMode: 10 meters -> topDownMode: 65 meters - Maximal attackRange -> 2500 meters - Added display for targetdistance - When no target is locked the rocket is wireguided (like in Vanilla ArmA III) The default keys to switch between direkt and topdown mode : Tab. You can change the Key in the userconfig. Installation : -Extract the content of the archive into your Arma 3 installation. -Launch arma with the shortcut -mod=@mdh_topdownattack Debug Mode live fire: Debug Mode chasecam: release 02 - v1.01: - fixed massive .rpt errors - fixed long loading time when mod is activated - fixed extreme long lockon time one some systems - fixed icons on wrong position when other aspect ratio than 16:10 is used - fixed conflicts with/disables other mods release 01 - v1.0: -Initial release Thx to the following great people: Xeno - For many years of help with script and locality problems L etranger - For the init.sqf initialization method for addons Killzone Kid - For his great tutorials on his blog, which is a good help Mr Burns - For permanent high sophisticated ideas since years Cultivator - For always ready to be my crash-test-dummy nr.1 Armed-Assault.de Crew - For many great ArmA moments in the last years BIS - For ArmA3 Download: [v1.01] Directlink: MDH TopDownAttack Addon [v1.01] [v1.01] regards Moerderhoschi
  21. Moerderhoschi

    MDH TopDownAttack

    @stcrowe in the last half year i lost a bit the motivation to work on my arma III mods. sometimes I'm also very lazy in those things :rolleyes: (btw ArmA II still rocks, will ever love to play it with ACE or Iron Front Mod :cool:).... the rangefinder in the topdownattackmod should also work on infantry, ships and helos, it worked 6 months ago when i remember correct.
  22. click to enlarge Steam Gallery: http://steamcommunity.com/id/Moerderhoschi/screenshots/?appid=33930&sort=newestfirst&browsefilter=myfiles&view=imagewall
×