Arma_Fan
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Thankyou! What do I do with the init.sqf ...do I add it in a trigger somewhere or something?
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I want however many kills blufor gets to display with hint format ["West Kills: %1"]; ...so I've tried using hint format ["West Kills: %", scoreSide West]; but it only shows a "0" for the count...I was told to have the game update every frame to display everytime they get a kill? Anyone know hows I can do this? D:
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It's not displaying at all? Condition: (leave it how it was) this Activation: Anybody (unless you just want opfor/blufor to see it then select either opfor/blufor) On Act: hint format ["enter whatever you want displayed here"]; and if you don't want that black box you can just remove the word format and the brackets from that command...soo it would look like this.. On Act: hint "type whatever here";
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So look at the "advance and secure" missions? :-/ EDIT: Those misions doesn't seem to have anything regarding spawn tickets :(
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Come on guys, please. I really want to learn how to do this :(
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Hello everyone, I'm basically making a "base defense" mission where bluefor is defending, and opfor is attacking. So what I want to know how to do is how to make it so that each team has 100 respawn tickets and that everytime a player respawns, that 100 respawn tickets drops down 1 ticket. If blufor gets down to 0 opfor wins, if opfor gets down to 0, blufor wins. How can I achieve this? I've searched this forum and haven't found anything. I found multiple rough scripts online but I didn't understand what they were talking about and how they put it together. I had some idea and cut pieces out and pasted them in, but lost it and gave up. May I have some help please? My friend added a point system to one of my missions (koth) with the add points/score module so that whatever team gets to lets say 100 points, that team wins and ends the game. How can I do that reverse and with respawns? Thanks for the help and at least looking at this :-/
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Hey guys, so I got the SSM (Simple Support Module) working for me in a group and as a single unit, but when I'm on a map and doing a mission where I have to seize a town with other groups and some air/ground support, it doesnt want to work. I have all the units and everything on the map ready to go, then I placed the SSM module on the map and hit PREVIEW but it doesnt show up on screen. So I did everything else I could like add the functions module group/sychro it every possible combo. Then I finally got it to work by grouping the SSM Module to me, so "F10" would be the last unit in my group and it would be the SSM module. That's the only way I can get it to work. Anyone have any ideas? Throughout the mission "Support: Where are you?"..its, kinda annoying lol
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Hi, I'm kinda setting this Mission up where our (US) job is to secure this town in Zargabad. I got everyone where I want them, but i'd like the OPFOR groups to do a little patrol in the city without having to set individual units with the "Search and Destroy" waypoint throughout the entire town. How can I do this?
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Ambush Setup Help
Arma_Fan replied to Arma_Fan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hm, ok, I'll give that a shot and see what happens. Hopefully I know what your talking about lol -
Hi everyone, so I'm trying to make an ambush scene in Zargabad where a convoy goes along this road and there's taliban fighters with RPG's in this compound, and when the convoy gets to a certain area by the compound, i want the insurgents to all of a sudden attack and shoot RPG's at them. Not really any luck so far, but I had the group (maybe about 5 soldiers) at the compound going to a "HOLD" waypoint with the "Hold Fire" on. Then have a trigger close by so that when the convoy goes through it, the insurgents rush out and attack. They do, but the convoy just keeps going...is there a way for them to stop, return fire and when all the insurgents are dead, they resume back to where they were going?...is that possible? lol
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Stupid A.I Drivers
Arma_Fan replied to Arma_Fan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Actually, you know what dude, I solved the problem DRAMASTICALLY. What you do is you give them each, separate waypoints not to far from each other, but far enough so they have some space in between them. You set the speed to "Limited" and omg, I was gunna cry because it worked out so beautifully. :). Seriously go and try it, its frickin incredible haha. So I had 3 HMMVW GK M2 or whatever those are lol in a column to start where I wanted to start my convoy. Gave them all "MOVE" waypoints with the "Limited" speed setting at the other end of town on a road, but the waypoints were i'd say 2" away from eachother (if you were to take a tape measure and slap it on the screen) going along the road. I hit "Preview" and I was literally amazed at how well it worked. No joke. They ALL started off into a column and went to that waypoint on the road at limited speed, on the right side of the road. Not hitting anyone or anything THE WHOLE WAY and not stopping and going, etc. Only moving around objects like if a tree were to close to a road, they would go around it and back to how they were. Incredible. -
Stupid A.I Drivers
Arma_Fan replied to Arma_Fan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks dude! :D im super stoked (if anyone even uses this word anymore lol) for help now! :D...ouch, Im afraid to haha I'll be sure to give that a try bud :) Quick heads up though, how would I go about installing these scripts? Do I just drag the folder that the script is in into an Arma directory? Well, im kinda lost but the idea in the second to last paragraph is an excellent Idea, I shall give that a try. Thankyou! :) -
Hi everyone, I just signed up here a BI forums because I've been looking everywhere for help creating mission. What the hell is wrong with the frickin A.I drivers in Arma2?!. I have Operation Arrowhead and Im making a convoy of HUMVEE's with the "cage" around the M2 go along this road in Zargobad or whatever it is and get ambushed by the taliban. BUT it takes literally forever for them to get where there suppose to be and they get out of place, keep bumping in to things and eachother, reversing ALOT at the start causing them to get out of order going of road, swerving stopping and going. MY GOD! You would think that they were on drugs. Seriously, what the hell is wrong here? Why cant I have them go in a straight (column) line on the road, directly to the waypoint (MOVE, with column, limited, and Safe settings) Is that so hard for them to do? Someone please tell me they fixed that crap with the patch. :mad: