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Bullock

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About Bullock

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  1. Bullock

    New planes for Arma 2

    Well not from "Bigossi5" for sure...Could have told you that from the start :rolleyes: BUT, another mod, "Wings of Russia" I think, is working on Antonovs, and they actually release stuff.
  2. Bullock

    Citylife 2 Released

    Meh, you are using the shitty addon-auto-updater. Therefore your install description looks ridiculously complicated, what happend to the mainstay of the OFP and ArmA series "put addon in addon folder and youre done".
  3. No Stargate sucks and is boring its....OF COURSE WE WANT STARGATE :banana:
  4. Yeah I think this thread is a nice start for everyone who is sick of "I want the M4A1 93/XYZ-ACOG-BOB-GRGGLLL-Variant" and "Is it ACE compatible?????" :D
  5. Oh I can soooo relate. I also miss the days when not every news on the big addon pages was about another "Special Forces Reskin". :D Currently Im busy with my Panzer III & IV, but after that I also want to go SciFi
  6. Allright, thanks again to everyone who contacted me. Im now sufficiently supplied with addons and can start to get into modding again after the good old OFP-times :D
  7. Thanks, but unfortunatly thats not exactly what I needed. I thought of something like that: http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson2/lesson2_b.htm (I mean the car in the tutorial not the tutorial itself) A simple addon that will appear in the editor, but is also unbinarized so that I can play around with it.
  8. Hey, is there a simple addon (prefarably a tank) thats not binarized and doesnt contain too many complicated extras? I just need something as an example, Im curently completely stuck on severals things after I had to find out ArmA2-addonmaking is very different from OFP-addonmaking :rolleyes:
  9. Bullock

    3Dsmax ArmA2 modding toolset

    Hey quick question: I have a completly textured vehicle in 3DS Max. Can I export it somehow to O2 WITH the textures intact? They are just a basic layer, no bump maps etc., its basically OFP-niveau. EDIT: DAMN IT, it gives me the "Mesh operation on a Non-mesh object" error. I dont understand, when I export it to .3ds and then Import the .3ds file via Oxygen, I get my model but the textures are lost. But when I use the Toolset the textures would work but the model doesnt.:-(
  10. Someone else told me to unpack the bin.pbo from the ArmA directory, and put the contents in the ArmAWork/Bin Folder. This helped somewhat, now only the "No entry 'bin.config.cpp voice types" error message is left, but the buldozer works now after clicking on "ok". Just one question left, I imported a high poly model from 3DS MAX, and it didnt appear. So Buldozer has a ooly-limit?
  11. Alright, SOMETHING changed... I copied the direct link from my ArmA2.exe, and this time I get this: Three different error-messages. http://s1.directupload.net/images/100707/55ycbqn4.jpg
  12. Here check this out: http://s7.directupload.net/images/100707/llql42zj.jpg This alway happens when I want to start the buldozer. Did I configure it correctly? http://s10.directupload.net/images/100707/5eaz6b2w.jpg
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