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Gazspain

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About Gazspain

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  1. Should Arma 3 be built in Directx 11 and optimized for 64 bits OS? (Like Battlefield 3). With DirectX® 11’s DirectCompute feature, application developers can harness the massive parallel processing power of the AMD Radeon HD™ GPU to provide stutter-free playback of Internet and Blu-ray videos, improve video quality or upscale DVDs. In games, Compute Shaders can dramatically improve visual detail: ■Optimized post-processing effects: apply advanced lighting techniques to enhance the mood of any scene. ■High-quality shadow filtering: see shadows fade at their edges just as you would in real life. ■Depth of field: enables more realistic focal points by blurring objects that aren’t in focus—imagine looking down the sight of a rifle. ■Ambient occlusion: generates ultra-realistic lighting and shadow combinations. A common misconception is that 64-bit architectures are no better than 32-bit architectures unless the computer has more than 4 GB of main memory.[citation needed] This is not entirely true: Some operating systems and certain hardware configurations limit the physical memory space to 3 GB on IA-32 systems, due to much of the 3–4 GB region being reserved for hardware addressing; see 3 GB barrier. This is not present in 64-bit architectures, which can use 4 GB of memory and more. However, IA-32 processors from the Pentium II onwards allow for a 36-bit physical memory address space, using Physical Address Extension (PAE), which gives a 64 GB physical address range, of which up to 62 GB may be used by main memory; operating systems that support PAE may not be limited to 4GB of physical memory, even on IA-32 processors. Some operating systems reserve portions of process address space for OS use, effectively reducing the total address space available for mapping memory for user programs. For instance, Windows XP DLLs and other user mode OS components are mapped into each process's address space, leaving only 2 to 3 GB (depending on the settings) address space available. This limit is currently much higher on 64-bit operating systems and does not realistically restrict memory usage. Memory-mapped files are becoming more difficult to implement in 32-bit architectures.[citation needed] A 4 GB file is no longer uncommon, and such large files cannot be memory mapped easily to 32-bit architectures; only a region of the file can be mapped into the address space, and to access such a file by memory mapping, those regions will have to be mapped into and out of the address space as needed. This is a problem, as memory mapping remains one of the most efficient disk-to-memory methods, when properly implemented by the OS. Some programs such as encoders, decoders and encryption software can benefit greatly from 64-bit registers (if the software is 64-bit compiled), while the performance of other programs, such as 3D graphics-oriented ones, remains unaffected when switching from a 32-bit environment to a 64-bit one. It is unusual for a 64-bit program to perform worse than its 32-bit equivalent and usually only happens due to a bug.[19] Some 64-bit architectures, such as x86-64, allow for more general purpose registers than their 32-bit counterparts. This is a significant speed increase for tight loops since the processor doesn't have to fetch data from the cache or main memory if the data can fit in the available registers.
  2. Gazspain

    Devs time for a 64BIT version???

    Well... in my opinion, due to ArMa is only for PC, instead of Xbox or PS3, why dont use more modern API's like Dx11(native, not patched) with future releases of Arma. I understand that a lot of companies are waiting for next gen consoles like ps4 or xbox720 before switching from dx9 to dx11. But Arma hasnt got that problem, and most of people have a dx11 capable card
  3. In ArmA 2, after the setup menu, there is an option where you have to decide if you want a CD Check, or an Online Check which will not require the cd check.
  4. Gazspain

    ARMA 2: OA beta build 73116

    What about a Vsync option? It has been requested a lot of times...
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