RT. Green Label
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Everything posted by RT. Green Label
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whenever you played a domination mission on a server, it will pop up in c:\users\%name%\appdata. copy them in your mp folder and u can host them.
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Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it seems to be working now... :) a releave tho' remains a question, probably script did not load properly. Another question guys, more of a general question, but since i am editing a domination mission you guys can help me out: I added f16's in the OA domi, so i made a @folder and copied addons in, etc. And it works fine on the server BUT, only people who have the addon (or mod) aswel can join the server. i know this is normal because it is setup as a mod and I wonder if there is a way to put an addon in the server so everyone who hasn't got the f16 addon will download it from the server and join after that. kind of like a mission you didn't play yet. 1.is it possible? 2.How? maybe i can mix it in the domination mission so it is in the PBO? -
Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone advice on that airdrop? or am i the only one with that problem? no airdrop on DOMI ACE 2.28 is normal? or is there a fix for it? -
Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sry Tank, i was refering to the chances of getting an aircraft, nvm. I am since today running an ACE domi AI 2.28 version on my server, but the airdrop doesn't seem to work. I tried every airdrop but the when the planes flies over, he droppes nothing. Any advice on how to solve this? i compared the x_createdrop.sqf of an ace and non-ace 2.28 version and they show no difference. Regards -
Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Xeno adjusted that already since version 2.24 (i believe) What version are you using? -
Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
TX lads, i can work with this info. I'll start cracking my brain after my morning coffee :D -
Editing, Expanding and Modifying Domination
RT. Green Label replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nice thread Tankbuster, sure it will be helpfull for a lot of people when it gets filled up. I'll start by posting the question i had on the other thread: "on request of a clanmember i have added a blackhawk to the 2.28 version. For now it can pick up ammoboxes, but i got no 'chopper menu' to drop it after loading it in. How can i get that chopper to have such a menu?" -
ty for the turorial of ACRE, this is obviously something i want! :D Another question: on request of a clanmember i have added a blackhawk to the 2.28 version. For now it can pick up ammoboxes, but i got no 'chopper menu' to drop it after loading it in. How can i get that chopper to have such a menu? feedback is always appreciated* tx
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yo guys, in the new version i got a parameter that sais: 'with ACRE' might be a stupid question, but what is it?
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you have to mix it with the vehicle.sqf (respawnscript) like this in the init.line: veh = [this, 30, 1800, 0, TRUE, FALSE,"_vc=[this,0] execVM ""verification.sqf"""] execVM "vehicle.sqf"; _vc=[this,0] execVM "verification.sqf";
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(_letter0==61)&&(_letter1==87)&&(_letter2==66)&&(_letter3==71)&&(_letter4==61) http://asciitable.com/ use this table to make adjustments. and its not MY script, Edited it from BoneCollector (=7Cav=) ;)
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I use a verification script, u just need to change the letters from this line: (_letter2==??)&&(_letter3==??)&&(_letter4==??)&&(_letter5==??) according to the ACII table (starts with letter 0 as the first letter of your name). It will kick people out of vehicles if they are not from your clan. VERIFICATION SCRIPT: /* Type 0 - no gunner verification Type 1 - gunner verification Made by bonecollector edited by RT. Green Label for Green Label Comment it kick out people out of a vehicle when they are no from GL Usage : _vc=[this,0] execVM "verification.sqf"; */ _vec = _this select 0; _type = _this select 1; private [ "_vec","_was_engineon", "_name", "_narray","_letter0","_letter1","_letter2","_letter3","_letter4","_letter5","_cnt"]; //if (!isServer) then { while {true} do { //check driver if (player == driver _vec || (player == gunner _vec && _type==1) || player == commander _vec) then { _name=name player; _narray= toArray(_name); _letter0=(_narray select 0); _letter1=(_narray select 1); _letter2=(_narray select 2); _letter3=(_narray select 3); _letter4=(_narray select 4); _letter5=(_narray select 5); _cnt=count _narray; if (_cnt<7) then { player action ["Eject",_vec]; player commandChat "This vehicule is restricted to Green Label members only" ; _vec engineOn false; } else { if (((_letter2==??)&&(_letter3==??)&&(_letter4==??)&&(_letter5==??))) then { } else { player action ["Eject",_vec]; player commandChat "This vehicle is restricted to Green Label members only" ; _vec engineOn false; }; }; }; sleep 3; }; //}; hope this helps.
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nice, this is handy for me aswel. tx Tank
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If you are doing the 'sidemissions only' there are no supportbuildings. So no Jet service, Wreck service or Chopper service. Don't know about the Vehicle service tho'.
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hehe, no problem, we can edit them in ourselfs. but i do concurr with the team vs team version, if you ever find the time.
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believe me i am prepared to do that, only i need to start from scratch, never tried out the arrays yet. at least now i know where to look, tx guys.
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ty, Mr. Gustaffa i can work with this
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Is that the patch that has been released a few days ago? And how can i adjust the defaults with this patch? tx gustave, i ll have a look at those arrays, maybe i can figure it out without to much hastle. ---------- Post added at 10:15 AM ---------- Previous post was at 10:11 AM ---------- Try to put the domination mission in the 'missions' folder instead of 'MPmissions' You should be able to load it in single player.
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discussion got me thinking about something. is it possible to edit what certain classes may use as a weapon? Like a marksman or sniper would only be allowed to chose between pistols and sniper rifles. I also feel there is an overuse of the sniperrifles in OA. Not an issue when you got serious players on domi, but most of the time there are guys that just want kills, they even don't care about using the mhq. And don't get me started on the choppers, thank god for verification anf vehicle lock, solves a lot of problems. :)
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Xeno, i am currently using v2.22 - when a support building gets destroyd, i try to repair it, but it doesn't repair for some reason, none of the buildings. - is there some way you can impliment the option to repair the air radar in base after it has been destroyed? Grts, and Tx
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huys would be awesome, love them much more then the bh's. Give you kind of a vietnam feeling :) already put a couple on my version and everyone seems to use them instead of the bh's aswel. good call, Xeno. only 1 liftchopper might be a bit too few, but i would give it a try. Would be happy with 2 tho' :rolleyes:
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hm no, i don't think so. but they are explained quite good in the bootcamp. i got used to it just by using ai a lot and try each of them. remember that if they are in 'battle mode' (red targetmark) they take their time for completing the command. most important when using ai's is: patience:p
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find out how to use everything now, and i like it, it's kind off harder now, wich is always a plus. Tx Xeno for implimenting this mission, nice change of toys.