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Everything posted by sagarasousuke
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I tried incorporating the FullMetalPanic MOD that I made a long time ago for ArmA and ArmA2 into ArmA Reforger. There is still a lot of improvement that needs to be done. Currently it is only display-only. For now, I plan to work on it for ArmA4. I hope that black technology will play an active role in ArmAReforger and ArmA4. Below is a video from ArmA2. =================================== MITHRIL SagaraSousuke https://ameblo.jp/mithrilsagarasousuke/
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ARMA2 [FMP] FullMetalPanic Addon Relase
sagarasousuke posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
[FMP] FullMetalPanic Addon Relase Component : ・TDD-1 ・Rk-92 ・M9E (URZ2) ・M9E (URZ6) ・ARX-7 YouTube : TDD-1 Rk-92 M9E Download : Version0.01 Alpha http://www.megaupload.com/?d=BBVOS0FJ A2OA has tested. -
ARMA2 : [FMP] - ARMA2 Dance Addon -
sagarasousuke posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
[FMP] ARMA2 Dance Addon WIP Component : ・Concert Hole ・Trass ・LED Monitor (Animation is possible. Videos can be changed) ・PAR Light ・Moving Light ・Laser Machine (Real Time Full Color) ・Smoke Machine ・Fireworks ・LineArraySpeaker ・Drum YAMAHA HIPGIG  ・Gitter GIBSON LesPaul FENDER Mustang ・Bass FENDER JassBass ・Synthesizer KORG TritonExtreme Features: ・DMX Device Controll ・Save & Load (RePlay) ・Play Music ・Get an external user-written function YouTube : DMX Control Tech Demo: Priset & Music : -
ARMA2 [FMP] FullMetalPanic Addon Relase
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ideas to change the animation speed for each walking speed had. However, in the current ARMA2 could not simulate exactly. Additionally, the assumed level of work on the MP mission, we have simplified the animation. ---------- Post added at 11:46 PM ---------- Previous post was at 11:42 PM ---------- What better MP mission? MP mission is only covered in our clan. -
http://www.youtube.com/watch?v=b5fji51v0Po&feature=BFa&list=PL51B6706D16DAFFDD&index=5 It lands in the carrier of the track that runs 100km. Might not be the highest it if it is possible to fly by AIRWOLF.
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ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
FMP FullMetalPanic Addon TDD-1 WIP http://en.wikipedia.org/wiki/Full_Metal_Panic! Model : TDD-1 Designer : Bani Morauta , Teletha Tessa Testarossa Warship kind : Assault landing submarine Length : 218m Width : 44m Displacement : 30800t , 44000t(Water inside) Main machine : PS method Palladium reactor Electric drive(210000hp) Speed : 30kt -> 40kt -> 50kt Standard arms : 533mm torpedo tube×6, Multi-Purpose Missile Launcher×10 Ballistic missile launching tube×2 Mk48Mod6 ADCAP torpedo "[Ado] Harpoon" Anti-ship missile "Tomahawk" cruise missile Belonging:West Pacific Battlegroup, Tuatha de Danaan Date of going into service: 1997/8/26 Commander of a warship:Teletha Tessa Testarossa Youtube : FMP Addon Rk-92 WIP http://forums.bistudio.com/showthread.php?p=1798454#posttop FMP Addon M9E WIP http://forums.bistudio.com/showthread.php?p=1803843#posttop FMP Addon ARX-7 WIP http://forums.bistudio.com/showthread.php?p=1805104#posttop -
ARMA2 : [FMP] - ARMA2 Dance Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Static class to change the guitar. Set the animation to the guitar. -
By the user, making it easier for you to make animated characters or what? The solution will be one physics engine and animation by interpolation, the threshold would go down. For example: http://www.geocities.jp/higuchuu4/index_e.htm
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Easy character animation
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - SUGGESTIONS
Information on motion capture Kinect XBOX360, it seems like a personal level becomes, ARMA2 also could increase the original animation. Want to use it as a new input device. -
[FMP] ARMA2 Dance Addon Relase
sagarasousuke posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
[FMP] ARMA2 Dance Addon Relase Component : ・DMX Controller ・Concert Hole ・Trass ・LED Monitor (Animation is possible. Videos can be changed) ・PAR Light ・Moving Light ・Laser Machine (Real Time Full Color) ・Smoke Machine ・Fireworks ・LineArraySpeaker ・Drum YAMAHA HIPGIG  ・Gitter GIBSON LesPaul FENDER Mustang ・Bass FENDER JassBass ・Synthesizer KORG TritonExtreme Features: ・DMX Device Controll ・Save & Load (RePlay) ・Play Music ・Get an external user-written function YouTube : DMX Control Tech Demo: Priset & Music : Download : Version0.01 Alpha http://www.megaupload.com/?d=OR8G92IZ Version0.02 Alpha http://www.megaupload.com/?d=Y4K0I6G2 Required : CBA Addon : http://dev-heaven.net/projects/cca/files A2OA A2OA has tested. A2, but is not guaranteed work, might work. Online manual : http://minkara.carview.co.jp/userid/137019/blog/c641718/ This is still just at the entrance. Still extended in the future. -
[FMP] ARMA2 Dance Addon Relase
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Version 0.02 Alpha ・1280 x 1024 - 1980 x 1080 Resolution Support http://www.megaupload.com/?d=Y4K0I6G2 -
[FMP] ARMA2 Dance Addon Relase
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In future updates, Guitar and Bass would you change classes. Please be aware. -
[FMP] ARMA2 Dance Addon Relase
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you. -
[FMP] ARMA2 Dance Addon Relase
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems to reproduce resolution is small. Currently, 1920x1080 and I was tested. Consider 1280x1024 to work with you as possible. -
ARMA2 : [FMP] - ARMA2 Dance Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OFP I already had this stuff when. AIRWOLF I love it. -
ARMA2 : [FMP] - ARMA2 Dance Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not tried that yet. LED monitor for high load is expected, MP estimates are likely to work on the server ---------- Post added at 12:42 AM ---------- Previous post was at 12:39 AM ---------- I am sorry if translation is wrong. You can play the music of their favorite things. If you ask at the Mission CfgMusic stated, can be controlled. -
WIP: Stuff you are working on 2!
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ARMA2 [FMP] ARMA2 Dance Addon WIP http://forums.bistudio.com/showthread.php?p=1805582#poststop -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
FMP FullMetalPanic Addon ARX-7 WIP http://en.wikipedia.org/wiki/Full_Metal_Panic! Type : ARX-7 Height : 8.5 m Generator output : Generator Output : Palladium Reactor Ross & Hambleton APR2500a Maximum Operation Time : 100 Hour Speed : ? km/h Up to jump higher : ? m Fixed arm : AM11 12.7mm × 2 chain gun Basic Hand Weapons : Otto Merara "boxer" 57mm cannon shot -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think that I make an additional airframe of FMP when it settles down that because add-on of the other is made. I want to make the airframe that manipulates the lambda driver from the amalgam. -
WIP: Stuff you are working on 2!
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
FMP Addon M9E (Urz2, 6 model) WIP http://forums.bistudio.com/showthread.php?p=1803843#posttop -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
AO is sure to move. ---------- Post added at 02:47 AM ---------- Previous post was at 02:36 AM ---------- FMP FullMetalPanic Addon M9E (Urz2 , 6 model) WIP http://en.wikipedia.org/wiki/Full_Metal_Panic! Type : M9E Height : 8.4 m Generator output : Generator Output : Palladium Reactor Ross & Hambleton APR2500a Maximum Operation Time : 150 Hour Speed : 250 km/h Up to jump higher : 45 m Fixed arm : AM11 12.7mm × 2 chain gun Basic Hand Weapons : GDC-B 40mm Oerlikon Kontoravesu Rifle YouTube : -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I use regular animation. The frame you want, people do not know what to use for non-flag. It might be easier PhysX and a little animation that could utilize. In ARMA3, DirectX11 tessellation, I expect a physical simulation. -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Has in this way. The same material can be glass. rvmat sample ambient[]={0,0,0,0}; diffuse[]={0,0,0,0}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; renderFlags[] = {NoZWrite}; PixelShaderID="AlphaNoShadow"; VertexShaderID="Basic"; ---------- Post added at 08:05 PM ---------- Previous post was at 08:01 PM ---------- If you can afford, I'd like to make Bonta. Anyway, the plane ride will make Gaurun ---------- Post added at 08:13 PM ---------- Previous post was at 08:05 PM ---------- TrackIR panning at the thought. That is, "BEHEMOSU" We felt like it was just. Move your head, could probably think. But could it be the gunner animation and wear. Depends on future research. I like this? time: 3:00 ~ -
WIP: Stuff you are working on 2!
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ARMA2 FMP Addon Rk-92 WIP http://forums.bistudio.com/showthread.php?p=1798454#post1798454 -
ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
FMP FullMetalPanic Addon Rk-92 Savage WIP http://en.wikipedia.org/wiki/Full_Metal_Panic! Type : Rk-92 Height : 8.1 m Generator output : Rk-91 Type 880 kw Maximum Operation Time : 280 Hour Speed : 130 km/h Up to jump higher : 20 m Fixed arm : 14.5mm MachineGun Basic Hand Weapons : Loginof BK-540 37mm Lifle YouTube :