pikkon
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W.I.C.T -- World In Conflict Tool for ArmAII and OA
pikkon replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I used UPSMON with WICT just fine in my Mission on page before this one. Have also tested it with SLX and GL4 without to many problems. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
pikkon replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Created a mission using WICT, Stay Frosty First Encounter Zargabad. It's 12 player CoOp using BAF, Norrin's Revive, Vehicle Respawn, UPSMON, SoccerBoY_TW Artillery Support System Package. There are a total of 11 bases. This is really my frist try at a mission hope you guys like. Can be downloaded here Do not play in single player, place in MPMissions folder and launch through Lan if you wish for single player. Addons required: WICT BAF Arma 2 Combined Operations BTW What a Great Addon WICT is. Will try to make a post in User missions section when I can. Or A2H is welcome to do so if he likes. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
pikkon replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Going to try that now ---------- Post added at 10:03 PM ---------- Previous post was at 09:50 PM ---------- WICT addon turned off all markers are where there spose to be I turn it on again and half my markers get thrown off way into the conor of the map using version 3.5, didnt have this issue with 3.2. Which I started working on this mission around 2 days before 3.5, and have converted it to 3.5 -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
pikkon replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im having issues with Markers being thrown off the maps when mission starts, dont know if this is, WICT tool issue or editor problem. -
caweapons_baf message popup
pikkon replied to r.flagg's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ya I have same issue on a mission I made, no error in Editor or single play just in multiplayer, and I looked in the mission.sqm and caweapons_baf is in there. -
If you do a non-touched down base unload from the Merlin HC3, all your troops will be injured.
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Nope still no go for us steam users but once I get BAF ill check this out.
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Same I wish I never bought off of steam.
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I still dont have patch yet through steam so why you being a JA calling him a troll.
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PlannedAssault web based mission builder
pikkon replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CZ Snipers calling for wrong model I think. CZ_Soldier_Sniper_DES_EP1 isnt it CZ_Soldier_Sniper_EP1? -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
pikkon replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
When are we going to get a proper way of running a combined operations server and beable to keep requireequalmod on. As it stands now it seems if someone has the game installed in a different dir then there SOL. Steam Version. -
ArmA2 Modding Toolbox for 3ds max V1.1
pikkon replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Anyway to get this to work with Gmax, I get an arrow loading off of one line on 031lods.ms button addLOD "A" pos:[8,264] width:24 height:24 toolTip:"Add a new LOD." images:#("armaToolBoxSnsTools.bmp", undefined, 4, 3, 3, 3, 3) -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
pikkon replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Also if equalModRequired=1 is set, and tring to run a CO server with steam versions, most people cant connect because of different install location, IE if I use steams file and add -server to I cant connect but buddy can. Im guessing I cant connect cause on our win server 2008 steam is installed in program files x86, and on my computer it's installed D:/Games/Steam. So mods params this batch file uses to launch are different on every pc. When are we going to get a proper way for launching CO? sorry for bad grammer SETLOCAL ENABLEEXTENSIONS :v64_path_a2 For /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') Do (set _ARMA2PATH=%%B) IF NOT DEFINED _ARMA2PATH (GOTO v32_path_a2) ELSE (GOTO v64_path_a2oa) :v32_path_a2 For /F "Tokens=2* skip=2" %%C In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') Do (set _ARMA2PATH=%%D) IF NOT DEFINED _ARMA2PATH (GOTO uac_PATH_A2) ELSE (GOTO v64_path_a2oa) :uac_PATH_A2 FOR /F "tokens=2* delims= " %%I IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') DO (SET _ARMA2PATH=%%J) IF NOT DEFINED _ARMA2PATH (GOTO std_PATH_A2) ELSE (GOTO v64_path_a2oa) :std_PATH_A2 FOR /F "tokens=2* delims= " %%K IN ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') DO (SET _ARMA2PATH=%%L) IF NOT DEFINED _ARMA2PATH (GOTO ENDfailA2) ELSE (GOTO v64_path_a2oa) :v64_path_a2oa For /F "Tokens=2* skip=2" %%E In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') Do (set _ARMA2OAPATH=%%F) IF NOT DEFINED _ARMA2OAPATH (GOTO v32_path_a2oa) ELSE (GOTO RUN) :v32_path_a2oa For /F "Tokens=2* skip=2" %%G In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') Do set (_ARMA2OAPATH=%%H) IF NOT DEFINED _ARMA2OAPATH (GOTO uac_PATH_A2OA) ELSE (GOTO RUN) :uac_PATH_A2OA FOR /F "tokens=2* delims= " %%M IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') DO (SET _ARMA2OAPATH=%%N) IF NOT DEFINED _ARMA2OAPATH (GOTO std_PATH_A2OA) ELSE (GOTO RUN) :std_PATH_A2OA FOR /F "tokens=2* delims= " %%O IN ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') DO (SET _ARMA2OAPATH=%%P) IF NOT DEFINED _ARMA2OAPATH (GOTO ENDfailA2OA) ELSE (GOTO RUN) :run :v64_path_steam For /F "Tokens=2* skip=2" %%Q In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"') Do (set _STEAMPATH=%%R) IF NOT DEFINED _STEAMPATH (GOTO v32_path_steam) ELSE (GOTO runs) :v32_path_steam For /F "Tokens=2* skip=2" %%S In ('REG QUERY "HKLM\SOFTWARE\Valve\Steam" /v "InstallPath"') Do (set _STEAMPATH=%%T) IF NOT DEFINED _STEAMPATH (GOTO uac_path_steam) ELSE (GOTO runs) :uac_path_steam FOR /F "tokens=2* delims= " %%U IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"') DO (SET _STEAMPATH=%%V) IF NOT DEFINED _STEAMPATH (GOTO std_path_steam) ELSE (GOTO runs) :std_path_steam FOR /F "tokens=2* delims= " %%W IN ('REG QUERY "HKLM\SOFTWARE\Valve\Steam" /v "InstallPath"') DO (SET _STEAMPATH=%%X) IF NOT DEFINED _STEAMPATH (GOTO ENDfailSteam) ELSE (GOTO runs) :runs "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca" -server ENDLOCAL :end exit /B 0 :ENDfailA2 exit /B 1 :ENDfailA2OA exit /B 2 :ENDfailSteam exit /B 3 -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
pikkon replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Dwarden, I have a question im using the newest beta build and your _runA2CO_beta.cmd to setup a server, both version are steam. I can connect fine but server shows in red with a question mark. Is this normal? Also is there away around leaving equalModRequired=1; on when running beta. If its set to 1 if you dont have beta patch you cant connect. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
pikkon replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Is there anyway to run a server using this with adding -server into it somewhere?