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Gamerz

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Everything posted by Gamerz

  1. I would like to thank "Sakai" for his work in addition to the island of Capraia, and all those who create missions on it. Community arma 2 is amazing, and I did not expect when creating it, as much that it would be used for third party creations. Thank you.
  2. Maybe I renew it in arma 3 ;) maybe.....not ^^ I still thought
  3. The French dev-team "NGStudio" presents... after 7 months of development "Isola di Capraïa" an authentic Italian island jQKR1_-BY70 The Fictional Story : [center]Capraia Island, is the main forward base, supply troops, weapons and armored vehicles of Takistan. The agreements between the Russia and the Takistan mean that this is the shit ! Now the Russian troops are stationed there ! Take the island of Capraia, this is to cut the balls of these terrorists and cut off their supply route. "true history but included in the fictionnal story" (Wikipedia's source) It became Genoese in 1527 and [b]was strongly fortified[/b]. In 1796 it was occupied for a short time by Horatio Nelson. Part of the island was formerly [b]occupied by an[/b] agricultural [b]penal colony[/b], but it was shut down in 1986. [i]Most of the island has been made into a national park. [/i] [b]"Most of the island has been made into a national park."[/b] That is what they want us to believe, but the truth... you will know soon ![/center] Technical informations : Required : ARMA 2 Combined Operation Credits & thanks: OldBear, for help on tools. Akio, for help ... BIS and BIKI ref.: [url]http://community.bistudio.com/wiki/Main_Page[/url] All the people we have forgotten... And most importantly, our wives for putting up with us during the development of this mod. Thank's at all. Links : CAPRAIA Important Message : That map is free to use in others mod. Don't ask in mp the autorisation to use it. But if you use it, plz make a post in that thread with the link of your work. You can modify the map but don't forget us (Gamerz & Nanucq) ;) And thx to the community to use it, that's our pleasure to see some videos on youtube with capraia ;) Gamerz.
  4. rename the island's mod & repeat the pattern file (bisign and Bikey) => https://community.bistudio.com/wiki/ArmA:_Addon_Signatures ---------- Post added at 02:34 AM ---------- Previous post was at 02:29 AM ---------- Ok, now ! the support of this mod stop today ! sorry but i come here very rarely ! Nanucq_R3F or OldBear_ADO can maybe help you if you need.
  5. I think you can do it yourself? and if necessary repeat the pattern file (bisign and Bikey)
  6. Have you locked the object in Visitor ??
  7. ok, understood ! I'll do that ! Thx for this information. if you have another tricks, don't hesitate !
  8. http://www.ofpec.com/tags/index.php?action=details&tag_id=2021 I've got one tag for pbo. You want, i rename : ex: Sand_2.paa => NGS_Sand2.paa right ?
  9. thank you for this remark is an unintentional oversight on my part. Regarding the HQ textures TAG, I do not understand what you mean, I look more closely at the files you sent me.
  10. Why not coming on a Multiplayer server ? "More we're crazy, more we laugh !" (FR citation)
  11. Why not for another project but for capraia List of improve's tasks is done. But thx !
  12. If Someone want to try this mods ! you can join "OTEA" server ! Requirment : - Ace1.10 Stable => http://www.armaholic.com/page.php?id=14067 - CBA => http://www.armaholic.com/page.php?id=6231 - CapraiaV2 Alpha3 => http://www.gamefront.com/files/20532965/@NGS_CapraiaV2.7z Domination Xeno WEST ACE
  13. FoxHound it's not you're fault ! There was too much to update it last time and I did not expect what you do an update on "Armaholic" so quickly. I apologize for this change at the last minute.
  14. @antoinef => Valorosi was not finished in the first version, you know in v0.05... before the final V1 Capraia now named Capri was a big town with Arma 2 and Arma2OA buildings but, it wasn't really good.,I've prefered to add only Arma2OA building as possible. And it's why Valorosi was changed. @McLupo = You're welcome ;)
  15. IMPORTANT MESSAGE : Do Not USE ARMAHOLIC'S LINKS THE CAPRAIA V2 ALPHA3 NOT NEED "Bergoff & MikeBart PBO" THE COMPLETE PACK ~ 60MO INCLUDE ONLY : - IsolaDiCapraia.pbo and his *.bisign - Object_IDC.pbo and his *.bisign IF YOU HAVE DOWNLOAD THE ALPHA3 Version on ARMAHOLIC just remove all pbos and bisign not needed. ---------- Post added at 01:56 AM ---------- Previous post was at 01:51 AM ---------- If you want to help me with the trees you're welcome :bounce3:
  16. Over 1400000 trees, i don't want to review trees one by one, if there is any area what you want see modified, send me the location. ---------- Post added at 05:06 PM ---------- Previous post was at 05:06 PM ---------- Yep i've the same problem, and i don't know why ! for the moment ! ---------- Post added at 05:08 PM ---------- Previous post was at 05:06 PM ---------- Thx SickBoy & FoxHound
  17. OK ALPHA3 realeased now with bisign files and old version trees included. Because the beta will not arrive before a couple of weeks... Send me your feedback here for a futur correction. ----------------- Coming soon in BETA. - New Textures - ...
  18. Anyone knows why TWS doesn't work correctly on capraia ??
  19. Old Trees ? New Tress ? That's the question ? OK OK !!! It's was an Alpha !!!! I'll do it ! i'll do it ! :moto: ----------------------------------------------------------------------- Continue your report & next Step : BETA Version - Original V1 trees. - new Textures... Ho ! please, can you share your missions edited on capraia at the community ?? in mp, i will report this in first page !
  20. OK i can replace the trees with the olders... & for the textures plz wait the Beta ;)
  21. Thank's Miller ! This alpha version 2 is release for, you will test the map and report the bugs, and your comment on the vegetation.
  22. If you have already Downloaded Capraia V2 Alpha you need just download Capraia V2 Alpha2 And replace the isoladicapraia.pbo in your @NGS_Alpha/addon folder by this new version. But if you don't have already downloaded this, download it first ! (Capraia V2 Alpha) and after, download the Capraia v2 Alpha2. and overright isoladicapria.pbo... ok ???
  23. up ! (Won't load intro.isoladicapraia) Edit : ok ok, With OldBear we have found the problem, just add in exception file of BinPbo this extension *.sqm ---------- Post added at 09:29 PM ---------- Previous post was at 07:48 PM ---------- Check the main page for download the Alpha2 ;) Enjoy !
  24. OK Now i've got a problem to load default map "Scene" or Intromission as you want. intro.sqs ;playMusic "Capri_intro"; 0 fadeSound 0; 3 fadeMusic 1; showCinemaBorder true; _cam = "camera" CamCreate [0,0,0]; _cam camSetFov 1.0; _cam CameraEffect ["INTERNAL","BACK"] ;Plan1 titleText ["CAPRAIA", "BLACK FADED", 0.08]; _port = heli1; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 20, _oy + 0, _oz + 0]; _cam camSetTarget H2 _cam camCommit 0; ~18 ;Plan 2 _port = H3; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 0, _oy + 0, _oz + 11]; _cam camSetTarget H4 _cam camCommit 0; ~4 ;Plan 3 _port = Heli1; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox - 10, _oy - 10, _oz + 0]; _cam camSetTarget H4 _cam camCommit 0; ~7 ;Plan 4 _port = Heli2; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H6 _cam camCommit 0; ~4 ;Plan 5 _port = H5; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 0, _oy + 0, _oz + 20]; _cam camSetTarget H7 _cam camCommit 0; ~5 ;Plan 6 _port = Heli2; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H6 _cam camCommit 0; ~5 ;Plan 7 _port = H7; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 20, _oy + 10, _oz + 40]; _cam camSetTarget H8 _cam camCommit 0; ~5 ;Plan 8 _port = Heli2; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 20, _oy + 10, _oz + 0]; _cam camSetTarget H8 _cam camCommit 0; ~8.5 ;Plan 9 _port = Heli3; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H9 _cam camCommit 0; ~12 ;Plan 10 _port = Heli4; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H10 _cam camCommit 0; ~15 ;Plan 11 _port = Heli5; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H11 _cam camCommit 0; ~7 ;Plan 12 _port = Heli7; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget Heli6 _cam camCommit 0; ~20 ;Plan 13 _port = Heli6; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H12 _cam camCommit 0; ~6 ;Plan 14 _port = Heli8; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H16 _cam camCommit 0; ~10 ;Plan 15 _port = H13; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 0, _oy + 0, _oz + 150]; _cam camSetTarget H14 _cam camCommit 0; ~5 titleText ["", "BLACK FADED", 0.05]; skiptime -2; ;Plan 16 _port = Heli9; _ox = GetPos _port select 0; _oy = GetPos _port select 1; _oz = GetPos _port select 2; _cam camSetPos [_ox + 30, _oy + 0, _oz - 30]; _cam camSetTarget H14 _cam camCommit 0; ~49 _cam cameraEffect ["terminate", "back"]; camDestroy _cam; 5 fadeMusic 0; end1=true; exit; mission.sqm version=11; class Mission { addOns[]= { "cacharacters2", "camisc3", "isoladicapraia", "CAAir", "CAAir2_UH1Y" }; addOnsAuto[]= { "isoladicapraia" }; randomSeed=15707956; class Intel { briefingName="Camera view Isola di Capraia"; startWeather=0.046412885; startFog=0.062120281; forecastWeather=0.19925159; forecastFog=0.067402929; year=2010; month=6; day=1; hour=5; minute=45; }; }; class Intro { addOns[]= { "isoladicapraia", "cacharacters2", "CAAir", "CAAir2_UH1Y", "camisc3" }; addOnsAuto[]= { "cacharacters2", "CAAir", "CAAir2_UH1Y", "camisc3", "isoladicapraia" }; randomSeed=6935021; class Intel { startWeather=0.1; forecastWeather=0.30000001; year=2010; month=6; day=1; hour=11; }; class Groups { items=12; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5263.0068,157.82726,5397.6509}; id=0; side="WEST"; vehicle="USMC_Soldier"; player="PLAY CDG"; leader=1; skill=0.60000002; text="Alpha"; description="Alpha"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5312.2422,0.22514048,9786.1572}; azimut=67.1343; special="FLY"; id=5; side="WEST"; vehicle="AH1Z"; leader=1; skill=0.60000002; text="heli1"; init="this flyinheight 80"; }; }; class Waypoints { items=3; class Item0 { position[]={5358.7412,0.44444942,9796.8916}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5642.9209,0.25436932,9832.54}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6008.3755,0.32460999,9547.9395}; expActiv="heli1 flyinheight 10"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6315.8101,125.96008,8266.6299}; azimut=192.48599; special="FLY"; id=8; side="WEST"; vehicle="AH1Z"; player="PLAYER GUNNER"; leader=1; skill=0.60000002; text="heli2"; init="this exec ""init.sqs"""; }; }; class Waypoints { items=3; class Item0 { position[]={6305.2002,119.97794,8218.1133}; speed="FULL"; expActiv="heli2 flyinheight 320"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6293.9077,74.906937,5834.2466}; expActiv="heli2 flyinheight 80"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6056.7617,91.236656,5605.5283}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7782.813,0.11470534,6394.4644}; azimut=182.853; special="FLY"; id=13; side="WEST"; vehicle="UH1Y"; leader=1; skill=0.60000002; text="heli3"; }; }; class Waypoints { items=2; class Item0 { position[]={7778.1265,0.40641803,6375.2095}; speed="LIMITED"; expActiv="heli3 flyinheight 70"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={7543.3428,0.35966533,5624.4297}; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4207.5698,61.471848,824.14874}; azimut=327.30502; special="FLY"; id=14; side="WEST"; vehicle="UH1Y"; leader=1; skill=0.60000002; text="heli4"; }; }; class Waypoints { items=2; class Item0 { position[]={4205.0898,59.371532,832.40997}; speed="LIMITED"; expActiv="heli4 flyinheight 450"; class Effects { }; timeoutMin=68; timeoutMid=68; timeoutMax=68; showWP="NEVER"; }; class Item1 { position[]={4067.885,100.74303,1767.3514}; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3942.4207,330.56543,2639.4944}; special="FLY"; id=16; side="WEST"; vehicle="UH1Y"; leader=1; skill=0.60000002; text="heli5"; }; }; class Waypoints { items=2; class Item0 { position[]={3940.0576,334.10757,2654.9702}; speed="LIMITED"; expActiv="heli5 flyinheight 350"; class Effects { }; timeoutMin=79; timeoutMid=79; timeoutMax=79; showWP="NEVER"; }; class Item1 { position[]={3812.7188,341.86163,3431.7297}; expActiv="heli5 flyinheight 100"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2851.0776,0.37696218,5059.52}; special="FLY"; id=18; side="WEST"; vehicle="AH1Z"; leader=1; skill=0.60000002; text="heli6"; }; }; class Waypoints { items=3; class Item0 { position[]={2884.5872,0.16252072,5211.1982}; speed="FULL"; expActiv="heli6 flyinheight 140"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3464.0911,0.20912829,8380.3213}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3500.7676,0.19631693,8572.9502}; placement=50; completitionRadius=100; type="JOIN"; expActiv="deleteVehicle heli6"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4133.3916,308.82568,2959.2551}; special="FLY"; id=19; side="WEST"; vehicle="AH1Z"; leader=1; skill=0.60000002; text="heli7"; }; }; class Waypoints { items=3; class Item0 { position[]={4142.0449,299.23367,3025.2864}; speed="FULL"; expActiv="heli7 flyinheight 350"; class Effects { }; timeoutMin=84; timeoutMid=84; timeoutMax=84; showWP="NEVER"; }; class Item1 { position[]={4620.7725,284.8526,6117.9712}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4657.4492,287.83188,6310.5991}; placement=50; completitionRadius=100; type="JOIN"; expActiv="deleteVehicle heli7"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1701.3923,0.077717431,7573.2549}; azimut=-31.058001; special="FLY"; id=22; side="WEST"; vehicle="UH1Y"; leader=1; skill=0.60000002; text="heli8"; }; }; class Waypoints { items=2; class Item0 { position[]={1635.6013,0.12018501,7703.6411}; speed="NORMAL"; expActiv="heli8 flyinheight 80"; class Effects { }; timeoutMin=100; timeoutMid=100; timeoutMax=100; showWP="NEVER"; }; class Item1 { position[]={1323.3521,0.019463889,8403.7168}; placement=25; completitionRadius=50; type="JOIN"; expActiv="deleteVehicle heli8"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={869.10077,0.20968282,7728.7793}; azimut=-0.70685065; special="FLY"; id=23; side="WEST"; vehicle="UH1Y"; leader=1; skill=0.60000002; text="heli9"; }; }; class Waypoints { items=3; class Item0 { position[]={862.94586,0.26702678,7791.4673}; speed="NORMAL"; expActiv="heli9 flyinheight 180"; class Effects { }; timeoutMin=118; timeoutMid=118; timeoutMax=118; showWP="NEVER"; }; class Item1 { position[]={674.63721,-0.041399568,9573}; expActiv="heli9 flyinheight 220"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1071.0688,0.20440865,9897.9785}; expActiv="heli9 flyinheight 80"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5443.0981,137.07677,5559.2334}; id=25; side="WEST"; vehicle="USMC_Soldier"; player="PLAY CDG"; leader=1; skill=0.60000002; text="Bravo"; description="Bravo"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5458.2852,132.519,5326.4609}; id=26; side="WEST"; vehicle="USMC_Soldier"; player="PLAY CDG"; leader=1; skill=0.60000002; text="Charlie"; description="Charlie"; }; }; }; }; class Vehicles { items=15; class Item0 { position[]={5758.6348,6.3108783,9623.8096}; id=1; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H2"; }; class Item1 { position[]={5753.0874,0.12460259,9822.3232}; id=2; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H1"; }; class Item2 { position[]={5759.543,11.801939,9722.8857}; id=3; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H3"; }; class Item3 { position[]={5740.6113,35.992943,9596.6172}; id=4; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H4"; }; class Item4 { position[]={6780.2129,0.29523039,7110.5513}; id=6; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H5"; }; class Item5 { position[]={6406.4434,119.78172,7411.0674}; id=7; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H6"; }; class Item6 { position[]={6251.4478,83.823334,6192.207}; id=9; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H7"; }; class Item7 { position[]={6603.0293,28.702902,6561.8516}; id=10; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H8"; }; class Item8 { position[]={7578.5542,17.27758,6143.0347}; id=11; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H9"; }; class Item9 { position[]={4050.1326,118.99818,1860.5038}; id=12; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H10"; }; class Item10 { position[]={3791.0388,367.73071,3135.4319}; id=15; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H11"; }; class Item11 { position[]={3620.2197,100.41856,7434.2476}; id=17; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H12"; }; class Item12 { position[]={1216.7562,5,9186.3076}; id=20; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H14"; }; class Item13 { position[]={1096.5305,0.15232427,8179.5776}; id=21; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H13"; }; class Item14 { position[]={1074.2617,0.26816612,8686.4688}; id=24; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="H16"; }; }; }; class OutroWin { addOns[]= { "isoladicapraia" }; addOnsAuto[]= { "isoladicapraia" }; randomSeed=8105094; class Intel { startWeather=0.1; forecastWeather=0.30000001; year=2010; month=6; day=1; hour=11; }; }; class OutroLoose { addOns[]= { "isoladicapraia" }; addOnsAuto[]= { "isoladicapraia" }; randomSeed=6276816; class Intel { startWeather=0.1; forecastWeather=0.30000001; year=2010; month=6; day=1; hour=11; }; }; Have an idea ? Original post here => http://forums.bistudio.com/showthread.php?t=111054 & Capraia's PBO Alpha for try.
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