Jump to content

coopdeo

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Posts posted by coopdeo


  1. Can't you check the info? The schedule is posted in the WAGN.

    EDIT:

    Here it is just in case...

    http://ace.dev-heaven.net/wagn/Update_Schedule

    ---------- Post added at 08:44 AM ---------- Previous post was at 08:43 AM ----------

    Too honest I haven't noticed but I don't think I've tried since the OA conversion.. Thanks for bringing it up. I'll take a look.

    Thanks! I hadn't seen that before. Thanks for responding.


  2. http://dev-heaven.net/projects/six-arma-updater/files <--There

    That's normal, these guys aren't robots, have patience.

    This version is a beta, OA has been out for like 10 days, these guys need to sleep, etc, they are not robots, expect more stuff to be added in future updates.

    Remember, it took like 5 months for the first public release of ACE2 for ArmA II, and look at everything that added, a lot of this takes time.

    Don’t misunderstand me; I am (to say the least) very impressed over the development rate of ACE2. I just wondered if there was something wrong with my installation.


  3. Very nice,

    I see there's only armoured units available in all the ACE categories - Is that intentional whilst your converting them or is my installation botched?

    I’m wondering the same. And the range finding with the helicopters doesn’t work right, at least with the AH64. ***

    * Why doesent IR vision work in the Cobra? Is it work in progress?

    * Why isn't there a Beta preset for OA in Six updater?


  4. A combined A2/OA installation is vast and fascinating but one detail that takes the edge off its usefulness is that the respective BLUFOR forces are still largely tied to their original temperate/arid regions (USMC = Chernarus, USArmy = Takistan) simply because this is how they are, and/or their equipment is, textured. I would suggest that a very suitable example of Free DLC would be to issue within a patch the same units in opposite colour/camo schemes. I see this as especially appropriate for unpaid distribution because the effort on BI's part should be small in that they are simple recolours or in many/most cases the textures already exist from previous titles. A gesture of this type would I think go a long way toward smoothing the waters around Paid DLC (which I look forward to also). Examples might include...

    Desert MARPAT Marines

    Desert AAVs

    Desert LAV-25s

    Woodland Strykers

    Woodland Bradleys

    Woodland HMMWV (Crows)

    Woodland Army Grenadier (Green T-Shirt)

    ...and I dare say the same principle could be applied to some OPFOR assets as well though I suspect fewer variations of these already exist in the BI archives. Nothing very new in this suggestion, I remember the desert marines being released unlooked-for in an ArmA1 patch and I'd love to see something similar A2/OA. It's an easy thing for the community to make for themselves but the more that is released 'officially' the less the multiplayer scene gets fragmented (by Addon Hell).

    At the same time it would be nice if they also gave us the Russian forces with updated IR systems on the tanks and so on. I find this even more important for balancing warfare games (multiplayer). Right now the US is hugely overpowered.


  5. I find this most important:

    Before anything else, give us the Russian faction. You really don’t have to do much more than giving the ARMA 2 stuff desert skins as well as adding IR sights to the vehicles as well as a few IR weapons to the infantry. This would make multiplayer much more fun! Right now everyone wants to play US in warfare mode because they are so overpowered.

    You should also ad IR stuff to the marine faction. It makes no sense that the Cobra doesn’t have IR.

    Right now everyone wants to play US

×