Winteresque
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Great advice, thanks. I went through and changed all the settings one by one back to their defaults, and it turns out that forcing anti-aliasing to 2x was the issue. I've made a game-specific profile so that AA is reverted to application controlled whilst ARMA is open. Thanks again! :D
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I tried lowering the settings to see but it didn't have any immediate effect. I didn't try restarting ARMA between changes; not sure if that would make a difference.
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Well, true, I do have a fairly atypical set up with lots of predefined driver settings. However, everything usually works really well. The power of PC gaming is that you can tweak things and get it just right for your own personal preference. :)
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Hey guys, I have a somewhat minor (but annoying) problem with ARMA2OA at the moment: all of the vehicle shadows are missing. Other shadows cast by static objects seem to work fine. Here's a couple of pictures with paint-esque arrows. :D This happens in the non-beta and in 78188; I haven't tried anything higher than that since I play on a 1.57 server. Settings wise: ....Visibility: 5000 ....Quality preference: Very high ....Interface resolution: 1920x1160x32 ....3D Resolutionn: 1920x1160 ....Texture detail: Very high ....Video memory: Very high ....Anisotropic filtering: Very high ....Anti-aliasing: Low ....Terrain detail: Very high ....Objects detail: Normal ....Shadow detail: Very high ....HDR quality: Very high ....HDR detail: Very high ....Postprocess effects: Disabled ....Interface size: Very small ....Aspect Ratio: Custom ....Vsync: Enabled ....Shading detail: Very high Driver settings: ....ATI Tray Tools: 1.7.9.1549 ....Version: 11.2 ....Anti Aliasing: 2x â—„ This was the issue! Set to Application Controlled to fix it. ........EQAA: Enabled ........Filter: Box ........Mode: Adaptive MSAA ........Morphological filtering: Disabled (made all the text fuzzy, ew) ....Anisotropic Filtering: 16x ........Quality vs Performance: Quality with Trilnear ........Enable High Quality AF: Enabled ....Texture Preference: High Quality ....MipMap Detail Level: High Quality ....Wait for Vertical Sync: Always On ....Support DXT texture format: Enabled ....Support Bump Mapping: Enabled ....Alternate Pixel Centers: Disabled ....Anisotropic Filtering Optimization: Enabled ....Trilinear Filtering Optimization: Enabled ....Geometry Instancing: Enabled ....Temporal AA: 2x ........Frame Threshold: Default ....Catalyst A.I.: High Quality ....Texture LOD Adjustment: 0.0 ....Enable Surface Format optimizations: Disabled ....Flip Queue Size: Undefined ....OpenGL: ........Triple Buffering: Enabled ........Force Z Buffer Depth: Disabled Any ideas or thoughts would be really appreciated. Thanks! :)
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ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Winteresque replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Someone in my clan is having the same problem, and so far the only difference we've been able to find is that he has the retail 1.07 patch applied to his ARMA 2, and Steam hasn't forced the update again for him. I'll let you know when we find a solution! :) -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Winteresque replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hi Lizard, Which versions of A2 and A2OA are you using? Is your ARMA 2 at version 1.07? -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Winteresque replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Taking this idea and running with it, I wrote up a guide about Symbolic Links on my clan's forum that I hope might help others, especially Steam users: http://www.kellys-heroes.eu/forum/viewtopic.php?f=41&t=3780#p33159 Enjoy! :)