sajuuk
Member-
Content Count
17 -
Joined
-
Last visited
-
Medals
Everything posted by sajuuk
-
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
I had already fixed it while keeping the distance changes, but thanks anyway. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
I appreciate your situation, like you I have friends who only have arrowhead and they've been looking for missions like Cipher to play. The best advice I can give you is to learn a bit of scripting, you dont need to know a whole lot to put dynamic battles and SOM/ACM together. Check out addons and scripts like UPSMON, D.A.C or GroupLink. All the hard work is pretty much done for you, it's just a matter of pasting some simple init lines. The forums are a wealth of information. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
So thats a no to the OA standalone version of this mission that I've done then? Edit: I fixed the module bug and the only thing that's left is the chopper crew joining the group. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
I've managed to fix the blackhawk not turning up problem and a few other bugs, waypoints are now properly set all over the island and the blackhawk should always drop reinforcements and again, it's fully OA standalone compatible. Only 2 major bugs remain that I'm tracking down, one is the following: _availTypes = _availTy> Error position: <set [_index, -1]; _availTypes = _availTy> Error Zero divisor File ca\missions\som\data\scripts\secops\reinforce\07_create_secop_assets.sqf, line 134 This is a script error that appears in my rpt when the blackhawk tries to drop people off sometimes. The other is the blackhawk gunners getting out and joining your group after it drops your reinforcements. As for your questions: I believe that decision lies in the hands of the group leader moreso than the mission maker. If they want to take the risk, it should be up to them. In response to the SOV, it was just a quick replacement to make it OA compatible, they will be replaced with something more suitable later. Again, thats up to the group leader. I like to think of it as using whatever resources you have in a warzone, including commandeering civilian vehicles. It's good that you want to make an A2+OA version, and yes supporting BIS is fantastic, I have all their games. However, russian troops/civillians/cars just feel out of place and break the immersion for me, thats why I wanted to do this OA version. Besides, not everyone has Arma2, most newcomers only have OA. I've been using this map to learn how to script, but I'm more than happy to share what I've changed with you providing you give people the option of playing the OA only map. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
It wasnt a release of any kind, I was just trying to help you out. Sorry if I caused any problems. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
My apologies, consider the lesson learned. -
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
Edit the init.sqf file Look for _v1=["UralCivil","Ural_CDF"]; _v1b=["V3S_Civ","UralCivil2","UralOpen_CDF"]; _v2=["HMMWV_M1151_M2_DES_EP1","HMMWV_M998_crows_M2_DES_EP1"]; _v3=["HMMWV_M998_crows_M2_DES_EP1","HMMWV_M998A2_SOV_DES_EP1"]; _v4=["LandRover_Special_CZ_EP1"]; _v5=["LAV25"]; Change it to: _v1=["MTVR_DES_EP1","Ikarus_TK_CIV_EP1"]; _v1b=["V3S_Open_TK_CIV_EP1","Ural_TK_CIV_EP1","V3S_Open_TK_CIV_EP1"]; _v2=["HMMWV_M1151_M2_DES_EP1","HMMWV_M998A2_SOV_DES_EP1"]; _v3=["HMMWV_M1151_M2_DES_EP1","HMMWV_M998A2_SOV_DES_EP1"]; _v4=["HMMWV_M998A2_SOV_DES_EP1"]; _v5=["M6_EP1"]; Or whatever else suits you. Hope it helps. I've run into the chopper pilot not reinforcing bug too, tried it several times, the pilot flies to the exact point where he's meant to drop them off then he just turns around and flies away without dropping anyone sometimes he just hovers there forever, I'll take a look at the script and see if I can help out. Also I think the invincible team mates bug comes from here: Insertion.sqf {_x allowdammage false}foreach PlayableUnitsWest; replace all cases of dammage with damage Edit: I've updated my previous post with the new changes -
Almost everything I'd like has already been mentioned, so I'll just ask for some more SecOP's mission types.
-
Cipher: Valleys of the Takiban
sajuuk replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
Hey Alec, thanks for working on this, Cipher is a fantastic mission set. Since you had not updated in a little while, I un-pbo'd the mission and took a look to see if I could do anything to help. This is based off your 0.2a code (I only saw that you updated once I'd finished). Here is the result: This version of Cipher is now 100% OA standalone compatible, all calls for units/civs/ammo/guns/vehicles from arma2 have been replaced (I hope) with OA ones. I added my own script for the ACM module and SecOps module which does pretty much the same thing as yours. (longer delay between missions, longer delay before mission starts, changed random chance a little and made missions further away) I also added a script to resync the group leader with ACM and SecOps after he dies. Edit: I've updated the link and commented out the script for ambient combat at the moment. It's not causing a problem, I just like the default ACM settings. -
Large sustained battle zones
sajuuk replied to sajuuk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have read the wiki article and also through several threads on the ACM module but as I said, its not the kind of result I'm looking for. Maybe a flying unit will pass overhead once in a while or some troops will walk along a road, but I never seem to get much more than that. This is the code the acm is using: waitUntil {!isNil {ACM1 getVariable "initDone"}}; waitUntil {ACM1 getVariable "initDone"}; sleep 5; [1, ACM1] call BIS_ACM_setIntensityFunc; [ACM1, 500, 2600] call BIS_ACM_setSpawnDistanceFunc; ["BIS_TK", "BIS_US"], ACM1] call BIS_ACM_setFactionsFunc; [0.1, 1, ACM1] call BIS_ACM_setSkillFunc; [0.1, 1, ACM1] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; [ACM1, ["US_TeamAT", "US_RifleSquad", "US_TeamMG", "US_HeavyATTeam", "US_MotorizedSectionAT", "US_A10Flight", "US_M1A1Platoon", "TK_InfantrySectionAT", "TK_MechanizedReconSectionAT", "TK_INS_ATTeam", "TK_InfantrySquad", "TK_T72Platoon", "TK_InfantrySectionMG", "TK_Mi24_DFlight"]] call BIS_ACM_addGroupClassesFunc; It is sync'd with the group leader and re-syncs if he dies. -
I have been looking for a way to turn some parts of Takistan into non-stop war zones where troops/armour/air from both sides will spawn and fight constantly. I thought this might be possible to do with the Ambient combat module but the best I could get out of that was 2 UN soldiers on the top of a mountain looking kind of lost. Can anyone point me in the right direction? I'm pretty new to scripting for arma, but if I can get an idea where to start with this I should be able to work it out. Thanks guys.
-
Arrowhead SCUD Missle Class Name
sajuuk replied to GeneralCarver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It should be : MAZ_543_SCUD_TK_EP1 Edit:Scratch that I misread the question. -
Static C130 and HALO?
sajuuk replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I saw exactly what you are describing in a mission on armaholic http://www.armaholic.com/page.php?id=11002 You might want to take a look at it to see how it's put together. Hope it helps. -
Air Support Scripts
sajuuk replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fantastic script, I've been playing with it all day and I'm hoping to use it in a few co-op missions. Would it be possible to set a time limit between usage? For example, 30 minutes between air strikes but only 5 minutes between transports. Nice work Draper. To get this going in Operation arrowhead/Domination all you need to do is change some unit names: In AirSupInit.sqf You'll have to use the A10 instead of the F35B as it does not exist in the standalone. -
Your description.ext file should be in the same folder as your mission.sqm file in Mydocs\arma2\missions\missionname\ Open the mission in the editor, save it and export it to multiplayer.
-
You must have a respawn_west marker for respawning to work. It's covered in the wiki article that GossamerS linked.
-
In operation arrowhead's mission "A hike in the hills" when playing co-op, some of the houses constantly spawn civilians until everyones frame rate drops to unplayable levels. So many civilians spawn that they start appearing on rooftops. We tried killing them all, but they just kept coming. Here is the house in question: http://i.imgur.com/L5pL4.jpg