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ArmAIIholic

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Everything posted by ArmAIIholic

  1. Ok, here it is in order: 1) ])rStrangelove -- nametag? I am not familiar with that. I am still learning this scripting so if you can be more specific or just throw some link, I will appriciate it. Thanx. 2) Katipo66 thanx for support. Now a) The trigger should be working with not present, but I will check it when I get home. b) Debug and errors dialog? where can I find that and monitor, so I can improve my script? c) You understood well - there is no such location and units can spawn from anywhere on the map (except water of course). I don't know about ACM -- Ambient Combat Module - is it the same as Advanced Combat Environment??? Anyway, this script do not use any kind of predefined locations or game logic or objects. It is very simple :) it just looks for an appropriate point taking into account many variables. I wrote about that on my website -- explained the whole mechanism and variability factors. d) I can freely say that both friend and enemy units have your relative position when they start / spawn. Because they have random waypoint relative to your position set to aware and destroy they will engage in any fight nearby. So, they won't necessarily come to you as you see in the benchmark example. Some units will come to the front line, some units will be in the flanking position, some units will go behind enemy lines. The whole idea was to build a system that can easily upgrade any mission created in this editor. Moreover, you can build last stand mode with this, protect the flag mode or you can set parameters in such way that you get a huge battlefield with lots of AI and firefights. So if you are creating large scale battle the purpose of this script will be to bring reinforcements on both sides and make unexpected thrill moments every time one plays. Since this script can have wide range of usage there is no point in synchronizing communication in order to attack just one man on the battlefield (player). However, there is a need to bring battlefield "under the player's nose" so I made a compromise. e) I will continue to work on the improvements and already working on shortening the code and debugging. I am also working on other scripts that will spawn missions, random patrols pathways, vehicles etc. I will also try to improve some search pathways for these patrols so I can achieve ideas you are mentioning here. Commanding units will be part of the missions. As the title says this infinite spawning script for infantry and I intend to make it even better. And to keep that feature: easy implementation and settings :D I hope I didn't choke you, but you had questions, so I am hoping that this was helpful. ---EDIT------------------------------------------------ I will try to put all variable settings into settings.sqf, executed in init.sqf, so that when you (anybody else) download improved version(s) of this script, your mission settings will stay the same (if you do not overwrite it) and you can upgrade all the missions that use this script easily. And of course, the tutorial will be much more simple.
  2. ArmAIIholic

    Sandboxing ArmA II

    ok :) thanx -- here is the fixed version, addon and benchmark, 3 for 1 ;) I guess he will have to press it very quick
  3. ArmAIIholic

    Sandboxing ArmA II

    Here is link to Addon and benchmark. As I promised there is tutorial on how to use this script and implement it in any mission. I also changed script, tested dozens and dozens of time, so you can also download improved version of One missed flight. P.S. Sorry CarlGustaffa, I didn't understand the joke.
  4. ArmAIIholic

    Sandboxing ArmA II

    // Changelog -- I re-wrote the code, fixed all spawning bugs. -- Route for the chopper is little bit different for more support. Squad from Strelka is coming by truck. Tank is taking another route when attacking airport. -- Autosave added and save is working good with this script - nothing is lost or odd after loading.
  5. ArmAIIholic

    Sandboxing ArmA II

    I run some tests and there are bugs in spawning process. However, I am fixing them right now. I also changed pathway for the chopper and squad from Strelka. New upload will be tomorrow with change log. Does anyone have a comment (who tried this)? I would really like to hear someone's opinion if you think this is good (or bad). Do you think I should move to Addons section or User Missions or...?
  6. ArmAIIholic

    Sandboxing ArmA II

    Bird phoenix. My idea resurrected. With ArmA2. I am happy and satisfied. :cool: I will stick to this particular thread for a little while because I want to make a small tutorial here about scripting I've done. Here is the DEMO version of what I described in the Introduction and what you can read on my website in the article Sandbox game in non-sandbox editor. CarlGustaffa wrote that first thing one need to do before organizing a set of ideas is to, at least, get to know the possibilities in the game, and that I presented my ideas pretty well. Nevertheless I already had ideas when I came here. Well, I did my “homeworkâ€, checked a lot of threads and I found a lots of useful stuff, but I didn’t find anything similar. I rewrote code, learned from examples and wrote my own stuff. At least, I am sure that what I’ve done is possible and here is the list: - fully working 360 XYZ spawning system – finally with no predefined spawning points, no predefine path and without generating waypoints and units in AI zones (like DAC does) – every inch is a battlefield (just to understand me I am not saying DAC is bad, on the contrary it's fantastic, I'm just explaining this approach) - guerrilla firefights are working – you can experience difficulty 2 and both enemy and friends reinforcements - this system is mixed with scripted firefights and this works pretty well I understand that MP is more difficult to build, but there are some things I want to do first. What I want to do next is to populate whole island of Chernarus and to make an open world campaign. I think I can make whole missions spawn, but I have to work on that for a little bit. I have to tweak some things to make save working which is tightly connected with concept of safe houses. Front lines and vantage points are there, I just have to refine them. I will have to check high-command. And of course try to understand what I need to do to make it COOP and/or MP. The general idea is to make a COOP that requires tactical play and conquering several vantage points in the same time in order to be victorious. I also have plan to augment in-game AI and to make it more tactical, but that will wait for a few thing to settle up. Beside tutorial I will write a short comment about similarities and differences between ArmA and OFPDR editor and scripting and I will post a link here. I know that a lot of you guys won’t be interested, but it will be the link with big red caution sign :) just kidding. So, here is the link from my website, you can download the mission from there directly. I am making table of contents on the first post and news header if happens that this thread grows. Thanks goes to all of you guys, for support in the first place. I hope we will see each other soon in the complete addons section. And of course both good and bad critics are welcome.
  7. ArmAIIholic

    Sandboxing ArmA II

    Well, Myke and CarlGustaffa that's something, thank you. I was afraid that this latest post will be without response. I am not taking offence, but contrary thank you very much for useful where-to-start info. I didn't say this will be uber-idea and yes there is a chance for "and then never ever heard again a word from those people". But, but, but... ArmA has great potential, but it was a trick to make those mentioned stuff in the game (you-know-which) with no such potential at all..... So I am not trying to re-invent the wheel, but upgrade it. I like your community very much. From my point of view it is a great programming challenge. See you soon.
  8. ArmAIIholic

    Sandboxing ArmA II

    I see that from time to time number of visits increase, but since I posted a code, diagrams and explanations on my website -- suddenly no more replies... that's strange... No comments, no suggestions... Ok, I have ArmA II and editor. Did anyone of you people tried something I wrote? Nope? Too bad. I will try to make something when I get time. I was hoping that some of you will get ideas from what I wrote and try it. I can only guess you are all disappointed.
  9. ArmAIIholic

    Sandboxing ArmA II

    hey bobtom :) I can't believe it.... Nice surprise. Yes I was Prestige (2006) [i just love that movie, but it's really stupid alias] in that you-know-game's forum (I feel like Harry Potter writing this). Thanx for support!
  10. ArmAIIholic

    Sandboxing ArmA II

    I updated page so there are some diagrams and complete coding. I tried to make it as simple as possible. You might find this solution very simple and "omg, is he serious". However it achieves the main idea: if one provides enough variability in parameters one can control, one can (pretty successfully) mimic intelligence behavior and populated world. I actually did test this you-know-where and if someone still don't like it there is a disclaimer now on my thread and website. So it works really good. I also contacted Silola about DAC. And all of you people thank you very much for support. Looking forward to working with you. And I am getting ArmA
  11. ArmAIIholic

    Sandboxing ArmA II

    Well, pufu I am here to see what can be done. As I wrote I will describe complete code that I wrote and try to contact those guys as wolfbite suggested. And thank you very much because, I am trying to get familiar with programming in ArmA II and to see how to develop my ideas about sandbox military games further. I will check your link too. ---------- Post added at 03:28 PM ---------- Previous post was at 03:27 PM ---------- Thanx MattXR, I will check that. Maybe I will be able to help and contribute. I am looking forward that future.
  12. ArmAIIholic

    Sandboxing ArmA II

    Katipo66 and wolfbite thank you for understanding. I will look about DAC and I will describe my method in full length soon. And Mosh I don't know which part of "this isn't about DR" you didn't understand? Should I apologize to you personally for offending you by mentioning my previous work? Mosh and ArmA II community, I am really sorry that my previous work was OFPDR. Will you accept me now here Mosh and let me work?
  13. ArmAIIholic

    Sandboxing ArmA II

    wow guys? what did I do wrong??? did I insult someone so you are so rude? did you even look at my website? did you look any of the ideas? 1) I said I don't know if this is done for ArmA II. so don't be rude and if you know who did it help me to find that person 2) this is not about DR. it is about A2 and I am not in the wrong forum, since this is A2 forum 3) I already posted everything on the Codemaster's forum. it is just my wish and good will to share this here and do research about similar things in A2 4) I didn't expect such judgment -- I did it for DR, I am tired of DR, I am done(!) with DR and I am interested in programming not arguing and judging on the base who is for DR - A2, you are like children for Gods sake, grow up, it is idea that matters here 5) and finally, again I am not talking about DR --- do you want me to remove that word - - would then be ok?? I am talking about ideas people, what is the hate for????? I don't have time right now for that programming (working on image analysis and Markov cluster right now on PhD) but I was excited to share the ideas... Come on people I am serious, 26 years old man, not just a kid fooling around.
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