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Thommy88

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About Thommy88

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  1. Thommy88

    My Small Import Weapon Tutorial

    good :) ---------- Post added at 12:43 PM ---------- Previous post was at 12:33 PM ---------- cri u know how import sound for rifle??? db,quality,ecc...
  2. Thommy88

    LOD's for weapon and pack pbo

    thx a lot but i don't understand why i can't see 3d in game -.- :( i try with a good model.cfg and a config but nothing!
  3. Thommy88

    LOD's for weapon and pack pbo

    uhmmm don't know how make model.cfg :/
  4. guys in arma 2 the main lods are the same like ofp and arma, but in arma 2 we need other right??? and for the model.cfg in cfgweapon i have to write the name of my weapon right? my question because when i create pbo: Convert model c:\users\myuser\desktop\carcano\carcano.p3d -> C:\Users\myuser\AppData\Local\Temp\ARMAaddons\carcano\carcano.p3d Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "c:\users\myuser\desktop\carcano\carcano.p3d"> Cannot load material file ca\weapons\data\m16_metal.rvmat. Cannot load material file ca\weapons\data\m16_metal.rvmat No entry 'model.cfg/CfgModels/Carcano.sections'. Size: '/' not an array No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'. '/' is not a value No entry 'model.cfg/CfgModels/Carcano.sections'. Size: '/' not an array No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'. '/' is not a value No entry 'model.cfg/CfgModels/Carcano.sections'. Size: '/' not an array No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'. '/' is not a value </model> help me
  5. class CfgPatches { class Carcano { requiredAddons[]={}; weapons[]={"Carcano"}; units[]={}; }; }; class Mode_SemiAuto; class CfgMagazines { class 5Rnd_65x51_Carcano; class M21: 5Rnd_65x51_Carcano { displayName=$Carcano; picture=Carcano_mod_1891\m_m21.paa; descriptionshort=$CarcanoMag; count=20; }; }; class CfgWeapons { class M24; class M21: M24 { displayName=$Carcano mod.1891; model=Carcano_mod_1891\carcano.p3d; picture=Carcano_mod_1891\w_m21.paa; descriptionshort=$Carcano; modelOptics="\ca\weapons\2Dscope_MilDot_10"; opticsFlare=1; opticsDisablePeripherialVision=1; opticsZoomMin=0.04; opticsZoomMax=0.12; distanceZoomMin=400; distanceZoomMax=80; begin1[]={"ca\sounds\weapons\rifles\sniper_single_01",1.77828,1,1000}; begin2[]={"ca\sounds\weapons\rifles\sniper_single_02",1.77828,1,1000}; soundBegin[]={"begin1",0.5,"begin2",0.5}; drySound[]={"\ca\Weapons\Data\Sound\M21_dry_v1",0.0316228,1}; reloadMagazineSound[]={"\ca\Weapons\Data\Sound\M24_reload_v5a",0.794328,1,20}; magazines[]={"Carcano"}; modes[]={"Single"}; class Single: Mode_SemiAuto { sound[]={"\ca\Weapons\Data\Sound\mk12_ivanverze",10,1,1000}; dispersion=0.00045; recoil="recoil_single_primary_3outof10"; recoilProne="recoil_single_primary_prone_3outof10"; minRange=0; minRangeProbab=0.3; midRange=400; midRangeProbab=0.7; maxRange=800; maxRangeProbab=0.05; aiRateOfFire=10; aiRateOfFireDistance=800; }; class Library { libTextDesc=$Carcano; }; }; }; look is correct now??? then how i can create bin?
  6. sorry fors caps :/ then my config is bad :) u can help a sec??? class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class SniperRiffle : Riffle {}; class M24 : SniperRiffle{}; class Carcano: M24 { model="\Carcano_mod_1891\carcano"; displayName="Carcano mod 1891"; displayNameMagazine="6,5mm Caliber"; magazines[]={"Carcano"}; ammo=BulletSniper; picture="\Carcano_mod_1891\carcano.paa"; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{} class Civilian:Soldier{}; class StalkerHunter:Civilian { access=2 displayName="Fante Carcano"; weapons{}={"Throw,"Put","Carcano"}; magazines[]={"Carcano","Carcano","Carcano"}; }; }; can u correct it? is for a test but i don't understand i have to create a model.cfg..then cpp and the bin...how????
  7. hi guys plz anyone can help me.... how i can create the config for a weapon??? i do this.... class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class SniperRiffle : Riffle {}; class M21 : SniperRiffle{}; class Carcano: M21 { model="\Carcano_mod_1891\carcano"; displayName="Carcano mod 1891"; displayNameMagazine="6,5mm Caliber"; magazines[]={"Carcano"}; ammo=BulletSniper; picture="\Carcano_mod_1891\carcano.paa"; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{} class Civilian:Soldier{}; class StalkerHunter:Civilian { access=2 displayName="Fante Carcano"; weapons{}={"Throw,"Put","Carcano"}; magazines[]={"Carcano","Carcano","Carcano"}; }; }; HELP ME! PLZ!!!!!!!!!!!!
  8. hi guys is my first topic... i need a cfg for carcano an italianww2 weapon for a test anyone can help me? here the screenshoot of real rifle: here the screenshoot of model : http://img412.imageshack.us/i/38349230.jpg/ http://img36.imageshack.us/i/leftqy.jpg/ http://img294.imageshack.us/i/dietrog.jpg/ thx a lot Thommy :)
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