Ikaruga
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Everything posted by Ikaruga
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PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
William, do you think it would be possible to add a respawn option in your missions or some way to continue as another soldier if you die ? I know there's a revive script which does that but it's a pain in the back to implement every time for each mission. -
FRL Airforce Addons release thread
Ikaruga replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot ! That makes things much clearer ! :D -
FRL Airforce Addons release thread
Ikaruga replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, and after that, the bomb should fire automatically ? -
FRL Airforce Addons release thread
Ikaruga replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Myke ! I read the manual for the GPS/INS system but I still don't understand how to make it fire properly ! I clicked a point on the map, I went over that point and nothing happened. Did I do something wrong ? -
Mando Missile ArmA for ArmA 2
Ikaruga replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the help ! It worked perfectly ! -
Mando Missile ArmA for ArmA 2
Ikaruga replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for your help ! How do I use a different warhead for the SCUD ? I read this in the manual, but could you be more specific on how to achieve this, please ? "To set a different type of warhead you need to set a vehicle variable named mando_scud_type. scud_launcher setVariable ["mando_scud_type", 0]; // <- Conventional scud_launcher setVariable ["mando_scud_type", 1]; // <- <uclear - Gigan detonation scud_launcher setVariable ["mando_scud_type", 2]; // <- <uclear - Echo/Mando ground detonation scud_launcher setVariable ["mando_scud_type", 3]; // <- <uclear - Echo/Mando air detonation scud_launcher setVariable ["mando_scud_type", 4]; // <- <uclear, 3 MIRVs - Echo/Mando ground detonation scud_launcher setVariable ["mando_scud_type", 5]; // <- <uclear, 3 MIRVs - Echo/Mando air detonation" About the T90, the manual states that it has some Laser option but I can't find how to activate it. The T90 is no different from the Vanilla one in my game. Thanks in advance. -
Mando Missile ArmA for ArmA 2
Ikaruga replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Mando and thanks for your great work. I have a question : I would like to try the new functionnalities of the MLRS but I didn't notice anything different from Vanilla. I created a mission with Mando missile Init, Mando Missile Full and a MLRS with the player as driver but I had no new options and pressing LCtrl to bring up some HUD didn't work. Same for the T90. Also, I tried the SCUD Launcher, I have the Window to select a target but I can't choose between "G" and "D", like in the screenshot you provide in the manual. All the other features seem to work well, though. Am I doing something wrong ? Thanks in advance ! -
PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi William, I had a look at Norrin's revive script and it's a set of scripts which require to be included in your mission. Also, you need to add markers on your map to set where you appear when you respawn. More info here : http://forums.bistudio.com/showthread.php?t=74396 -
List of "Armed Assault 1" addons that work in "ArmA II" as well
Ikaruga replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, I have a problem with the VFS1 Valkyrie : I can't switch to Fighter mode when I'm in Gerwalk mode. Can someone help please ? -
What you are saying here would make sense if *only* the server was restricted to the french speaking people. But why restricting the addons too (the vehicles, the soldiers,etc.) ? How would it be a problem non french speaking people were using them outside of your server ? ------------------------------------------------------ Restreindre l'accès au serveur seulement aux francophones me paraît logique. Mais pourquoi interdire aux autres d'obtenir les addons ? En quoi ça poserait un problème que des non francophones jouent avec du moment qu'ils ne sont pas sur votre serveur ?
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I agree, you should share your mod with the rest of the world (not that I really care since I'm French but still). Restricting your server to french people sounds fine by me, but why not sharing your addons ? It's a shame keeping those high quality addons just for you... :(
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It's really a pain to aim with the bow because the back of the arrow hides your target. Also, its range is just ridiculous, I used to practice bow shooting and even with some crappy bow, I could hit targets further than that. Apart from that, this campaign is really great and original ! Thanks a lot !
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Hi, I tried this tool and I really love it ! It's pretty fun to use with missions with dynamic missions like W.I.C.T., Seize zones or Flashpoint Chernarus.
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PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wrong link for some UK addons in the addon section. Thanks anyway ! :cool: -
PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, I think it would be nice to automatically add a premade base on the map with Planned Assault. I've seen some of them in the addons section like this one : http://www.armaholic.com/page.php?id=10578&highlight=FOB However, it might screw up your pathfinding algorithm, I don't know how hard it will be to implement ... -
Arma II Vanilla working fine, Arma II OA unplayable [Solved] Update graphics drivers
Ikaruga replied to Ikaruga's topic in ARMA 2 & OA - TROUBLESHOOTING
Updating my GFX card drivers solved the problem : now ArmA2 OA runs as fine as ArmA II vanilla, maybe even a little better. Thanks to everyone for your help. -
Hi all As said in the title, Arma II Vanilla works great on my PC, but I installed (and applied the lastest patch to) OA yesterday and it's absolutely unplayable, even with all the graphic options at the lowest. On the title screen with an empty world (just the sea and nothing else) i get something like 10 FPS at best. My specs: AMD Athlon 3200 + ATI Radeon HD 4850 2 GB RAM Can someone help please ?
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Arma II Vanilla working fine, Arma II OA unplayable [Solved] Update graphics drivers
Ikaruga replied to Ikaruga's topic in ARMA 2 & OA - TROUBLESHOOTING
No, wait ! Sorry, wrong CPU ! That was my previous one ! I'll post more accurate information when I'm home ! However, whatever my CPU is, Arma2 works fine and OA does not ... -
PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update allowing to play with OA but why can't we use the addons which are available in Vanilla ArmA2 ? -
PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There is a problem with the french sniper : he doesn't have a laser designator, unlike all the others. -
PlannedAssault web based mission builder
Ikaruga replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi William, and thank you for this great tool ! I really have a great time playing missions created with Planned Assault ! I have a few questions : - When you put an artillery on your side, is it normal that you can use it only when you are the leader of your squad ? - If you want to play Co-op or Team VS Team, do you just have to put more open spots or is it more complicated ? - Do you plan to add Operation Arrowhead compatibility ? Thanks in advance.