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ajyoung6

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About ajyoung6

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  1. Does anyone know where the custom loadouts are physically saved on the hard drive? My custom loadouts do not load between different profiles and if I can copy them over versus re-creating them that would be preferable. I haven't been able to find anyone else with this question. Thanks in advance. Figured it out. Just swapped my profile information inside the documents folder. For whatever reason the first time I tried that it didn't work. Anyways, it appears the loadouts are stored in NAME.ARMA3profile or NAME.vars.ARMA3profile.
  2. Hi everyone, Here's the problem. I am working on a mission using the World in Conflict Tool. I have added little things to it like the COIN, LDL AC130, the simple support module, etc. All of these modules and addons work as they should...except when I respawn. I am utilizing Norrin's Revive script and after I respawn or revive the simple support module, COIN, and LDL AC130 scripts do not resync with the player. I want to limit who can use each addon. For instance, my comm guy (p4) will call in simple support and the AC130 and my engineer (p3) will utilize the COIN. So after respawn it is important that they resync specifically to these characters. I have tried the synchronizeObjectsAdd but it doesn't explain how to use it AFTER respawn...and I have no clue. I'm looking for a pretty simple solution. Any help is appreciated.
  3. I wish I could remember where I found that snippet that did just what you said Demonized. I will look and get back. Anyways, it didn't work for me but again, I am no pro and probably used it incorrectly. *Ah, found it. RE-SYNC COIN SOLUTION FOR F2 Can you provide an in-depth explanation of what this means? When I use this method my character freezes imediately upon mission start and I must force-close. Sometimes I will be able to move, then die, and radio in to resync and 10 seconds later it will freeze, forcing me to force-close.
  4. Hello, My problem is I have the COIN and LDL AC130 Modules Synced and working with the player but after respawn neither resync. I have referenced this BIKI page: SynchronizeObjectsAdd And this forum: SynchronizeObjectsAdd Help I have also done numerous searches on this forum to no avail. I think I may be using it incorrectly but neither worked for me and I cannot find any other relevent documentation on this command. I should mention I am using them in conjunction with: WICT SecOps Manager Ambient Civilian Vehicles Ambient Civilians Ambient Animals The only other thing I have changed is the players loadout with this: removeAllWeapons p1; {this addMagazine "30Rnd_556x45_Stanag"} forEach [1,2,3,4,5,6]; p1 addweapon "RH_m4glaim"; {this addMagazine "1Rnd_HE_M203"} forEach [1,2,3,4,5,6];{this addMagazine "pipebomb"} forEach [1,2,3]; {this addMagazine "1Rnd_Smoke_M203"} forEach [1,2]; p1 addweapon "Binocular_Vector"; p1 addweapon "nvgoggles"; Any help would be greatly appreciated. Thanks.
  5. ajyoung6

    RH M4/M16 Pack ver 1.0 Rearmed

    HOW DO I ADD THESE TO BE WARFARE?! I'm lost in this aspect. I added the weapons to the config_loadout.sqs _w = _w + ['rh_m4sdaim']; _c = _c + [85]; _a = _a + [true]; _l = _l + [0]; _b = _b + [true]; however, the mission loads up but there are no weapons in the buy menu. Does the separate config.pbo have something to do with this? My modfolder is setup as follows: @Weapons/@RHM4/Addons. They work if I manually add them in the editor.
  6. I would like to integrate the RH-M4 weapon pack into my warfare be mission. I have added the class names to the config_loadouts.sqs however the buy menu in-game is completely empty. From the 2 posts I could find on the subject they said that's all you would have to do, however, I cannot figure it out. I'll post the script and bold what I have done. Any help is greatly appreciated.
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