svt400
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ACE 1.5 Beta (Advanced Combat Environment)
svt400 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I thought that it could be the reason it is not working for me... But because I do not only sound like an idiot it could also be that I just messed up with the SIX updater. :D -
ACE 1.5 Beta (Advanced Combat Environment)
svt400 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Am I the only one where switching between CQB and long range sights on the ACE weapons doesn't work anymore, both Shift + F and /? Great mod though! -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
svt400 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's a great idea (same could apply for the Royal Netherlands Army units), maybe a suggestion towards the ACE modders? Should I add a ticket to the Issue Tracker, Sickboy? -
First of all, thank you for the great units. Already looking forward to the update, since the current units are already top notch! I just got two question for you... One, what was the reason to give the KCT troops desert pants instead of DPM? Maybe you could include give the units all DPM and all desert outfit in the update? Not very important though. Secondly, I just saw in the editor that when adding ACE backpacks to your Marine MICH units, with some units the backpacks don't show up. Don't remember exactly which units, but I think it was with the Marine MICH medic and Marine MICH rifleman (used different types of backpack, all not showing up). It could be more units having this problem. Anyway, maybe something you could take a look at when integrating your awesome units in the ACE mod, which would be great!
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
svt400 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I figured you guys aren't the commercial types ;) Again, thanks for your precious time which went into the mod! Wish I could help out, fixing that shifty headgear stuff but I wouldn't be of any help though. I am barely able to change my wallpaper, so... Back to lurking on the thread and mod! BTW. I remember that in ARMA 1, there was an addon, which had a couple of new faces, some with a balaclava painted on. Could work as a temporary solution, just add the face to the unit in the editor. Looked pretty bad though. Anyway, I am probably the only one wanting to act all SF. I'll just grow a beard :P -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
svt400 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys, Searched the thread, other websites, couldn't find an answer, so here it goes! Is it possible and how can I add ACE balaclavas, glasses, etc. to non-playable characters in the editor via the initialization line (or any other way for that matter)? To be more specific, lets say I put a few non-playable units on a map via the editor, and add to their equipment some of those superduper awesome balaclava's. How can I make them wear those items right away, when I start the preview? This prevents me from having to make those units playable, switching to each unit to make them put on the balaclava manually via the action menu. Hope it is possible, otherwise forgetaboutit... PS. Do the ACE guys accept donations or anything? The modding community makes the game worthwhile, so I feel strange about paying BI for an unfinished product, and leaving the guys who fix and improve it to do it for free!