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Mardikas

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About Mardikas

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  1. The !triggeractivated lala works, but not in the way I want it to, there's another waypoint after the cycle waypoint. Using the !triggeractivated just causes the unit to wait at the waypoint. Inserting the !isNull nameobj into the condition doesn't seem to work either... It has a question mark infront of it in the editor as you hover over it with your mouse. I'll try SNKMAN's given code Thanks for all the replies,
  2. Hello everyone, I'm new to the forum and relatively new to the mission editor. The problem I can't seem to fix is to find a command that would change the condition from false to true, I've tried code like this: if (triggeractivated lala) then {this = false} else {this = true} The code was used to disable a waypoint after a trigger has gone off, (A group patrols and the cycle waypoint is disabled after the tigger). Another problem was to spawn an object if another object exists (Dynamic base) For example I will create a field hospital with a probabilty of 50% and the other objects will spawn depending on if the field hospital spawned or not (The condition field will contain something like: If (NameObj = true) then {this = true} else {this = false} I know these codes might not make any sense at all, but can anyone help me out with these problems? =) Thanks
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