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nazer1290

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Everything posted by nazer1290

  1. I am interested in creating a module, how is it done?
  2. nazer1290

    Dancing Women???

    I don't think it's possible.
  3. I found it only happend with one of my missions =S Not sure why.
  4. How do I run a script on a non-dedicated server, without it running on the 'client' hosting the server?
  5. Can you start a dedicated server from the client game, then connect with the client? (or, are you 'allowed' or 'supposed' to?) I did try it, but it 'lagged' horribly.
  6. How do I tell the server from the client hosting the server? (For some reason when I host a dedicated, then run ARMA2, it almost freezes up)
  7. I started a Multiplayer game with this script to test it. It hinted "I am the server". any ideas? if (isServer) then { hint("I am the server"); } else { sleep 3; hint("I am a client"); }; ---------- Post added at 08:22 PM ---------- Previous post was at 08:20 PM ---------- Ohh, wait a sec I think I messed something up :butbut: ---------- Post added at 08:24 PM ---------- Previous post was at 08:22 PM ---------- Nope, still says Im the server.
  8. Is it possible to return what something is? maybe in string form? Something like classname player - would return "Object" or something.
  9. nazer1290

    Get class name?

    Thankyou, this will prove useful =D
  10. I have seen various Dedicated Servers that save for example: Cash Rank Position ect.... Anyways, How can I achieve this?
  11. Can I find a list of spawnable explosions ect? Or are expllosions created differently to spawning?
  12. Can't you save to a text file or sql server? Cause i don't think the variables will save on server shutdown.
  13. How would you force a player unit to follow another unit, allowing the player to only look around?
  14. Thanks for the help! Though, say I wanted to reset all stats, how would I do this? ---------- Post added at 02:33 PM ---------- Previous post was at 02:25 PM ---------- Could I create a gameLogic called 'server' and set the variables in that space? then to clean delete the gameLogic and replace? ---------- Post added at 02:48 PM ---------- Previous post was at 02:33 PM ---------- Also, does this save on server shutdown?
  15. nazer1290

    Force Follow?

    I did notice walk animations that went in different directions. Probably not worth it though.
  16. You could use the doFire command, though not very efficient.
  17. Alrite, thanks for the help mate.
  18. Thanks for the help, though how do I use synced units in the script? ---------- Post added at 12:21 AM ---------- Previous post was at 12:16 AM ---------- Also, will people who play a map online be able to use this module? or do they need ot download it manually?
  19. Can these be created with a script?, if so, how?
  20. How could you script a unit to receive a leg wound?, only using a script. Thanks in Advance.
  21. Anyone see whats wrong with this?, I call it like this: [["FR_Assault_R","FR_Assault_R"],getMarkerPos "bob"] exec "paradrop.sqf" And this is the script it's self. // Nazer1290's Paratrooper Drop V0.5 // Usage Example: [["FR_Assault_R","FR_Assault_R"], position this] exec "paradrop.sqf" _units = _this select 0 _pos = _this select 1 {_pos = _pos + [3,3,0] _unit = createUnit [_x,_pos,[],0,"NONE"] _chute = createVehicle ["BIS_Steerable_Parachute",_pos,[],0,"FLY"] _unit attachTo _chute } foreach _units Thanks in advance :cool:
  22. nazer1290

    Scripting a Wound?

    Anyone? :confused:
  23. Nope, they still spawn on the ground, same with the chutes (In air). I used exec before and it worked, so I just figured that that's how you do it :p It's annoying that you have to define execVM, but I suppose you can just use nil.
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