valhallanguines
Member-
Content Count
45 -
Joined
-
Last visited
-
Medals
Everything posted by valhallanguines
-
IgiLoad script - logistical support
valhallanguines replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I want to start a mission with a Hunter inside a C130 cargo that is sitting on a tarmac. I put the force load into a trigger. I just go not understand how the force load script works. How to I use it, where do I put it etc? Thanks. This script is excellent. Wish I understood it better! -
IDF ( Israeli defense forces ) units,complete
valhallanguines replied to excess3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These guys are awesome! Was hoping someone would make these units. The only thing I don't really care for is how bown/tan the uniforms are. They should be slightly greener, but otherwise these guys are bad ass! Greeson -
US Army & USMC Infantry Textures
valhallanguines replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this is even possible, but could a person make the OR tabs on the sleeves work while wearing night vision? Could that be possible? -
Hey those look great! The woodland pattern is super clean and looks great! Found a thread about new Dutch camo coming out, think you might look into this? Also, I think it would look better with a smaller flag on the velcro on the upper flap of the left pocket; that is the way I saw it on their new camo, just my opinion, but looks good regardless! http://soldiersystems.net/2011/07/12/new-dutch-camo-and-uniform/ http://iacmc.forumotion.com/t4998-new-dutch-camo http://soldiersystems.net/blog1/wp-content/uploads/2011/07/Dutch-Camo.jpg http://www.flickr.com/photos/42411259@N07/6006265529/in/photostream/
-
why not another helmet thread
valhallanguines replied to PN11A's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great job! I think the airframe is badass, especially with that high speed multicam mesh cover! ---------- Post added at 10:45 AM ---------- Previous post was at 10:37 AM ---------- http://www.cryeprecision.com/P-ACCHC502LG0/Airframeâ„¢-Helmet-Cover -
Arma 3 US Army Helmets
valhallanguines replied to austina1986's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The helmet you are referring to is the ACH, where as the helmet he is creating is the PASGT. ACH covers all have four IR tabs, where as PASGTs normally don't have any, at least non that I am aware of or have ever seen. -
Headgear and Glasses Pack
valhallanguines replied to Binkowski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow! That would be sweet! It would be even cooler it you could open up the tabs when you want, but I have no idea how you could do that. -
Headgear and Glasses Pack
valhallanguines replied to Binkowski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Bink, these look absolutely awesome! I was just curious, are you going to change the textures on your ACH multicam cover? Like add the four IR tab covers (closed or open) and the flab at the back? Also, are you going to clean up the texture line that horizontally circumvents the cover? Not a big deal, it looks awesome regardless, I was just curious. Looks great man! Greeson ---------- Post added at 06:01 PM ---------- Previous post was at 05:58 PM ---------- Here's a good pic of an ACH multicam cover http://i.ebayimg.com/t/US-ARMY-ACH-MICH-KEVLAR-HELMET-MULTICAM-COVER-SIZE-LARGE-NVG-MOUNT-GENTEX-NEW-/00/s/MTIwMFgxNjAw/z/hfUAAMXQ01tRQPG6/$T2eC16J,!ygE9s7HHpMFBRQPG6KSyg~~60_57.JPG (666 kB) That has IRs open, but would look more realistic closed, especially for daytime combat. Greeson -
New Squad Movement
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply. How exactly will this script work, and where do I put it? Sorry, not super advanced with this stuff. -
Hey, I'm trying to figure out how to change the configuration of the Delta movement formation. I want to create the correct Squad Column, Fireteam Wedge. Is this even possible? Can you change the configuration of these movements? I want to make it where the squad leader is between the two teams so that the command structure is protected from frontal contact. Very Respectfully, Greeson
-
Invasion 1944 v2.6 (CO)
valhallanguines replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a script that allows you to place a tank in an LCM? -
Is there some way I can make my AI teammate wear the ACE balaclava? I've added it to their gear in the init, but I cannot seem to get them to actually wear it...
-
How to moveInLoader for Abrams before mission
valhallanguines posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I want to use a different crew for my M1A2s, so I put all the men outside the empty tank and put moveInCommander, etc for three of the characters, but how do I put the fourth in the loader seat? There is no config for that... Thanks, Greeson -
How to moveInLoader for Abrams before mission
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Just got home and tried it, works, thank yo very much! -
Um... Haha I am still a bit lost. So do they it have thermal sights for the gunner and commander or not? I wish someone would add a more realistic A2 with SEP V2 :/. Also, can you help me look up the configs and stuff, I'm ok with people configs but I've never seen a vehicle's config.
-
I don't want to sound like a fool by could you elaborate on the diff for thermal? Are you saying that I could go in and add thermal myself? Thank you for the reply!
-
Hey I'm just curious but does the M1A1 TUSK and M1A2 TUSK have thermal sightings for either the gunner or the commander? Also does anyone know the armor value differences in the two tanks? Thank you.
-
How to moveInLoader for Abrams before mission
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I tried bothe of those ideas. Although for the moveinturret I cannot remember what numbers I put. Does that make a difference? -
Ok I am trying to add a tweek to a mod and when I go to use Binbbo it says that it has encountered a problem, then I hit close program and it still works. But in my mod log I get: Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "c:\stkr_britmtp\afv400.p3d"> Creating texture headers file... 69 texture headers saved to file "C:\Users\ARIGRE~1\AppData\Local\Temp\ARMAaddons\stkr_britmtp\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' Also I've been looking around for a solution on the forum but I keep seeing where people are talking about a P: drive... What on earth is that an how do I get it? Cheers, Greeson ---------- Post added at 07:56 PM ---------- Previous post was at 07:19 PM ---------- oops sorry... just realised I posted this in the wrong place :o My apologies.
-
Help with Command Module
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I read one of the explanations on how to make it work here on the forums but not only could I not figure out what the heck we was talking about, it didn't work when I tried it. -
Help with Command Module
valhallanguines posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so this is somewhat of a crazy question, but I want to make either an Infantry Battalion or Combined Arms Battalion. Moreover, I want to have platoons leaders in charge of platoons. So I want to play as a LTC in command of the Bn and be able to command all five of my companies, including the Headquarters Company. At the same time I am giving commands to the company commanders, I want the company commanders, who are AI, to be giving orders to their PL, who are in turn giving orders to their squad leaders. I can get an infantry platoon to work well enough, but I do not know how to get a company to work correctly, let alone a battalion. I need a way to have command structures within command structures... Is there any way to do this? Very Respectfully, Greeson -
Help with Command Module
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I saw there USED to be a great explanation on Dev-Heaven but I can't seem to find it now :/ -
Help with Command Module
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I certainly hope so! I spent the last couple of hours reading through the Soviet Army Troops Organization and Equipment Manual June 1991 and I want to get a Motor Rifle Co and VDV Co working with this, then hopefully some Bn sized units! ---------- Post added at 04:44 PM ---------- Previous post was at 04:41 PM ---------- I was reading through the Wiki one last time and it says BIS_HC_#, does changing that number from 0 make a difference? -
Help with Command Module
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright I will give it a try. Thank you very much! ---------- Post added at 04:15 PM ---------- Previous post was at 04:04 PM ---------- So I tried this with a company sized unit and it just gave them to me all as subordinates. Basically I have command of twelve squads instead of three platoons... -
Help with Command Module
valhallanguines replied to valhallanguines's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes I understand that it's not strategic. I read the section in your link about chain of command but can anyone explain how that works in a little more depth? Sorry not very good at all this.