riise
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Global variables in champaign
riise replied to riise's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! -
Hi, I'm planning to create a simple but dynamic champaign, and I need some variables shared by missions, but I've only found this thread in this subject, without any answer (http://forums.bistudio.com/showthread.php?t=88112&highlight=campaign+global). (The plan: a group of simple randomised missions run, each end manipulates the variable in its own way (increase or decrease). Afther the variable reaches a specific value, an other group of random missions will run.) Could anyone help me? Thanks.
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Hi S_Hole, As I see, you are the author of the ACE_sys_nvg too. Is it possible to make that version independent from ACE? I have problems with your s_nvg mod too, but the ace version works perfectly. (I have tried to use it separated, but it has too much dependency on ACE) Thanks. and sorry for my English.
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Thanks for the great mod RG. I really like it, but i'd like to set up my own FOV and zoom values, maybe with autozoom function. Could you give me some instructions, how to do it? Thank you very much!
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ARMA 2: British Armed Forces, version 1.01 - Patch released.
riise replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I don't have BAF DLC. But there is no sense in including "Doubled quality of BAF-Lite experience" in the patch, if BAF lite users can't use it. -
ARMA 2: British Armed Forces, version 1.01 - Patch released.
riise replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I have the same problem. I've got Arma2 (Hungarian) and Arma2:OA both on original DVD, I've applied the latest patches and when I try to apply BAF 1.01 I get the same message. -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
riise replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the reply AnimalMother92, Answering your question: I mean by default, as it affects the Harvest Red missions. -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
riise replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First thanks for the great mod. But I've just noticed that USMC FR-s Automatic rifleman has got m240 instead of mk48 mod 0 as it's primary weapon. Is there any way get back to the original loadout (with mk48 mod 0). Thanks -
My Mission/Quick mission maker trouble
riise posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello I have some problem with the ingame quick mission maker. When I want to add some complexity in the Edit section (where I can add extra units and objects) I can't figure out how to apply my changes to the waypoint's properties. I mean I'm able to change the waypoints type, behaviour, etc but the only way i can leave te panel is ESC, which works as Cancel. So I can only place Move waypoints. Please help if anybody can. (I have both original Arma2 and Arma2OA with latest patches) Thanks