Golden
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Arma-2 Demo Looks Like A Cartoon
Golden replied to Striker_FTF's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks Bulldogs. I'm downloading DX9 now, and will try your suggestions. -
Arma-2 Demo Looks Like A Cartoon
Golden replied to Striker_FTF's topic in ARMA 2 & OA - TROUBLESHOOTING
Mmm...I'm not convinced it is, and besides the sound drivers are up-to-date. The sound worked perfectly prior to installing patch 1.05, and still continues to work with my other games and applications. I think I'll uninstall and reinstall the game again. If that fails to do the trick, its back to the shop. I've been reading a little bit here on some of the vast problems people have experienced with the game, even on high quality gaming rigs, and I am a bit suprised to be honest. Lets see what a reinstall does... Thanks. -
Arma-2 Demo Looks Like A Cartoon
Golden replied to Striker_FTF's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi - the arma2.rpt is quite large - lots of error messages about "...unsupported sample frequency" such as this: Error: sample ca\sounds\air\mv22\int-wind1.wss with unsupported sample frequency: 44100 Should I attach the file here? Thanks. -
Why i can't see enemy tracers? Only friendly tracers visible.
Golden replied to makkuranin's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi, I recently bought this game and haven't yet played it so haven't seen this tracer effect yet (I'm waiting for some tech support in another forum) and happened to come across this post. Having been on the receiving end of tracer fire from AK47's and RPD's only very briefly some 20 odd years ago, the description posted above matches my experiences. As you can imagine, its extremely rare to face a projectile exactly straight-on (in fact you could provide a convincing argument that if you did, a millisecond later you would probably be dead), and so typically you view firefights at oblique angles, and tracer paths are most definately visible. An interesting phenomenon is seeing the ricochets as they behave quite bizarely. The projectiles having impacted and become distorted lose their classic flight dynamics and do so very weird aerial acrobatics (I'm not sure if thats modelled in this game), Its quite a sight to see! And quite funny to see someone scrambling to put out a fire in a rucksack started by a rogue tracer - yes, even during a firefight! A sleeping bag and food are the soldiers best friend! One thing to mention, some 20 odd years ago you didn't typically use night-vision goggles in firefights at night for two main reasons: 1. You lost your three-dimensional perspective very easily (its an odd and nauseating experience) and tended to trip over everything in front of you (try mimic this by wearing an eyepatch over one eye for 30 minutes and then ask someone to pass you an item and see if you can take hold of it first time). Times of course, have changed since then, and possibly the technology too (we used passive night vision goggles back then). 2. More importanty, the flash from the muzzle suppressor tends to blind you and leave "ghosting" on the lenses of the goggles making target acquisition quite difficult. Again, I am referring to goggles used some 20 years ago, so things have probably changed since then. Usually engagements or contacts with the enemy were completely by suprise, and tended, despite all the training, to be a mass of confusion and parachute flares in every direction. This usually supplied the bulk of the lighting (trip flares were almost always used during laying of ambush), albeit it not nearly suitable for any sort of target acquisition. Typically, it was just lay down suppressive fire and wait for enemy withdrawal. Having said that, its pretty impressive to watch practices at night time through these goggles. The tracer rounds far outshine anything else around. Regards, Golden -
Arma-2 Demo Looks Like A Cartoon
Golden replied to Striker_FTF's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi Everyone, I bought this game (CD/DVD version) today, and got the blocky image posted on Page 1 of this thread by AnimalMother92. I tried Medium, High and Very High settings, but nothing has changed. I'm not sure of the version number of the game (where can I find that out?) but am downloading Patch 1.05 as we speak. Will that help? Below are my system specs: Windows 7 Ultimate 64-bit OS Intel Core i7 860 2.80Ghz CPU 8GB Corsair Dual Channel DDR3 666Mhz RAM Gigabyte Intel P55A-UD3R Socket 1156 motherboard GeForce GTS250 1024MB (Nvidia driver 197.45_desktop_win7_winvista_64) SyncMaster 2494HM 1920x1080 monitor DXDIAG reports DirectX 11 used, everything in order and no problems. What graphical settings do you recommend given my system? Thanks, Golden ***EDIT*** I just checked the version of arma.exe as reported in Windows Explorer and it says its version 1.01. I'll update with 1.05 and see what happens then. Other comments are welcome. ***UPDATE*** OK, just installed 1.05 (reported installation succesful) but when trying to load ARMA, I get the Windows error message "Has stopped responding" or similar and this: Problem signature: Problem Event Name: APPCRASH Application Name: arma2.exe Application Version: 1.5.0.62017 Application Timestamp: 4b2f54d8 Fault Module Name: arma2.exe Fault Module Version: 1.5.0.62017 Fault Module Timestamp: 4b2f54d8 Exception Code: c0000005 Exception Offset: 000ea959 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 3081 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 All I get is the option to close the game. When it starts, I get as far as a menu, and then bang, straight to desktop with the error message described above. Any ideas? Is this going to be a traumatic experience getting the game running?