jaynus
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Everything posted by jaynus
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Project Reality - WIP Discussion
jaynus replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I believe this is largely due to the attitude of "FUCK THE A2 COMMUNITY, WE ARE DOING OUR OWN THING". Its rather a slap in the face to the 2-10 years people have put into understanding the engine - to be told that guys brand new to it must obviously be able to do things better; and then disregard any and all community efforts or contributions. I, for one, will be upset if I find a PFH in PR:A2 without any mention of me, nou or CBA. That was our inception - and the community has always been very very open about at least acknowledging the fact that we all help each other. Not re-invent the wheel and call it something better. -
This is a very scary feature, and ideally why BIS has not implemented it. This means the same admin's who are not competent/willing to secure their servers correctly, can then ban me from joining ANY server until I go through some sort of revocation process (which then costs BI money with customer rep time). This would mean admins of other communities can ban me from joining *my* communities servers that *I* run, just because he wants to be a dick. :?
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
turn off A/V and firewalls and test it out that way. Some of them block the connection. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
and arma2 as admin -
Huh.....? IRL, you are still in grass. At distance in arma2, the grass disappears so you are just a unit sitting on a blank brown/green surface...
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1.3.11 pushed to official six network. Will be updating first post once nou is around :) Updated on Six Updater Network. Direct Download | Mod info This should fix the last of the TS3 issues. Squawks are still not 3d for stereo, but that is the only remaining issue. This will fix radios screwing up and cutouts. Direct download link: http://acre.unitedoperations.net/1.3.11.456/ACRE_V1.3.11.456.zip -
Updated for beta 83780
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Update: UnitedOperations is currently running a new test build which fixes these new, new, and new issues brought to light by TS3. We'll know in 24 hours if the fix has been successful. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We know. We are finalizing a fix now. -
VON has nothing to do with ACRE. And we already do our own lipsyncing - they did not provide any new abilities in the beta update. And I'm getting around too it, busy crushing ACRE bugs atm
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another version guys, sorry. 1.3.10 this time With the 3.0.0 TeamSpeak3, they frankly broke a bunch of stuff; I'm not sure how it made it past their testing but it did. So we have spent the past week or so doing our best to re-write the stuff they have broken (RE: re-writing half of TS3 on our own) to work around it so it wont happen again. We've been doing our best to fix these unannounced breaks as fast as we can. In this version, we have now fixed the massive "cut-outs" you may have noticed recently. Download Link: http://acre.unitedoperations.net/1.3.10.453/ACRE_V1.3.10.453.zip Changelog -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, Ascendence, you can test to see if this is a TS3 issue or not by using the 3d sound feature in TS3 without ACRE. Easy steps: 1. Make sure to disable ACRE 2. Go to a channel with a few people talking 3. Right click the channel you are in, and click "Setup 3d Sound" 4. Move some people around, click apply, and see if it works. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also live on the Six Network now. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
TeamSpeak3, in all their smartness and glory, broke 3d sound for anyone using Stereo sound (works with 2.1, 5.1, 7.1). We are currently in the processing of finishing/testing a work around. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Update for the TS3 3.0.0 Final release. Download Link: http://acre.unitedoperations.net/1.3.8.441/ACRE_V1.3.8.441.zip Live on Official SixUpdater Network now! Changelog: -
public setVariable and JIP
jaynus replied to tacticalnuggets's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This actually is exactly the case we found in ACRE. All 3 of the tickets are related, and cause funky issues between the three. For example, a player that does not appear in playableUnits because of the range bug, will then never actually sync types of variables (even if they come within range). You need to re-set the variable. That was the initial bug I found with ACRE, that resulted in my tickets about variable syncing (and also my rejected change in CBA). We ran into this when I specifically changed our ts3id propagation from being every 10 seconds setVar, to setVarNet. Very funky results occured. That's when I submitted for the CBA change to have an optional timer on setVarNet, and it was rejected - so we have our own setVar wrapper in ACRE now. -
Updated for beta 83261 :|
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Or... acre_api_fnc_isKindOf works on all configs including radios ;) -
Updated. For beta 83110 and 83181. ---------- Post added at 01:10 PM ---------- Previous post was at 01:07 PM ---------- And yes...I have to do these by hand, every update.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If everythings in the correct places and not working, checking AntiVirus and firewall is worth a shot. Some of them seem to block the connection for some godawful reason. Best tested just by turning them all off and giving it a shot. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What are NZX hummves? at the moment, they must be added via configs. If they are not in the those HMMWV's, it means they are not inheriting from the "Car" model. It is a problem with their addon, not ACRE. ACRE currently at least adds default racks to root class types -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nou's debug oopsie has been removed in teh manual link below: http://acre.unitedoperations.net/1.3.7.439/ACRE_V1.3.7.439.zip SB will be updating six appropriately soon. ---------- Post added at 07:33 AM ---------- Previous post was at 07:32 AM ---------- You need to remap it to a hotkey and use that hotkey for transmitting. ---------- Post added at 07:34 AM ---------- Previous post was at 07:33 AM ---------- Because we are moving away from the "Ghetto PA mode" the 119 had in the past, in favor of the actual vehicle racks which provide the functionality. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Visual studio hates me is why. Already updated all posts and links with a fixed build inc. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
jaynus replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Update: 1.3.7 (Yes, we've had a lot of test versions) So, we found some nice nasty bugs over the past few versions, and have them all fixed up. Main post is updated with latest version. Highlights include: - Radios not working at distance > 6km (retrans and aircraft anyone?) - Perf fix RE signal code with large player counts - Vehicle racks are now finally smoothed out Live on SixUpdater Official Network NOW Manual Download: http://acre.unitedoperations.net/1.3.7.439/ACRE_V1.3.7.439.zip Changelog: -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
jaynus replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
This is because on our custom repo we do not follow the standard version numbers or schemes; there is no garuntee that the "version number" in our custom repo are actually the in-game version numbers or the ones on the official network.