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SgtStone

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About SgtStone

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  1. SgtStone

    ArmA 2 I/O analysis results

    @Leon86: that's right I just wanted to point out what you need to do if you want to move an entire application to a ramdrive. But how you can use arma's pbos as a mod has been covered like million times...
  2. SgtStone

    ArmA 2 I/O analysis results

    What you can do is change the drive letter of the ramdisk like with any ordinary partition. If you have an application like arma2 installed on a separate drive you can move the drives contents over to the ramdisk, delete the drive and change the ramdisk drive letter so that it matches the former harddisk drive letter. You need to do that in order to keep all the links that are on the desktop and in the registry alive. You also can install a program on the ramdisk and let the ramdisk program create an image and let it load on every system startup. What you can't do is install your system on an ordinary ramdisk because the ramdisk gets loaded after system startup by a driver. There are special (expensive) hardware ramdisks (lots of ram on special board) you can buy that work different.
  3. Check out "arma2.rpt" for error messages. That file is located in your arma2 profiles folder.
  4. SgtStone

    ArmA 2 I/O analysis results

    When the camera moved closer to the village in benchmark 1 the buildings (and vehicles) popped up one after another in high detail. As I flew over bigger cities or even just closed in by foot a few low detailed buildings flashed white/grey and then got the higher texture. That's really annoying and destroys all the immersion /realism. Does a ramdrive/ssd solve this problem or do they just reduce the stutter? When I put structures.pbo and buildings2.pbo on a ramdrive, it didn't help much. If I would move the pagefile to a ssd drive, would it increase speed/help?
  5. SgtStone

    ArmA 2 I/O analysis results

    Thanks! I did everything but the detailed pages of each scenario which have been pasted from qwertz analysis excel sheet. @MavericK96: I had a blue screen with my 2gb ramdrive on 64bit Win7 with 4gb ram while running Arma2 but it also might be a result of to much overclocking ;)
  6. SgtStone

    ArmA 2 I/O analysis results

    I ranked the file dubbing.pbo high because in all my tests it was streamed very often. Check out ioanalysis.pdf at http://www.mediafire.com/stone if you want further Information. I guess I gonna go for a 30gb ocz SSD for less than 100€ with 200+mb/s read, 100+mb/s write and 64mb cache. Does this sound decent? http://www.ocztechnology.com/products/solid_state_drives/ocz_vertex_series_sata_ii_2_5-ssd When I run the ArmaMark it stutters at first. When I restart it it runs smooth because everything necessary has been already cached I think. Would a 2gb ramdrive on top of it give some real extra boost or is it neglectable? Would a decent SSD drive like the one I just mentionend do the job?
  7. SgtStone

    ArmA 2 I/O analysis results

    @oktane: yeah thanks thought of something like that... Should I move dubbing.pbo according to the high Ranking onto the ramdrive or does this only apply to textures? Would having 8gb ram be better than using 4gb + a 30gb SSD drive (still about 10x slower than ram!)?
  8. SgtStone

    ArmA 2 I/O analysis results

    Hey guys, I spent some time yesterday with qwertz' great analysis tool. Here are the results (IOAnalysis.pdf). I combined several tests to get a better overview of what ARMA2 is streaming. http://www.mediafire.com/stone Quite interesting is the high rating of dubbing.pbo! edit: I currently own OCZ 4GB DDR2 800mhz RAM. Would it be better to get another 4GB for a larger ramdrive or a 32GB SSD with 200+mb/s read, 100+mb/s write and 64MB cache like http://www.patriotmemory.com/products/detailp.jsp?prodline=8&catid=21&prodgroupid=166&id=913&type=17 or http://www.ocztechnology.com/products/solid_state_drives/ocz_vertex_series_sata_ii_2_5-ssd for about the some money?
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