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maumau

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Everything posted by maumau

  1. An overhaul of my herding script. Still in progress but coming along well. Rather than herding based on leadership, we've gone for a more natural approach. If your vehicle gets up close, cow/s will immediately move away from it, and will try to move in the same direction as each other. Whilst your vehicle is near the cows but not right up close, cows will try to stay in a herd, moving towards an average point between any cows in the area they want to move to. Whilst doing any of these actions, the cow should still react to being pestered by your vehicle. As I said, it's still in progress, but I'd love to hear some feedback on what's there so far. ==Edited December 06. Much improved and fairly final version.==
  2. Spent some time today trying to give the cows a more herd-like behaviour. What this modified cow_flee.sqf script does: When a cow detects a vehicle nearby, the cow will look for a other cows nearby. If it finds other cows, it will move towards a cow it respects, rather than running directly away from the vehicle. If it doesn't find a higher-ranking cow, it will behave as usual and flee the vehicle. How it plays: It gives the cows a bit more awareness of each other, and an instinct to stay together. By watching how the cows move, its possible to work out who is the highest ranking, and herd accordingly. Be careful though, cows will still separate if they fall behind. If you have any time to play with it, let me know how it feels for you. Do the cows behave more as you'd expect from a herd, or does this seem a bit artificial? What other behaviours can you think of that would increase the experience? Also, testing this script with humans rather than cows has been hours of giggles. :D
  3. Thanks for the script BeePee. I'm going to try giving the cows a herd-mentality and hopefully get them stampeding a little when they're in a large group. Assuming I can alter their speed sufficiently...
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