Ramon Berenguer IV
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Everything posted by Ramon Berenguer IV
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Multiple waypoints
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is what I want to do: the player is moving with a team whose he's not the leader. At some point there is a choice that the player should do; how can I make that if the player decide for "1" the AI team follow a waypoint, and if player choose "2" the AI team follow another waypoint? P.S. "1" and "2" stand for the two options. -
AMS Camscripting Tutorial [2.0]
Ramon Berenguer IV replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, I'll wait for news :) -
AMS Camscripting Tutorial [2.0]
Ramon Berenguer IV replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Are there any news about the english translation? -
Crash in my mission: could you try it?
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm making this mission, but I have a great trouble: suddendly, while the player is in a Ural, the game crashes :confused:. Now I want to understand if this crash happens because I made a mistake or if the cause is something else. So, could you try my mission? Here is the link to download it: http://www.megafileupload.com/en/file/225412/Intro-Chernarus-rar.html Thanks! :) -
Crash in my mission: could you try it?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You're always very kind, W0lle. I tried again, but the it crashed again; so I think that the problem is my computer. However, you have been very useful to expand my limited knowledge on the scripts. Thanks again. -
My group doesn't follow the waypoints
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, I have this group in wich there is also the player; they have a waypoint route to follow, but at some point they stop. I cant' understand why they do this, they have a very simple route. I remember some time ago I read something like that, but I was unable to find again that topic. Please help me, this is the only thing in my first mission that still does not work. -
My group doesn't follow the waypoints
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, I did some experiments and it seems that the group stop moving when there are enemies in sight or after a fight. I still fail to find a thread like this, so... any idea? -
Really stupid question
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok: how to nullify a doStop this command? :j: I tried to use "Name stop false" but it doesn't work. -
Really stupid question
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you all. I solved using the alternative method of "disable/enable AI", as also suggested by W0lle. Now it works correctly. Greetings! -
Destroying Vehicles so They Catch Alight?
Ramon Berenguer IV replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:D yeah, you're right! It was a destructive example :p -
Destroying Vehicles so They Catch Alight?
Ramon Berenguer IV replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's quite simple: you need to create an explosion. Just use this code in a trigger: bomb = "Bo_GBU12_LGB" createVehicle getPos vehicleName "Bo_GBU12_LGB" it's the type of the bomb you want to cause the explosion (here is a list: http://community.bistudio.com/wiki/ArmA_2:_Weapons#Artillery_Weapons_and_Special_Ammo . You have to choose in the section "Vehicle & Static Weapons" or "Artillery Weapons and Special Ammo"; take only "Ammo classnames" entries). VehicleName indicates the name of the vehicle you want to explode. In practice with this command you create a bomb magazine on the object (in your case a vehicle); the bomb will explode, creating the effect you were searching for. Let me know if there are troubles! -
Multiple waypoints
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You're very kind, zwobot!:) I'll try and I'll let you know how it ends -
Multiple waypoints
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay then. Thank you guys! :) -
Multiple waypoints
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But this would not create two separate routes with visible waypoint. There are other ways? -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Resolved :cool:. It was simply as galzohar said. Thank you all! -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, I have this big problem: I start my mission, but the Notes and Tasks are not showed, even if I've already created them in the briefing.sqf; so I tought twas because of the init.sqf. Here is it: //begin init.sqf //Add briefing nul=[] execVM “briefing.sqfâ€; if(true) exitWith {}; -
AMS Camscripting Tutorial [2.0]
Ramon Berenguer IV replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:eek: Incredible! It would be great to have something like that in english! Unfortunately I can't help in a translation because I know nothing of German. :( -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I mean: when a mission begin, usually it's immediately visible the map. Then you press "Continue" and the mission begin. Just as in the campaign's missions. Instead in my mission, I don't automatically see the map at the begin. -
Landing and Running
Ramon Berenguer IV posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, guys! I'm a newcomer, and I'm italian, so forgive me if I make some mistakes with the english language :rolleyes: However, here is my question: in the ArmA2's editor I'm trying to create a particular mission, but I get in troble. I make two teams of BLUFOR that are inserted into the action by a couple of CRRC; now, when these men land, they stay there and do nothing. I want them to run in the near forest. I think I need waypoints, obviosly, but how can I make them to become active only after the landing? I hope you know a way to do something like that, thank you! -
Landing and Running
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Useful explanation: thanks! -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:D oh, great! :rolleyes: However, thanks you all guys, I think it was as shk said! In fact I wrote the text for the init.sqf on Word, then I copied it on the file, and the quotation marks were in different type of letter. Now it works, thanks! I only have a doubt: how can I make the text appear as the mission begin? I have only to edit the description.ext? -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ehr...forgive me tyrspawn, but what do you mean with OP? :D -
Why this damn init.sqf doesn't work?
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is the briefing.sqf, aswell: waitUntil {!(isNull player)}; waitUntil {player==player}; switch (side player) do { case WEST: { player createDiaryRecord ["Diary",["Promemoria","Puoi uccidere il soldato come preferisci."]]; tskobj_1=player createSimpleTask ["Uccidi il soldato"]; tskobj_1 setSimpleTaskDescription ["Devi uccidere il soldato vicino a te per vedere se funziona il file briefing.","Uccidi il soldato","Uccidi il soldato"]; player setCurrentTask tskobj_1; }; case EAST: { }; case RESISTANCE: { }; case CIVILIAN: { }; }; -
Landing and Running
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks to you both, Beagle and Master gamawa, with your help I was able to do exactly what I have in my mind; really thanks! -
Landing and Running
Ramon Berenguer IV replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, I'll try that and I'll let you know, thank you again! May I take advantage of you for another question? How can I ensure that the headlights of a vehicle are lit?