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Ramon Berenguer IV

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About Ramon Berenguer IV

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  1. Thanks, I'll wait for news :)
  2. Are there any news about the english translation?
  3. Ramon Berenguer IV

    Crash in my mission: could you try it?

    You're always very kind, W0lle. I tried again, but the it crashed again; so I think that the problem is my computer. However, you have been very useful to expand my limited knowledge on the scripts. Thanks again.
  4. I'm making this mission, but I have a great trouble: suddendly, while the player is in a Ural, the game crashes :confused:. Now I want to understand if this crash happens because I made a mistake or if the cause is something else. So, could you try my mission? Here is the link to download it: http://www.megafileupload.com/en/file/225412/Intro-Chernarus-rar.html Thanks! :)
  5. Ramon Berenguer IV

    My group doesn't follow the waypoints

    Well, I did some experiments and it seems that the group stop moving when there are enemies in sight or after a fight. I still fail to find a thread like this, so... any idea?
  6. Well, I have this group in wich there is also the player; they have a waypoint route to follow, but at some point they stop. I cant' understand why they do this, they have a very simple route. I remember some time ago I read something like that, but I was unable to find again that topic. Please help me, this is the only thing in my first mission that still does not work.
  7. Ramon Berenguer IV

    Really stupid question

    Thank you all. I solved using the alternative method of "disable/enable AI", as also suggested by W0lle. Now it works correctly. Greetings!
  8. Ok: how to nullify a doStop this command? :j: I tried to use "Name stop false" but it doesn't work.
  9. :D yeah, you're right! It was a destructive example :p
  10. It's quite simple: you need to create an explosion. Just use this code in a trigger: bomb = "Bo_GBU12_LGB" createVehicle getPos vehicleName "Bo_GBU12_LGB" it's the type of the bomb you want to cause the explosion (here is a list: http://community.bistudio.com/wiki/ArmA_2:_Weapons#Artillery_Weapons_and_Special_Ammo . You have to choose in the section "Vehicle & Static Weapons" or "Artillery Weapons and Special Ammo"; take only "Ammo classnames" entries). VehicleName indicates the name of the vehicle you want to explode. In practice with this command you create a bomb magazine on the object (in your case a vehicle); the bomb will explode, creating the effect you were searching for. Let me know if there are troubles!
  11. Ramon Berenguer IV

    Multiple waypoints

    You're very kind, zwobot!:) I'll try and I'll let you know how it ends
  12. Ramon Berenguer IV

    Multiple waypoints

    Okay then. Thank you guys! :)
  13. Ramon Berenguer IV

    Multiple waypoints

    But this would not create two separate routes with visible waypoint. There are other ways?
  14. This is what I want to do: the player is moving with a team whose he's not the leader. At some point there is a choice that the player should do; how can I make that if the player decide for "1" the AI team follow a waypoint, and if player choose "2" the AI team follow another waypoint? P.S. "1" and "2" stand for the two options.
  15. Ramon Berenguer IV

    Why this damn init.sqf doesn't work?

    Resolved :cool:. It was simply as galzohar said. Thank you all!
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