7894rmnxj
Member-
Content Count
18 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout 7894rmnxj
-
Rank
Private First Class
-
defending a city
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you so very much -
is the any way of telling the Ai that they must defencd a city and that they must repell all invaders while not going on the defensive thanks for all you help 7894rmnxj
-
hello i have been creating a mission which i have added high command for the enemy Ai however it is not a warfare mission and i was wondering if the ai can control troops that way when not on a warfare mission. thanks for you continued support 7894rmnxj
-
Arma 2 Addon request thread
7894rmnxj replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can someone please make a type 45 destroyer if at all possible as there is a decided lack of ships on the game and as the navy is a large part of the armed forces I think it only fit that they should get some decent troops. http://en.wikipedia.org/wiki/HMS_Daring_%28D32%29 http://www.royalnavy.mod.uk/upload/img_400/DR100221066.jpg -
i have been wanting to create a mission where you have to take certain stragic places over the city and one you capture all of them with no enemy soldiers with in 100m of the zone then you win. I have tryed using the triggers i.e. activation "seized by bluefor" Present, repeatdly On Activation: Trigger_one =true; and then i created another trigger Activation: Trigger_one; On Act End 1 however i have put an opfor soldier in it and its is still counting it as being seized any ideas which could help me
-
i have been wanting to create a mission where you have to take certain stragic places over the city and one you capture all of them with no enemy soldiers with in 100m of the zone then you win. I have tryed using the triggers i.e. activation "seized by bluefor" Present, repeatdly On Activation: Trigger_one =true; and then i created another trigger Activation: Trigger_one; On Act End 1 however i have put an opfor soldier in it and its is still counting it as being seized any ideas which could help me
-
hello i was wondering can anyone get the arma 1 mod the crown victoria police car working on arma 2 and if so could you tell me how. your 7894rmnxj
-
AI Air Support and Artillary
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thats sounds great will look forward to trying it out -
AI Air Support and Artillary
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
do you know how long before it will be ready -
AI Air Support and Artillary
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
2 things when you get it sorted could you send me the codes ect and also could you not sync the AI soldiers with the arty module so they can use it -
AI Air Support and Artillary
7894rmnxj posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello is there anyway of getting the AI to call in air strikes them selves and also artillary. this is because i am making a single player game but find i have to always call in the support. i also use the module to have air support and artillary is there any chance please that someone could help me:) -
ok just thought it would be a good idea
-
http://www.armaholic.com/forums.php?m=posts&q=6789&d=255 the bottom post about the sas hostage rescue team
-
Mission Intro
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i know its a big ask but would somebody post an example of a description.ext on so i can look at it and if maybe they could explain it i would be very happy -
Mission Intro
7894rmnxj replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
where is the description.ext