atikabubu
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Everything posted by atikabubu
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So Nou is apparently not lollygaging :P
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So... Do i presume correctly presume we'll have less desync or is it just a fantastic thingamajig for internal use? :P
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So i see that ammo cooking went into the trunk :3 Sickboy, release the Kraken!
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Seems something was left out of the changelog :P www.youtube.com/watch?v=fZ9H7FxZSD8
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You can use conKORD's training mission with spawner ;) It shows classnames and stuff, essential for my testing of new features :P http://www.armaholic.com/page.php?id=11936
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:PBe sure to read the description. ;)
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Seems the devs closed up the repository for commoners... No more lurking for me :(
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:eek: An update! Thx, i'm always using your mission to test new thingies from ACE. :D
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My friend claims that there is no Ka-50 in the buy menu. Could it be added? :)
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A quick and dirty vid of the new Javelin targeting system. Good work zGuba. 1L74eUNDqZ0
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Is it normal for a M1A2 to severely damage a Shilka with 2 or 3 well placed shots from the M2 machine gun? Seems awkward... :confused: On the other hand, a Shilka can kill the crew of an Abrams. Not in an instant, but it can be done.
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Methinks Joehunk is rather MIA... Last Activity: Jun 24 2011 22:09 Anyone care to jump into the boat? :)
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You have to turn it on in the interaction menu. ;)
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WarFX : Blastcore
atikabubu replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems the new FAE (thermobaric :P) effect in ACE is incompatible with WarFX (gives of a square instead of a nice delayed explosion). Could anyone confirm? :) -
I had 4 tanks, and a mine from each side - each mine scored a kill...
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Guys, is it normal for a M18A1 mine to destroy a T-55 from the side? :butbut:
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Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
atikabubu replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Could someone make a video tutorial how to install and update ACE with SU? I'm cool with it, but some less "bright" members of a group i'm in can't get the gist of it. -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Since we have a NV/TI view distance module, does it work for AI too? Because it would be awkward if some soldier caped our ass from 2km, and we couldn't locate hime due to a wall of darkness. :P -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
KH killed the Yoma mirrors. -
I would only like render-to-texture support. We are missing stuff like this without it. ;) Plus, it would enable us to make a 3D GPS or similar stuff. Ok, maybe one more thing: some performance optimizations.
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Something i made for my guys at the COSA group. ;) t_GhJNMeWkk -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So somebody uses that big and ugly machine? :F Make a ticket on Dev Heaven. -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Epic update is epic. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OMG! Where is G-Man-853?! :D -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
atikabubu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The original system is stupid as a bag of hammers (like most stuff that ACE improves :P), the current is too clumsy... Ah, freedom of speech, choice and whatever :P Satchels were probably the last explosive type not "ACE-ified".