nickmow
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Deltas Mega Release Thread [Github]
nickmow replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent work with the Static Parachutes, been after this in ARMA 3 for so long, have lobbed out all over the place, very satisfying. I think it been asked but is there a way to trigger and AI section to jump ? Not clever enough to work out the functions and stuff myself. Keep up the excellent work, me and my online mate have been using your MODs to great effect in our ongoing (10 years or more now) ARMA get togethers cheers Nick -
Get an AI unit to report its co-ordinates
nickmow replied to nickmow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks ceeeb, thats worth a try too -
Get an AI unit to report its co-ordinates
nickmow replied to nickmow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate I'll go with what Ive got, really useful scripting that you gave me, much appreciated -
Get an AI unit to report its co-ordinates
nickmow replied to nickmow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks chaps, marker would sort of defeat the purpose initially Johnny, but I already have the marker thing sorted. Thanks Grumpy just what I was after. Scenario is basically CSAR mission, initial search based on pilot reporting position. I have a marker appear when within a certain range of the downed bird which has worked well in previous efforts and dissapears once out of range (by changing marker size to 0,0) but didnt want a fly to marker, far too easy for the Rescue dudes :cool: Will report results Cheers Nick ---------- Post added at 03:08 PM ---------- Previous post was at 02:35 PM ---------- Works copied and pasted Grumpy's text to a trigger an trialled it using a repeatable radio trigger. Unit (An MH9 called Helo) reports its grid reference in side chat. Perfect, and will do the job. Don't suppose there's anyway you can get them to say it out loud ? or is that a script nightmare lol thanks very much Nick -
Get an AI unit to report its co-ordinates
nickmow replied to nickmow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anywhere Johnny, using an area trigger would be easy, I just want a grid reference same as if you interogate a member of your own squad with 5,5 -
Get an AI unit to report its co-ordinates
nickmow posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simple question, Via a trigger how do I get an AI unit not under my command to report its co-ordinates ? By voice would be a bonus but not essential. Searched like crazy ! -
Whats the outlook on getting a functional round static line chute ? If I had any kind of skill with mods Id try. Seems a shame its kind of there but we cant reap the benefit of Ohallys efforts.
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Is fatigue system realistic? Fact based discussion
nickmow replied to d3nn16's topic in ARMA 3 - GENERAL
22 year British Army Veteran. In my gazelle like youth I could run and Tab (forced march with bergan) with the best of them. Passed P-company and went on to become a Paratrooper. I have also had all the Flashpoint/Arma series and am a tremendous fan, even helped with integration of VBS to the Army before I left, hopefully giving me a bit of credibility. Is the fatigue system accurate ? Is that a fair question ? I think of it positively though, it provides a measure of reality in that your troops are not Robots and constrains them from super human abilities (mostly). I guess it depends on how you percieve ARMA, Game, sim, RTS, and your opinion will be based on that. Definetly a step in the right direction in my opinion. Caught me out when I first fired it up and was messing in Editor, advancing a section to contact and my dude is blowing like he smokes 40 a day, which if you have ever tanked around in full rig is pretty much how you feel. I think they should up the stakes a little and have troops with different body mass index (Im being polite) so there always a PT and Salad dodger at the back you can tear into for being a waste of rations and oxygen. If it needs tweaking they could factor in hydration, fatigue, morale etc. The Medical systems needs to be overhauled if they are going that way too. All in All, fatigue is another factor in the fight and is well done. -
Yep same here got the ebu c130 but no go on a jump command. Any heads up and how I would get an AI stick to drop using your chute mate ?
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US Helicopters (HAFM OVerhaul) MOD
nickmow replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah don't listen to the moaners your doing a great great job ! Thanks for all your efforts mate -
How to ? Mortar team in High Command ?
nickmow replied to nickmow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems I have found out I made an error in that I had two support requester modules and linked to both. If I put in the trigger to synchronizeObjectsAdd the unit that mans the mortar and the artillery requester, I get the support function. So now I can move the team around, deploy them and call on them to fire a mission ! Sweet. Just got to work on the pack up now -
How to ? Mortar team in High Command ?
nickmow posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As per the title, my latest editor challenge (10 years of mission editing frys the brain ). What I want to achieve, A mortar team under High Command control that can be moved deployed and used via artillery support requester. So far, Three Man mortar team with back packs will happily trot around the field using HC and deploy mortar using unpackstaticweapon function via a trigger. If you havn't tried this its pretty cool, They deploy and man the mortar. So that bit works. Problem I have is I cant seem to gain control of them using the support requester. i have linked the Artillery requester to each of the team in turn but it dosn't appear like a static mortar would. So as much as they are mobile they are autonomous when it comes to firing. Anyone any ideas as to how I could get the mortar under control of the requester. I suspect that as they are not an artillery piece at the start the requester dosn' t recognise them as one. Once setup I used the packstaticweapon function which they do but that leaves two backpacks on the ground rather than on the blokes so they cant move on. Which I think would screw up using a static mortar at the start instead of a backpack equipped team. In summary, mobile mortar team under HC and artillery requester to charge around the battle at my disposal, Cheers all Nick -
Ok so set up an MP session with myself and my normal online mate/opponent. Set up two HC modules so we both had a command team and two squads and 1 helo each. Mostly worked. I as the host got full functionality but Mate as client could direct his troops and chopper and when he gave a load command having selected a squad and a chopper, the squad went to the Helo's location but the Helo stayed in the high hover and didnt descend to land/hover. So partial success. Second go. I had control with HC of my command team and two choppers. He had a squad. I could transport us both around the battlefield using the Land/Hover function and getting the mark using voice from him when his own squad was on board one Helo and of course I mounted mine on the other. With a bit of Map watching managed to get us both into a couple of interesting LZ's, takes a bit of patience and "fingerology" but definetly a useable tool. If only it would of functioned fully for both of us, Im guess its a global thing or needs me to add a command ? to get the transport to work in MP for each Commander. Regardless a great Mod and makes Air Mobility ops much easier than before ! Thanks again
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Dream Mod Been wanting this since ARMA 2
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Any further with this chap ? Itching to get a stick out in good order.