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raven1720

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Everything posted by raven1720

  1. raven1720

    The Undead Mod

    @profanwolf yes its work in mp
  2. raven1720

    The Undead Mod

    @woodstock ill make one for you give a e-mail and ill send it to you
  3. raven1720

    The Undead Mod

    @ woodstock21 this works great with triggers [[(getpos raven select 0) - random 50 + random 20,(getpos raven select 1) - random 50 - random 20 - 5,(getpos raven select 2)],2 + random 4,raven] call CHN_UNDEAD_fn_CRTZEDGRPMV; put that in the on act box. where raven is put the name of your player. when you enter trigger about 4 to 8 zeds will spawn. make as many trigger you like in a town to activation blufor i set activation to once i cant remember who made this but thanks to him it works great.
  4. raven1720

    Star Wars Stormtrooper

    me and my son are looking so forward for this mod great job you modders give us guys alot. and my hat go s off to you. thank you for your time.star wars,zombie,cars,you name it you guy make it and all free you guys are the best......
  5. raven1720

    The Undead Mod

    o man i been making mission for a long time.today i tested on my lan set up and you guys are right the injection is not working in MP everything else works great.
  6. raven1720

    The Undead Mod

    undead 85 is it coming? iiiiii neeeed it mannnn. im like a junky w this mod.
  7. raven1720

    Undead Mod mission "Nightmare"

    if i can ill be there my kid b-day is saturday.im from brooklyn too bay ridge.
  8. raven1720

    [WIP] CO "Degeneration" Zombie Survival

    ill like to be in but need to know time and date
  9. raven1720

    The Undead Mod

    @anc i make mine.it fun and time im done with mine ill be a zombie. its a good idea for us zed lovers to start sharing are missions.
  10. raven1720

    The Undead Mod

    ooooya im in for some MP i can get you guys on and out in my littlebrid.
  11. raven1720

    The Undead Mod

    The undead king returns....we need help!!!!!with are zoms
  12. raven1720

    The Undead Mod

    @Stubbinz jzip is good and free
  13. raven1720

    The Undead Mod

    you make 2 WPs WP1 right near the group and WP2 in town. then synchronize you trigger w WP1. the bad thing is if the crazy zoms see you they will come for you trigger or no trigger.thats y i put them far in the woods it take a little for them to get to you but you be bizzz fighting off the slow zoms ..if they dont see you they will stay at WP1 till trigger is hit...then they will move to town..
  14. raven1720

    The Undead Mod

    @Macscottie What i do in my mission is i have slow zoms spawn like in my post. then i make groups for fast zoms in the woods and give them WPs that are set off by triggers in the town. so when your fighting the slow ones off the fast zom start coming in.....its crazy...if you dont know how to do it ill help you. let me know how it works out for you.......
  15. raven1720

    The Undead Mod

    spawning dogs yaaaa man!!!!!!!! : )
  16. raven1720

    The Undead Mod

    ya and you can play around w the triggers . i made 3 spawning module near a town and it work out very good what a fight i had w the zoms.and its good to know when you go the spawning module will shut off!!
  17. raven1720

    The Undead Mod

    this is how i shut it on and off 1.put spawning module i named the module (zsp1)2.now put all this in the initialization part of the module. zsp1 setvariable ["CHN_UNDEAD_SM_INTERVAL",30,true]; zsp1 setvariable ["CHN_UNDEAD_SM_NUMBER",3,true];zsp1 setvariable ["CHN_UNDEAD_SM_GRPTYPE","MOVER",true];zsp1 setvariable ["CHN_UNDEAD_SM_WPPOS",position Car3,true];3. now make a trigger in the axis a put 15 in the axis b put 15 activation set for independent ( zoms are independent ) set for ONCE has to be once. in the on act put this zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",false]; 4. now put the trigger on top of the spawning module.when the game starts the spawning zoms will shut off the module.5. now you can make it go on and off by putting triggers in town.trigger 1 set blufor repeatedly,present,countdown min 5 mid 5 max 5, on act zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",true];this will put it on!! now to shut off. trigger 2 set blufor repeatedly,NOTpresent,countdown min 0 mid 0 max 0, on act zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",FALSE]; the down side is not bad on the game start up 3 zoms spawn thats all. then the rest is on and off by triggers.you need them to shut the module off on start up. have fun. ps you can make as many as you like give them names the spawning module that is.
  18. raven1720

    JTD Fire And Smoke

    ok test jtd w out ace host and joining now can see smoke and fire. this s@#ks i love ace and jtd....my mod order is "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@cba;@ace;@acex;@ace_pla;@acex_sm;@jtd;@scud;@bull;@hunter;@mercs;@lae; when i use this host see fire joining dont. im on a lan set up.i have No problems with ACE and JTD Smoke & Fire when in SP..
  19. raven1720

    JTD Fire And Smoke

    i have a lan setup and host can see the fire but the pc that joins can not i have jtd setup on host and join pc (the join pc in SP can see the fire)can some one help me
  20. raven1720

    JTD Fire And Smoke

    DMarkwick great mod thanks you for your hard work.
  21. raven1720

    The Undead Mod

    ya minizzzz it over my head.ill kill the doctor thats how i will dismiss him. a good old 9mm to the head will do.hey i made a script ill call it the 9mm dismiss script lol.: )
  22. raven1720

    The Undead Mod

    thanks minizzzzz i got the AI to recruit. i like to dismiss the AI when im done w them. ill keep on working at it.
  23. raven1720

    The Undead Mod

    @minizzzile 2) Recruit surviving AI civilians and arm them with weapons (If they don't already have one) to help you fight. How do you recruit AI is there a mod for that. ill like to use that in my mission.and do you dismissed them. thanks
  24. raven1720

    The Undead Mod

    your the best bro i got it now!!!!!!! i put Spawnmodule1 setvariable ["CHN_UNDEAD_SM_ACTIVE",false] in the on act of the trigger and its work fine. thanks bro.if you are in brooklyn ny one day pm me and ill buy you a beer....
  25. raven1720

    The Undead Mod

    Let me start with...I have read your docs. I tore your demos to pieces. Like I said in my first!! post, I am new to all this mod and scripting. I have been following your mod since the first beta realease. Thanks to you and your mod, I have learned alot about script and mission making. For some reason, my brain is tied in a knot from learning all this stuff. I just can't figure out how to stop the spawn mod from spawning. My question is, can I use a trigger to stop it. If you can, please help me with this. Please explain to me in detail how to do it-before I lose my mind! I have been able to impliment everything else in your mod, but I am haveing a problem doing this. Thank you for the great mod you put out. Your hard work is really appreciated.
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