raven1720
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Everything posted by raven1720
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The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@profanwolf yes its work in mp -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@woodstock ill make one for you give a e-mail and ill send it to you -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ woodstock21 this works great with triggers [[(getpos raven select 0) - random 50 + random 20,(getpos raven select 1) - random 50 - random 20 - 5,(getpos raven select 2)],2 + random 4,raven] call CHN_UNDEAD_fn_CRTZEDGRPMV; put that in the on act box. where raven is put the name of your player. when you enter trigger about 4 to 8 zeds will spawn. make as many trigger you like in a town to activation blufor i set activation to once i cant remember who made this but thanks to him it works great. -
Star Wars Stormtrooper
raven1720 replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
me and my son are looking so forward for this mod great job you modders give us guys alot. and my hat go s off to you. thank you for your time.star wars,zombie,cars,you name it you guy make it and all free you guys are the best...... -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
o man i been making mission for a long time.today i tested on my lan set up and you guys are right the injection is not working in MP everything else works great. -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
undead 85 is it coming? iiiiii neeeed it mannnn. im like a junky w this mod. -
Undead Mod mission "Nightmare"
raven1720 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
if i can ill be there my kid b-day is saturday.im from brooklyn too bay ridge. -
[WIP] CO "Degeneration" Zombie Survival
raven1720 replied to Minizzzile's topic in ARMA 2 & OA - USER MISSIONS
ill like to be in but need to know time and date -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@anc i make mine.it fun and time im done with mine ill be a zombie. its a good idea for us zed lovers to start sharing are missions. -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ooooya im in for some MP i can get you guys on and out in my littlebrid. -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The undead king returns....we need help!!!!!with are zoms -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Stubbinz jzip is good and free -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you make 2 WPs WP1 right near the group and WP2 in town. then synchronize you trigger w WP1. the bad thing is if the crazy zoms see you they will come for you trigger or no trigger.thats y i put them far in the woods it take a little for them to get to you but you be bizzz fighting off the slow zoms ..if they dont see you they will stay at WP1 till trigger is hit...then they will move to town.. -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Macscottie What i do in my mission is i have slow zoms spawn like in my post. then i make groups for fast zoms in the woods and give them WPs that are set off by triggers in the town. so when your fighting the slow ones off the fast zom start coming in.....its crazy...if you dont know how to do it ill help you. let me know how it works out for you....... -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
spawning dogs yaaaa man!!!!!!!! : ) -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ya and you can play around w the triggers . i made 3 spawning module near a town and it work out very good what a fight i had w the zoms.and its good to know when you go the spawning module will shut off!! -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this is how i shut it on and off 1.put spawning module i named the module (zsp1)2.now put all this in the initialization part of the module. zsp1 setvariable ["CHN_UNDEAD_SM_INTERVAL",30,true]; zsp1 setvariable ["CHN_UNDEAD_SM_NUMBER",3,true];zsp1 setvariable ["CHN_UNDEAD_SM_GRPTYPE","MOVER",true];zsp1 setvariable ["CHN_UNDEAD_SM_WPPOS",position Car3,true];3. now make a trigger in the axis a put 15 in the axis b put 15 activation set for independent ( zoms are independent ) set for ONCE has to be once. in the on act put this zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",false]; 4. now put the trigger on top of the spawning module.when the game starts the spawning zoms will shut off the module.5. now you can make it go on and off by putting triggers in town.trigger 1 set blufor repeatedly,present,countdown min 5 mid 5 max 5, on act zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",true];this will put it on!! now to shut off. trigger 2 set blufor repeatedly,NOTpresent,countdown min 0 mid 0 max 0, on act zsp1 setvariable ["CHN_UNDEAD_SM_ACTIVE",FALSE]; the down side is not bad on the game start up 3 zoms spawn thats all. then the rest is on and off by triggers.you need them to shut the module off on start up. have fun. ps you can make as many as you like give them names the spawning module that is. -
ok test jtd w out ace host and joining now can see smoke and fire. this s@#ks i love ace and jtd....my mod order is "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@cba;@ace;@acex;@ace_pla;@acex_sm;@jtd;@scud;@bull;@hunter;@mercs;@lae; when i use this host see fire joining dont. im on a lan set up.i have No problems with ACE and JTD Smoke & Fire when in SP..
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i have a lan setup and host can see the fire but the pc that joins can not i have jtd setup on host and join pc (the join pc in SP can see the fire)can some one help me
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DMarkwick great mod thanks you for your hard work.
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The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ya minizzzz it over my head.ill kill the doctor thats how i will dismiss him. a good old 9mm to the head will do.hey i made a script ill call it the 9mm dismiss script lol.: ) -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks minizzzzz i got the AI to recruit. i like to dismiss the AI when im done w them. ill keep on working at it. -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@minizzzile 2) Recruit surviving AI civilians and arm them with weapons (If they don't already have one) to help you fight. How do you recruit AI is there a mod for that. ill like to use that in my mission.and do you dismissed them. thanks -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
your the best bro i got it now!!!!!!! i put Spawnmodule1 setvariable ["CHN_UNDEAD_SM_ACTIVE",false] in the on act of the trigger and its work fine. thanks bro.if you are in brooklyn ny one day pm me and ill buy you a beer.... -
The Undead Mod
raven1720 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Let me start with...I have read your docs. I tore your demos to pieces. Like I said in my first!! post, I am new to all this mod and scripting. I have been following your mod since the first beta realease. Thanks to you and your mod, I have learned alot about script and mission making. For some reason, my brain is tied in a knot from learning all this stuff. I just can't figure out how to stop the spawn mod from spawning. My question is, can I use a trigger to stop it. If you can, please help me with this. Please explain to me in detail how to do it-before I lose my mind! I have been able to impliment everything else in your mod, but I am haveing a problem doing this. Thank you for the great mod you put out. Your hard work is really appreciated.