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subfigura

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About subfigura

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  1. All attempts are ineffectual, but has understood precisely in what a problem: there any optimisation - if you (player) stand near to shooting at it rate of shooting normal (auto), if to depart metres on 15, varies like on fast single, but the parametre aRateofFire actually varies. A sound not and. It is rate of shooting. aiRateOfFireDistance = 200; soundBurst = 0; ffFrequency = 0.070000; ffCount = 5; burst = 1; ffMagnitude = 0.500000; aiRateOfFire = 0; help! What for I it want? it is more terrible, arrows are more effective, and soldiers do not die with a full unit of fire and though something have time to shoot. It is very ridiculously made in game shooting of machine guns if ai shoots standing that the first bullet can get only, is asked - what for it shoots turns why it was impossible to make that he was cut that if a deviation from the purpose big it is necessary to aim anew - WILD BRAD! The most correct decision comes to mind that shooting depended on that there is a purpose or runs, plus time for hit random 0.1 - 0.5 sec, in standing it is possible also single and if that runs turns, but not especially long.
  2. All attempts are ineffectual, but has understood precisely in what a problem: there any optimisation - if you (player) stand near to shooting at it rate of shooting normal (auto), if to depart metres on 15, varies like on fast single, but the parametre aRateofFire actually varies. A sound not and. It is rate of shooting. aiRateOfFireDistance = 200; soundBurst = 0; ffFrequency = 0.070000; ffCount = 5; burst = 1; ffMagnitude = 0.500000; aiRateOfFire = 0; help! What for I it want? it is more terrible, arrows are more effective, and soldiers do not die with a full unit of fire and though something have time to shoot. It is very ridiculously made in game shooting of machine guns if ai shoots standing that the first bullet can get only, is asked - what for it shoots turns why it was impossible to make that he was cut that if a deviation from the purpose big it is necessary to aim anew - WILD BRAD! The most correct decision comes to mind that shooting depended on that there is a purpose or runs, plus time for hit random 0.1 - 0.5 sec, in standing it is possible also single and if that runs turns, but not especially long.
  3. subfigura

    rateofFire

    The stupid answer When terribly all shoot as it is necessary It only game, and in it does not suffice dynamics All attempts are ineffectual, but has understood precisely in what a problem: there any optimisation - if you (player) stand near to shooting at it rate of shooting normal (auto), if to depart metres on 15, varies like on fast single, but the parametre aRateofFire actually varies. A sound not and. It is rate of shooting. aiRateOfFireDistance = 200; soundBurst = 0; ffFrequency = 0.070000; ffCount = 5; burst = 1; ffMagnitude = 0.500000; aiRateOfFire = 0; help! What for I it want? it is more terrible, arrows are more effective, and soldiers do not die with a full unit of fire and though something have time to shoot. It is very ridiculously made in game shooting of machine guns if ai shoots standing that the first bullet can get only, is asked - what for it shoots turns why it was impossible to make that he was cut that if a deviation from the purpose big it is necessary to aim anew - WILD BRAD! The most correct decision comes to mind that shooting depended on that there is a purpose or runs, plus time for hit random 0.1 - 0.5 sec, in standing it is possible also single and if that runs turns, but not especially long.
  4. Speed of automatic(aiRateOfFire) shooting decreases if to depart from shooting on 20 metres. autoFire = 1; aiRateOfFireDistance = 200; soundBurst = 0; aiRateOfFire = 0; ffFrequency = "reloadTime"; ffMagnitude = "reloadTime"; ffCount = 5; burst = 1; Help!!!!!!! I wish to hear all sounds, especially when there is a near fight
  5. subfigura

    ARMA 2 OA 1.52 :Bugs

    Speed of automatic(aiRateOfFire) shooting decreases if to depart from shooting on 20 metres. autoFire = 1; aiRateOfFireDistance = 200; soundBurst = 0; aiRateOfFire = 0; ffFrequency = "reloadTime"; ffMagnitude = "reloadTime"; ffCount = 5; burst = 1; Help!!!!!!! I wish to hear all sounds, especially when there is a near fight
  6. subfigura

    rateofFire

    Speed of automatic(aiRateOfFire) shooting decreases if to depart from shooting on 20 metres. autoFire = 1; aiRateOfFireDistance = 200; soundBurst = 0; aiRateOfFire = 0; ffFrequency = "reloadTime"; ffMagnitude = "reloadTime"; ffCount = 5; burst = 1; Help!!!!!!! I wish to hear all sounds, especially when there is a near fight
  7. subfigura

    Arma2 beta builds 1.05.6xxxx

    what about sound of fullauto weapon mode?
  8. subfigura

    automatic fire sound

    FullAuto: maxRange = 200; aiRateOfFireDistance = 200; aiRateOfFire = 0.070000; ---------- Post added at 12:15 AM ---------- Previous post was at 12:14 AM ---------- i dont using sound mod ---------- Post added at 12:16 AM ---------- Previous post was at 12:15 AM ---------- I hear shots through one on distance of 100 metres ---------- Post added at 12:18 AM ---------- Previous post was at 12:16 AM ---------- If AI uses burst - all ok
  9. subfigura

    automatic fire sound

    M249 SAW used burst! ---------- Post added at 12:12 AM ---------- Previous post was at 12:08 AM ---------- testing M4
  10. subfigura

    Arma2 beta builds 1.05.6xxxx

    The sound of automatic shooting is not audible more than on 10 metres!!!!!!
  11. The sound of automatic shooting is not audible more than on 10 metres!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  12. subfigura

    bug fullauto sound

    I`m sorry, I use the translator to understand in English
  13. subfigura

    bug fullauto sound

    When will correct a bug fullauto? Now if the boat shoots on you a sound it is audible as single shots.
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