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Gaz_pr

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Everything posted by Gaz_pr

  1. Perfect for that shovel recce anim we made.... :o
  2. Exactly. Nail on the head, sir. Mod teams are voluntary, and quite frankly, a strong team will only come from trust, no matter what the aim. Modding is no different, and is inheritantly more so reliant on this fact. Short, medium or long term, this sort of action does no one or no team any favours, and only leads to people who can make up their own minds questioning someone's integrity, realiability and trustworthiness. I must thank the community who have commented, and no doubt those who haven't for understanding our view. It's appreciated. It's sad to see that this sort of behaviour still happens, even with the majority of their peers not wishing it to. However, it's not the first issue we've had to deal with, and will probably not be the last. In terms of libel, no one from the team has claimed anything other than what has been backed up with fact and evidence. Please understand that, and I can give you a personal assurance that no team member would be unprofessional enough to act otherwise. We pride ourselves on the professionalism of individuals, which in turn reflects on the group when recruiting. Unfortunately we made a bad call; but it goes to show that we're all human ;) As a mod team through and through, we would genuinely hate to see any other mod team (no matter what the engine), have to face this sort of issue. It truly is not what the whole basis of the community is founded on. There is however minimimal disruption in terms of momentum from the team to get a 0.1 build out to you guys. I have to say that the responses here thus far have raised my opinion of the community as a whole as a recent member. Thank you.
  3. The youtube videos should be fully public now :)
  4. Very interesting question. As a rule of CPU power, I'd estimate, yes. It's not something we've actually compared afaik. I'd actually like to know the answer to this question even though we cannot do a direct comparison by firing up a CO-OP server of the same magnitude to give you a 100% accurate answer. Thanks for the kind comments so far all :)
  5. Absolutely, no reason why not. It may take a while to have any kind of PR-ised localisation up and running though :( I suggest PMing UK_Force asking about the possibility for a more definitive answer.
  6. Apologies, I don't know if you're being sarcastic or otherwise towards me or airsofters :D You're privy to this? Why won't they voice their comments, opinions or concerns in public? On a personal level, nothing really worse than chinese whispers or snide comments in passing. It breeds assumption, false expectations and contempt, and I think there's quite enough of this here already. Concerns of the community that actually have a point, as opposed to 'a different way of doing things', are usually addressed by someone connected to the PR:ArmA2 team. If you had it all your own way, there'd be no variation; and lack of variation is a cesspool of stagnation. If you're not interested in what PR can bring the the PvP community, then fine. Don't bother reading this thread or downloading. I wonder to myself if half the people who have commented here are active PvP players and not people who just wish to strip addons bare of 'bits they like', and to hell with the gameplay, which IS PvP..... It's how we do things to try to ensure a consistant experience. Sorry if you don't agree with it. People can spend the lifespan of the thread commenting on it, but frankly, it will not make a blind bit of difference. We have no guilt in wishing to protect our team's work as much as the other mod teams who have commented as such have here. As a PvP mod however, we are most interested in protecting our gameplay as well as our assets. Big Mac, I note that your post history is interesting. Not only do you openly question the professional team that brings you the game you play in terms of protecting THEIR assets, licencing and the subsequent protection it offers the individual mods, you've trolled ebank's thread specifically attacking PR and it's 'conduct'. You seem to have lost interest in the project, as you stated. You advocate the 'modding community' throughout, as it's 'not the done thing'. Enlighten us as to what you've actually brought to the modding community here other than a clan and lots of time on your hands to comment? I note your join date and post count when you're claiming "our displeasure". I think you need to give yourself a shake to be honest. http://forums.bistudio.com/showpost.php?p=1721777&postcount=150 lol. I'll end it there. No point trying to reason with a horse bolting with it's blinkers still on :)
  7. Ironic. Very ironic. That's an interesting comment. Real soldiers actually aren't very receptive this sort of behaviour. However, RP is something people will do if they are given a half decent engine to enact. I have to say, I've seen and heard far more ArmA2 layers 'try' to be soldiers when playing. I've not actively looked on YouTube for something to comment on though. IMO there's far too many 'freetards' and armchair generals on these forums. ArmA2 is commented on as a milsim, and frankly, there's not a huge amount of people, other than airsofting, have any idea here of what actual military life is like other than that presented as a computer game. Some of the comments are definately interesting here, and quite frankly, misguided. When you take into account that the 2 red tagged members of the PR Dev team are avid users and network admins for their respective regiments in regards to VBS2, have about 32 years of project and personnel management experience between us, and have actively developed a mod constantly in their free time for a collective 13 years, and have a reall y great team of established ArmA/ArmA2 devs working away. Not to mention 32 years of teeth arms military experience between us. We will endeavour to deliver. But please, calm yourselves in regards to assumptions, when you really haven't seen what we are expecting to be rolling out, and have no personal experience of it, other than jumping in with the cool crowd. There's genuine concerns, then there's repeating your points constantly because you haven't had an answer yet, and still being ignored. The ones with the largest voices are all too often those who haven't actually contributed to the ofp/arma/arma2 community, but would happily leach assets and addons, or at the very least bastardise someone else's hard work. If you want variation or to work on something, what's wrong with learning how to do it yourself instead or complaining in a thread that clearly does not appeal to you? Hell, for all the bad comments made about the 'PR:BF2 community', they seem to have fired up, produced design plans, and basically built full factions that have since been of sufficient quality to have been introduced into PR on the BF2 engine. The length people have gone to to actually register their displeasure as to 'it's not how things are done here', during the course of this thread, could have easily learnt the basics of modelling, scripting, or texturing by now if they wished to be constructive as opposed to destructive. ArmA2:PR may well be a niche mod. That's fine. That's what PR:BF2 was. It ended up having the largest playerbase of any PR mod, consistantly. We hope PR:ArmA2 can follow this success, but the team are pragmatic in terms of their approach and are fully aware that we couldn't even hope this may be the case without delivering in the first place. If you don't like it, don't waste your own time replying or downloading.
  8. That is the power of beans. :) I'm sure the BIS assets intrduced in the DLC are of an extremely good quality, and frankly, worth the money. The BIS/A team work their asses off to bring new content, and as a commercial venture, they work to design plans. It makes me want to fire up VBS2 and insist that my whole command structure go through that last secenario again, because "they were utter sh*te last time" :)
  9. A lot of people get REALLY tied up with this point. You would not know this unless experienced, but we do not 'limit' who hosts the mod (we only check for known griefers hosting). We only crack down on servers who destroy the teamwork and core function of a team based battle. We've pretty much always let a server operate how it wants to, unless it completely FUBARED gameplay and gave a quewed opinion of PR to new players. I think think point has been missed by quite a few :( This is something it seems PR has been 'painted with', and frankly it's completely wrong. Some people complain about this; I say it's improved gameplay. Only time will tell on the OA engine. Another preconceptin is that we babysit servers. We don't! We have a game to progress guys :) We do not babysit servers. We will however look into, and act where needed, on servers that do not (1) encourage the core gameplay values of Project Reality. and (2) do not follow PR's mission statement. We don't 'strike from behind' either. It's counter-productive in the extreme! I hope I've dispelled some random assumptions!
  10. As someone who is connected to the PR team; I'm commenting as a neutral (as much as possible); Sometimes the community never ceases to amaze me. Ask yourself this. If you were a new player, would you be interested in having to go to a 3rd party site to download a random app that downloaded loads of various compressed files that run out of date after say 3 days? As an avid mod fan and dev, it took me 6 weeks and someone talking me through it to actually download another realism addon. That's crazy, especially for SP/CO-OP. If I hadn't have asked, I would have uninstalled ArmA2. Think what you wish, but that's from a VBS2 network admin, infantry soldier and dev for other things. I've also been the lead tester, moderator, and various other roles for a community larger than 45 thousand users. That's what makes me think twice about the comments on here somtimes. Especially when they haven't even tried the alpha. I, as well as the team, make no apologies for wanting to offer one file as a main installer when it comes to release. As a network admin, I dread to think of the amount of confused emails I'd receive. PR started out as a niche mod. We have no problems with vocal users refusing to play it. We're trying to improve PvP, and some users wish to give the impression that we are trying to impede this. I do not believe this is as accurate as some would want to you believe. A lot of people are looking to PR as oh no, they are locking our servers!". In real terms we've done this (through decent experience) to ensure gameplay standards. You do not NEED to download it or even try it if you're not in the least bit interested in how it plays when you PLAY it. The last thing we want to do is actually take away from the modding experience; but please respect what the mod overall is trying to achieve, whichever way it attempts it.
  11. Gaz_pr

    JCOVE Lite for free

    Plenty of decent missions and so on up on the site now :) Everyone is of course welcome to participate. If the legalities are sorted with the public usage of the US version of VBS2 Lite, I will be adding facilities for both JCOVE Lite and the US version.
  12. Thank you very much, Suma. Placebo, cheers for your work :) The team seem to be very excited to see what they can do with the engine, which is great to see! Thanks for the kind words.
  13. Both myself and UK_Force run the JCOVE Lite website. Easy to find, and get the download links if you google it :) The majority of staff there are users of the UK's military UK VBS2 project (Op JCOVE). We are fully aware of the ins and outs of it :) The UK assets in VBS2 and JCOVE Lite were predominately created by P:UKF. Having spoken to Messiahuk over the past few days, we are aware of P:UKF's work (personally it's what got me interested in the mod scene, not just in OFP. I was aware of, and interested in P:UKF's work before I knew Project Reality actually existed). The files within JCOVE Lite are encrypted, and therefore they cannot be 'moved' across to the ARMA2 setting. Only models that are released on their own timeframe and are free from any NDA/EULA agreements with BIA will be released, as and when. P:UKF had decided to stop their releases due to how some in the community treated their work, but I believe that's been re-assessed. They are an excellent modding team. They have also been on the receiving end of some of the community, which made them halt releases. I don't quite know who your post is directed at, Vick. Is it the PR Team, or another poster? I explained above, for those who are "clueless" about what a game's EULA and a mod team's NDA/contract is ;) If it's directed at the PR Team Vick, then wow. A form of plagiarism? In what way? Can you back that up? Pretty heavy accusation within a modding community there. It's sad to see some of the comments on this forum. Sort of sucks the drive out of people. I know some don't bother reading this thread any more because of this rubbish. Especially those who think that we've had no experience within OFP/ARMA/ARMA2/VBS2 and are going to jump in and turn ArmA2 into BF2.... For the record, some of the implimentations within PR:BF2 were done in such a way that the BF2 engine would allow it. The BF2 engine is pretty locked down in terms of hard coding, so various implimentations are done with a certain artistic license so that the features are present, but are not displayed as they would be in real life. This is solely down to engine limitations. From our experience, we have placed certain limitations on things to ensure BF2esque behaviour is removed as much as possible. For example; some people have discussed us bringing the 'cone of fire' to ARMA2. Why would we do that? That was a workaround to simulate stresses on the firer from physical activity and of course real life settling into a firing position prior to firing. ARMA2 already has these features by default, so I'm pretty sure the guys would not be introducing that. I'm glad to see at least some of the posters here are looking forward to what the lads are working on. As UK_Force has stated, the guys will release PR:ARMA2 how they see fit, as a team. I'm guessing it won't be open for the communtiy to rip it to bits like what made P:UKF walk away from the communtiy, at least for a while.
  14. Boom headshot. Zipper hit the nail squarely on the head here. He wins the teddy :)
  15. Noted! We will ensure that we get that in there somewhere :) ;)
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